A spooky thought just crossed my mind. But I dismissed it. I thought for one second that if the AI could simulate coordinated attacks players would get exasberated and civ as a game would be destroyed. Virtually every wonder packed 30 size city would be easy target...
But this is rubbish. Civ would only get better with these attacks. Multiplayer proves it. Better attacks bring better defences.
Even though the name «General Grant» sounds only very vaguely familiar (american civil war? or maybe I just ridiculed myself ) I can't help but thinking what is so hard about programming attacks on one round. Or no-attacks on mountain fortresses.
Then again when a unit is in a higly defensive terrain square the AI usually bribes it, if it can. If not then it attacks suicidally. I think the ideas were there but they were not fully developped?
Maybe the lack of emphasis on AI combat is due to the intention of the programmers to set as a goal the «building of a civ» as a whole?
But this is rubbish. Civ would only get better with these attacks. Multiplayer proves it. Better attacks bring better defences.
Even though the name «General Grant» sounds only very vaguely familiar (american civil war? or maybe I just ridiculed myself ) I can't help but thinking what is so hard about programming attacks on one round. Or no-attacks on mountain fortresses.
Then again when a unit is in a higly defensive terrain square the AI usually bribes it, if it can. If not then it attacks suicidally. I think the ideas were there but they were not fully developped?
Maybe the lack of emphasis on AI combat is due to the intention of the programmers to set as a goal the «building of a civ» as a whole?
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