Post game mentions: I tried this game twice. The log is the first and 'official' game with a few notes marking the second game progress. In both games, I tried to bypass Monarchy, and in fact did bypass Monarchy! But in game one, I had rotten hut luck which led to an 1811 AC date. With Good luck, my second game was 1777 and is obviously not official, but interesting.
Point one: I used all my 'none' settlers to join the one city until size 8 to accelerate growth.
Point two: In game 1, I mad the mistake of selling off the coliseum after size 12. I lost a lot of flexibility in doing this.
Point 3: Didn't even build a supermarket or superhighway in game one!
Point 4: Two woods with railroad and a combination of a Factory/refining plant/OffshorePlatform/and Manufacturing Plant gave 80+shields!
Point 5: I didn't build a single settler or engineer. Pollution was minimal with all the sea.
Point 6: Only the Modules took longer than 1 turn and in game two, I was able to make a ship in minimum time.
Captain Ahab and the four whales
4000-Form Nantucket
4000-Size 2-Settler joined city
4000-0/60/40(tax split)
3950-40/60/0
3850-Mapmaking
3500-Trireme
3450-Greeks/Gave Horseback and ceremonial burial/shared maps/no alliance
3400-Code of Laws
3400-None Chariot
3400-Unfortunately, 2nd warrior (minor detail)
3400-Commencing Colossus
3200-Man, can I catch a break! Greeks develop Polytheism…geesh…Now I can't request a gift or tribute.
3200-Hut/50gd
3200-Size3
3100-Hut Polytheism! So much for that problem
3050-Hut 'None'nomad
2850-Writing (in retrospect, I think Monarchy would have been wiser, but I hoped to get to Republic fast through Hut Science….didn't happen so fast!)
2850-Hut Pottery
2750-Barb Trireme Crashes on the Rock of Nantucket-4 units perish
2700-Hut Barb
2650-Hut Warrior Code
2550-Currency
2550-Size 4 -settler joined city
2400-Wealthiest: Nantucket! Poorest: Greeks
2150-Colossus
2150-None Horse
2050-Hut Seafaring
2000-Hut None Settler
2000-Americans/Gave them a ton of science but couldn't even get a map….should have just given all science
2000-20/60/20
1950-Size 5
1950-Worshipful Greeks! Alliance formed and gifted 50gd
1900-Library
1850-Hut Barb
1850-Forgot to give Americans all the science….Mapmaking/shared maps
1800-Literacy
1800(?)Temple
1650-Hut Barb
1450-French taking on Pyramids
1350-Hut 50gd
*1250-Republic researched and established.
1250-Marketplace WLTCD
1100-Hut Iron Working
1100-Size 7 (end WLTCD) 10/70/20
975-Philosophy
975-Masonry
975-No gifts…just giveaway
950-Hut Trade
925-Hut 'none' Legion
925-American/Monarchy
900-Size 8 Settler Joined city after road and irrigation of Grassland….leaving woods
875-Hut Wheel
875-Construction Still no gifts or an American alliance
725-Coliseum
700-Hut 'None' Nomad
650-English/gave science and Made Peace and traded maps
625-Commencing WCTCD
575-Hut 50gd
575-English Alliance
550-Mathematics
550-Hut University
525-Hut Engineering
**500-Size 12 End WLTCD
500-Sold Coliseum 10/70/20 with 4 scientists-Keeps food box full
475-Canadians Gave them it all….Peace and Maps
***425-First Caravan for 250/Dye arrives in Athens
375-Hut Horse
375-Astronomy
375-Hut 50gd
325-French/Gave away the science and Made Peace and traded maps
275-Hut Banking
275-English give 25gd -no gifts from Greeks
275-Americans/Bridgebuilding
225-Hut 50gd
175-Hut 50gd
150-2nd Caravan for 350gd(Salt) to Kells
125-Medicine
125-French Alliance Shared Maps
100-Hut Elephant
50-Hut Mono
25-Hut Barbs
1-AD Sanitation
1-Bank
1-Commencing Shakespeare
180-Shakes
180-Economics
180-Greeks/50gd
180-English/250gd
180-Commencinig WLTPD
240-Wim Kok of the Dutch! Very Warlike people….We Refused Kok's demand for Tribute
260-ToG
320 Stock Exchange
320 Hut Feudalism
340-Americans/Chemistry
