This is a contest to see who has encountered the most hairbrained AI schemes. My entry is: It was in a game with large map, diety, bloodlust, 7 civs, and RH Barbs. It was 1945. The Russians were playing a fundy warmonger strategy, and had conquered every civ but mine: a peaceful 25 city democracy. They had over 50 cities, but most were at size 5 or 6, compared to my cities that were all at at least 15. Anyway, I decided it was time to use all the money I had been saving in a full scale assault on russia. My attack went smoothly, and gained momentum as it went. Eventually, I was ready for my final attack on the last 5 russian cities: Odessa, Minsk, Sevestopol, St. Petersburg, and Moscow. I first got 7 Howies ready to attack Sevestapol, and I get a message that I caught the Ruskie's transport in port. Then I find the city empty, and march in. Same thing happens with Minsk and Odessa. I decide that Lenin must be gathering his forces in his two best cities. I attack St. Petersburg, to find it defended by a freight and a frigate. Then, finally, I attack Moscow. It has a total of 3 defenders: 2 engineers and a transport. What the... I would like to hear your stories. Please post them.
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Most Dumb AI Contest
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Well I have to go with the Romans in My fortnight OCC#15 game.
Its 2 city island with barely enough room for 2 full cities.After several map exchanges,what pops out of the Roman city?
An ExplorerThe only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu
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SilverDragon:
It sounds like the AI in that particular game came close to or ran head-on into the unit number barrier.
Essentially, only so many units can exist in the game. If the AI and/or human player gets close to or runs into that limit, it can mean streamlining your resources or, in the AI's case, spreading itself thin defending its holdings. Considering the Russians had over 50 cities and you had 25 ... well, that's probably what happened. The AI Russians are well-known for building massive military forces.
In the end, I think that's why you were able to take the last Russian cities — and their founding ones at that (i.e. most heavily-fortified) — so easily. The AI used up its units and couldn't replace them quick enough as you took their cities.
CYBERAmazon"I may not agree with what you have to say, but I'll die defending your right to say it." — Voltaire
"Wheresoever you go, go with all your heart." — Confucius
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CR - Now that's a Prague Spring.
I bet that what happened in Shadows game was that they switched to Republic and couldn't support all of their units. What I love to see is three random naval ships out wandering around to no apparent purpose, keeping the AI Rep city in perpetual Disorder and using up three of its four shields production in support.
I played a short game last evening and stopped around 500bc - all of the ai civs had 10-15 techs but no monarchy or rep. I need to change the rules.txt to fix their priorities...Be the bid!
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quote:
Originally posted by Sten Sture on 08-18-2000 02:38 PM
I played a short game last evening and stopped around 500bc - all of the ai civs had 10-15 techs but no monarchy or rep. I need to change the rules.txt to fix their priorities...
I played a long game the other day (OCC #11), where it was impossible to contact the AI before communism. In 1838 I built the UN and found this. There were 4 AI's out there. 1 was in republic (Egypt), the other 3 (Greek, Indian, Persian) were still in despotism because none of them had any other government techs... And all 4 civs had between 8 and 12 cities on a small map.
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April Cantor: Sire, in order to expand further we must first gain favor of the King
SCG: darn, I've never really got the hang of that tribute thing, guess it will be a long time until i make prince
*goes off and starts gifting gold and techs*Insert witty phrase here
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[quote]Originally posted by SilverDragon on 08-21-2000 03:18 PM
Surely the AI has more dumb exploits we can add.
Yes... I would have thought this thread would be longer!
I guess throwing cruise missiles at a battleship/AEGIS stack endlessly is pretty dumb... in earlier games I used to stack 2 AEGIS that way just to see how much resources the AI would waste trying to eliminate 160 shields worth of units.
The converse of that, of course, is the way the AI will leave a stack of warships out on the open ocean, ripe to be nuked with no pollution effects. Gotta love those "29 units were lost" messages...
Stacking units ANYWHERE except inside a fortress or city is pretty dumb, I'd say, and the AI seems to do that a lot.
STYOM"I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
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How about the circling settlers ?
The AI tries to build cities in the direction of your civ, which is a good thing to do. However, if you set up a choke point then for thousands of years it will send settlers after settlers to the same choke point to stand around even though there are empty land to build new cities in any other directions. This is especially true with the perfectionist AI civs, not those which tend to send their settlers out on triremes all the time anyway.
