quote: Originally posted by La Fayette on 02-22-2001 08:21 AM Hence your investment of 160 gold provides a net benefit of 1 gold/turn: this is a very low return (that is exactly why I advise to avoid building a library so early). |
I think I need to improve my English .
What I wanted to say was not that I *do* build a library with 7 arrows, but it is the very starting point at which it is interesting to ask the question.
Of course, all the fun with this games is the question of ROI.
At 7, it is not worth it, nor at 8 or even 9.
I had the feeling that 12 was a little but too much, so I made a small calculation. Today, my feeling is that 10 seems a good number.
And the 4-6-0 strategy is also not the best with only 2 or 3 such cities. I usually play 3-7-0, but I keep asking me the question...
quote: Originally posted by La Fayette on 02-22-2001 08:21 AM 2) You can get 12 arrows in a very tiny city: for example with 3 trade routes providing 4 arrows each. Try it once: refrain from building any early library, build a few caravans instead (preferably high priced commodities, column #2, demanded by a fat foreign city), then have a look at your treasury when you deliver them (don't forget that if you get 100 gold instant bonus on delivery, you also get 100 beakers in the research box at the same time, + the continued trade route afterwards). |
Ah, here I honestly have a real question.
I tried to send caravans as soon as possible.
In my last game, the 1st caravan (dye? hides? I don't remember) was sent BC in direction of the west, where the carthaginians came from. It took ages before it found a city demanding dye. There was one, but they changed their needs before I arrived. When I found one, I received something like 36 gold and 1 arrow/round .
And this was the best result until 900AD, when one reached the 'fat' Aztec capital. I received 139 gold and 3 arrows/turn. At that time, my city was 8 in size with MP, Lib, Temple, celabrating WLTKD.
Yes, I have noticed that overseas caravans pays (alot) more than land caravans, but the problem is to get there in reasonable time.
How do you do to get to those fat cities demanding column 2 commodities?!?!
Usually my early cities produces things that nobody, sometimes not even myself, needs. This is why my early caravans usually are used for WoW building.
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