340-Duch Alliance
360-Invention
380-Size21 (end WLTCD)
400-Unversity
400-hut 50gd
420?Democracy revolting
460-Democracy established
460-Greeks/Gunpowder
460-Commencing WLTPD
500-Explosives
500-English75gd
540-Navigation
540-Size 24 (end WLTPD)
600-Hut 50gd
620-Physics
660?Atomic Theory
700-Magnatism
740-Metallurgy
740-Issacs
740-Caravel bites the rock and five units die
780-Electricity
820-Steam Engine
860-Railroad
880-Hut 25gd
900-Industrialization
920-Factory (16-Shields and 3 Caravans)
920-Commencing Darwins
940-Refrigeration
980-Corporation
1000-English/150gd
1000-French/50gd
1020-Hut Crusader
1020-Steel
1060-Refining
1080-Darwins
1080-Electronics
1080-Combustion
1100-Canadian Alliance
1100-American Alliance/Gifted 150gd
1100-Dutch/Gifted 50-gd
1120-Automobile
1160-Mass Production
1200-Conscription
1240-Chivalry
1240-English/150gd
1240-French/125gd
1240-Dutch/150gd
1280-Leadership
1320-Tactics
1320-Canadian/25gd
1360-Machine tools
1400-Miniaturization
1440-Computers
1460-English Develop Flight
1460-Research Lab
1460-Flight
1530-Radio
1570-Advanced Flight
1600-Rocketry
1700-Apollo
1700-Plastics
1750-NF (Five Structures)
1758-NP
1762?Laser
1770-Finished Structures
1776-Superconductor
1786 Fusion Needing to make 3 or 4 turn Modules!
1786 Sold the Habor couple turns ago and now the Research Lab
1796 Launched
****1811 AC
(unofficial results of game 2)
*In a second attempt…I got Literacy and Republic through Huts and was able to establish Republic in 2050! This is what I wanted.
** Size 12 in *875BC
***825BC first Caravan
****AC 1777
Thanks Tom. Oh, I also lost my trireme due to the 'bug'. Definately hurt my score, but I should have just built a transport in hindsight. I did enjoy the game both times !
AU
Point one: I used all my 'none' settlers to join the one city until size 8 to accelerate growth.
Point two: In game 1, I mad the mistake of selling off the coliseum after size 12. I lost a lot of flexibility in doing this.
Point 3: Didn't even build a supermarket or superhighway in game one!
Point 4: Two woods with railroad and a combination of a Factory/refining plant/OffshorePlatform/and Manufacturing Plant gave 80+shields!
Point 5: I didn't build a single settler or engineer. Pollution was minimal with all the sea.
Point 6: Only the Modules took longer than 1 turn and in game two, I was able to make a ship in minimum time.
Captain Ahab and the four whales
4000-Form Nantucket
4000-Size 2-Settler joined city
4000-0/60/40(tax split)
3950-40/60/0
3850-Mapmaking
3500-Trireme
3450-Greeks/Gave Horseback and ceremonial burial/shared maps/no alliance
3400-Code of Laws
3400-None Chariot
3400-Unfortunately, 2nd warrior (minor detail)
3400-Commencing Colossus
3200-Man, can I catch a break! Greeks develop Polytheism…geesh…Now I can't request a gift or tribute.
3200-Hut/50gd
3200-Size3
3100-Hut Polytheism! So much for that problem
3050-Hut 'None'nomad
2850-Writing (in retrospect, I think Monarchy would have been wiser, but I hoped to get to Republic fast through Hut Science….didn't happen so fast!)
2850-Hut Pottery
2750-Barb Trireme Crashes on the Rock of Nantucket-4 units perish
2700-Hut Barb
2650-Hut Warrior Code
2550-Currency
2550-Size 4 -settler joined city
2400-Wealthiest: Nantucket! Poorest: Greeks
2150-Colossus
2150-None Horse
2050-Hut Seafaring
2000-Hut None Settler
2000-Americans/Gave them a ton of science but couldn't even get a map….should have just given all science
2000-20/60/20
1950-Size 5
1950-Worshipful Greeks! Alliance formed and gifted 50gd
1900-Library
1850-Hut Barb
1850-Forgot to give Americans all the science….Mapmaking/shared maps
1800-Literacy
1800(?)Temple
1650-Hut Barb
1450-French taking on Pyramids
1350-Hut 50gd
*1250-Republic researched and established.
