The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I believe that, in addition to boosting trade in roaded squares, superhighways provide a trade bonus. In the polar OCC game, I delayed superhighways because I thought they wouldn't help much (most of my workers were on ocean or tundra). But when I finally built them, the value of my trade routes increased by about 50%. Since superhighways only provided a few extra trade arrows in my city, I concluded that there's a direct bonus to trade routes.
Builder & Smash - check out a city without a marketplace or bank or stk exchange. Write down the number of raw trade arrows, tax gold, luxuries, and science beakers. Save the game then open up the cheat mode and add a marketplace. I think you will note that raw trade arrows do not change; gold coins and luxury goods increase by 50% and science beakers don't change.
If marketplaces increased raw trade arrows then science beakers would increase too.
Your raw trade arrows should equal the sum of trade arrows worked in the city squares, plus trade route arrows.
Superhighways increase by 50% trade arrows in squares that have roads and produce trade. It does not affect ocean squares - making an island with four whales unimproved by the addition of superhighways.
**I have been wrong more times than I can count on these boards so double check this yourself and let me know if I am halucinating again.
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