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It was in OCC14 at the end game, when a Mongol settler built a city just 3 squares from my city. Of course there was no flag and it was no big deal to enter it, get 38 gold and a tech to boot. Now you'd think it'd have learnt its lesson but no, just 3 turns later, the process was repeated at the very same spot.
[This message has been edited by tonic (edited August 22, 2000).]
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I'm not sure quite how to classify this, but i wouldn't exactly call it smart I just finished OCC 7, where my starting point was a tundra on the polar icecap, and where other than a whale, I had no food tile of more than 1, and most 0. The English, who I was at war with decided to cross the 10 or so tile ocean to get to the pole with a caravel full of settlers. First it attacked my city (and nearly died against my sentried caravan), then it unloaded all its settlers, made peace and proceded to to wander the entire length of the pole, 1 glacier at a time There was all sorts of unused ariable land, all over the place (the designer made sure of that), just absolutely nothing were he placed our settlers There must be something in the AI coding that says build towards the human, reguardless
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April Cantor: Sire, in order to expand further we must first gain favor of the King
SCG: darn, I've never really got the hang of that tribute thing, guess it will be a long time until i make prince
*goes off and starts gifting gold and techs*Insert witty phrase here
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I dunno if this is the dumbest thing I have ever seen the AI do, but here it is...
I was playing ToT last night on the world.mp, original game. I am mopping up the Zulus, and I have them down to their last two cities in S. Africa. They had a walled city, and I wasn't about to start sending my knights to their death, so I just decided to wait it out around the outskirts of the city on some good defensive ground (swamp w/ river and some mountains). I moved a phalanx (one that I bribed) within a couple squares of the city, so the Zulus moved a catapult out to combat my Phalanx. Not wanting to get my perfectly good phalanx wasted for nothing, I pulled him back into a fortress with a couple Knights, for safety in nu,bers reasons (plus there was no road/river connection from the catapult to any of my units). I figured that the Zulus would pull the catty away, since they can see everyhting and would have seen all of my units. Well, no of course they didn't, they moved right up next to all of my guys! Needless to say, I blew it away with a vet catty, but still, why would you move a unit into certain death like that?
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Once I had one city on an AI continent. A coastal AI city was about 5 squares from my city. Turn after turn the AI tried to send an overland diplomat to my city. Turn after turn I destroyed the diplomat. It never occurred to the AI to put a diplomat on a boat. Since I was not patroling the ocean and there was coastal grassland adjacent to my city so the AI could have landed the diplomat and done whatever it wanted to do with no difficulty.If you can not think of a good reason to build something other than a caravan, build a caravan!
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I can't remember dumb AI moves as well as successful conquests probably due to dumb AI moves, but my most recent game DID have a dumb AI move.
I was fighting the Spanish (my classical enemy) in the early era. I had Chariots, Elephants, and Catapults. It was an impressive army, I had gotten 3 units from every city and moved across an ithsmus (which of course the AI did not take hold of...) and I moved out into a large plain. The vanguard of my army was ripe for the picking, but they made no attempt to attack. I used Catapults to clear their original defenses and they did not attack the catties.
I managed to capture Seville (i think) and I signed a cease fire. (I had only a attack units and I needed time to prepare since their roads were horrible). And then I began taking up positions in their abandoned forts. I kept prodding them towards war, but Queen Isabella never declared war, and she moved in huge quantities of troops that could have at least heavily damaged the invasion force. Finally, I got her and attacked first. It was over after that. I just kept moving toward Madrid.
One of the cities was way off in the boonducks and every small army I sent to take it out was annihilated by some unseen force. So I finally just put a Knight a few spaces from the city to wait for the mysterious unit to appear... instead they built a city 1 square away from my Knight with no support!!!
There was another time when I put my catapults in the forests around Madrid, and there had been a Chariot that was attacking my forces and was currently in Madrid. I bribed a Phalanx and positioned him at the doorstep to Madrid... instead of attacking the Catapults, the Chariot took the bait and took on the fortified Phalanx. That was it, an army of diplomats followed until the city walls were down and the Catapults did the rest.
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how about taking a caravan that cant get past my fortresses and moving it back and forth on a railroad about 40 times a turn? or how about going about 10 spaces past my first city and building right near my 3 biggest cities?
this is why i play multi player
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