1250-Marketplace WLTCD
1100-Hut Iron Working
1100-Size 7 (end WLTCD) 10/70/20
975-Philosophy
975-Masonry
975-No gifts…just giveaway
950-Hut Trade
925-Hut 'none' Legion
925-American/Monarchy
900-Size 8 Settler Joined city after road and irrigation of Grassland….leaving woods
875-Hut Wheel
875-Construction Still no gifts or an American alliance
725-Coliseum
700-Hut 'None' Nomad
650-English/gave science and Made Peace and traded maps
625-Commencing WCTCD
575-Hut 50gd
575-English Alliance
550-Mathematics
550-Hut University
525-Hut Engineering
**500-Size 12 End WLTCD
500-Sold Coliseum 10/70/20 with 4 scientists-Keeps food box full
475-Canadians Gave them it all….Peace and Maps
***425-First Caravan for 250/Dye arrives in Athens
375-Hut Horse
375-Astronomy
375-Hut 50gd
325-French/Gave away the science and Made Peace and traded maps
275-Hut Banking
275-English give 25gd -no gifts from Greeks
275-Americans/Bridgebuilding
225-Hut 50gd
175-Hut 50gd
150-2nd Caravan for 350gd(Salt) to Kells
125-Medicine
125-French Alliance Shared Maps
100-Hut Elephant
50-Hut Mono
25-Hut Barbs
1-AD Sanitation
1-Bank
1-Commencing Shakespeare
180-Shakes
180-Economics
180-Greeks/50gd
180-English/250gd
180-Commencinig WLTPD
240-Wim Kok of the Dutch! Very Warlike people….We Refused Kok's demand for Tribute
260-ToG
320 Stock Exchange
320 Hut Feudalism
340-Americans/Chemistry
340-Duch Alliance
360-Invention
380-Size21 (end WLTCD)
400-Unversity
400-hut 50gd
420?Democracy revolting
460-Democracy established
460-Greeks/Gunpowder
460-Commencing WLTPD
500-Explosives
500-English75gd
540-Navigation
540-Size 24 (end WLTPD)
600-Hut 50gd
620-Physics
660?Atomic Theory
700-Magnatism
740-Metallurgy
740-Issacs
740-Caravel bites the rock and five units die
780-Electricity
820-Steam Engine
860-Railroad
880-Hut 25gd
900-Industrialization
920-Factory (16-Shields and 3 Caravans)
920-Commencing Darwins
940-Refrigeration
980-Corporation
1000-English/150gd
1000-French/50gd
1020-Hut Crusader
1020-Steel
1060-Refining
1080-Darwins
1080-Electronics
1080-Combustion
1100-Canadian Alliance
1100-American Alliance/Gifted 150gd
1100-Dutch/Gifted 50-gd
1120-Automobile
1160-Mass Production
1200-Conscription
1240-Chivalry
1240-English/150gd
1240-French/125gd
1240-Dutch/150gd
1280-Leadership
1320-Tactics
1320-Canadian/25gd
1360-Machine tools
1400-Miniaturization
1440-Computers
1460-English Develop Flight
1460-Research Lab
1460-Flight
1530-Radio
1570-Advanced Flight
1600-Rocketry
1700-Apollo
1700-Plastics
1750-NF (Five Structures)
1758-NP
1762?Laser
1770-Finished Structures
1776-Superconductor
1786 Fusion Needing to make 3 or 4 turn Modules!
1786 Sold the Habor couple turns ago and now the Research Lab
1796 Launched
****1811 AC
(unofficial results of game 2)
*In a second attempt…I got Literacy and Republic through Huts and was able to establish Republic in 2050! This is what I wanted.
** Size 12 in *875BC
***825BC first Caravan
****AC 1777
Thanks Tom. Oh, I also lost my trireme due to the 'bug'. Definately hurt my score, but I should have just built a transport in hindsight. I did enjoy the game both times !
AU
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