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  • #61
    Since I had at least scanned the logs for 4, 5, and 6 (even if has been a while, and don't remember a thing) and I was inspired by Aurelius' thread, Fortnight OCC Competition Proposition for initially starting the fortnight competition, I decided to go ahead and try OCC fortnight #1. And guess what?
    on my first time playing it, and without seeing the logs or the map, I beat Paul!!! Ok, now that I have that out of my system, I beat him by just 1 turn, and he had played it over 7 months ago. I also had the advantage of knowing some of the stratagies he and others had later perfected. And to make a civ comparison, Paul was a vet with Leadership in OCC at the time, and i am just a green OCCer, abeit upgrated with new Tactics, so on a fair playing field, you'd expect a green cavalry to just edge out a vet dragoon against a common foe I'm sure Paul or any number of other OCCers who regularly land before me could do a lot better than 1857 AD, but at least I have me a brief moment of glory, even if Paul decides not to include this late entry in his comparison table

    I continue to make my usual mistakes - forgetting to go for mystism before switching to republic, failing to find all the AI in a timely manner, and then not asking for gifts often enough. In this game i made a doosy of an error as well, although in conjuction with not contacting the AI as often, those 2 kind of canceled each other out. I was very fortunate during space ship building. When I launched, I only had 1 unit total - my NON settlers, no gold in my treasury, and enough pollution to produce threats of global warming. I was late getting my production up to speed - partly because I built Darwin's so late, so I took an extra round to build Apollo after space flight and even then, with science turned completely off and every last freight (all 3 of them)put towards it, I had to beg my 1 ally for 48 gold (good ole Abe gave me 50) so that I could rushbuy that wonder. In this case, Darwin's might have cost me in the long run. I got to space flight 4 turns earlier, but took 6 turns extra to build everything. Those 7 extra freight and 200 extra gold for darwin would have cut at least 3 turns off building, if not 6, not to mention I could have had 4 more turns pre-space flight to prepare. I might have even kept my engineers alive much longer so that rushbuilding modules would have been cheaper (had 77 production instead of 80 due to out of control pollution - meant 1 more turn in 1 case just there) In any case, I proved to myself that starting with 2 gold, 0 freights and your engineers all dying of famine but with 80 production, a complete 15/3/3/1/1/1 space ship can be built from scratch in just 5 turns over max, and still can discover plastics and atomic theory through fusion power in time to launch.

    There were lots of other little blunders such as forgetting to trade for chivalry, building Ike's before a university (more expensive, same net effect), and never making contact with the Spanish (no, I didn't have the Spanish listed on F3 after building Apollo) My 1 exploring warrior never did find any units and while he was out in the field i had a couple turns of 0 production until i grew to 3. I also needlessly delayed my 3rd caravan trade route thinking i needed it to beat the AI to Copes. Also forgot to trade maps with the Americans when I first met, and that cost me a more profitable cloth caravan. Not sure how much of a risk it was, but I disbanded my only military unit (warrior - never had anything but warriors) to rush build my 2nd structural - next round the engineers got me to 80. As a safety precaution, when my settlers were the only unit left, I would have them prework the city square for 3 turns and then decide which polluted tile to clean up on the 4th. besides providing city defence, it also allowed them to reach any 1 tile in the city radius on the 4th turn (very limited railroad) and still have movement left to finish the job that turn. Not having defence was never was a factor - the only AI unit ever to appear on my shores was an early American explorer and he left after i finally got an Alliance. I didn't even have a barb uprising or landing (now i remember why i never had a diplomat built). Came awfully close several times with them popping up on the straits between my continent and the others, but always landed by the developed AI cities instead of the undeveloped land on my side for whatever reason. Hadlir and Seville (both barb cities) seemed to get the most barb landing anyway. Anyway,

    diety, 2.42
    AC: 1857 AD

    Monarchy: -2450
    Republic: -925
    Democracy: 700

    Colossus: -1300
    Cope's: 400
    Skake's: 880
    Ike's: 1260
    Darwin's: 1720
    Apollo: 1784

    trade: 280, 320 500

    size 12: -50
    size 18: 800
    size 21: 920

    Trade: -300
    Cons: -425
    San: 560
    Refr: 1160
    Auto: 1630
    Comp: 1752
    SF: 1780


    -4000 settlers sitting on gems, and too many mountains => lets explore northerly away from mountains
    -3950 found wheat, 2 potential sites (1 is a forest) include gems and wheat
    -3900 found pheasant in alignment with grassland river, forest site would include tundra and a lot of sea
    -3850 found wine, grassland river it is
    -3750 Home founded
    -3500 warrior
    -3400 alphabet
    -3350 size 2
    -3300 warrior
    -3150 Code of Laws
    -3100 hut, 50 gp
    -3000 warrior
    -2900 Ceremonial Burial
    -2500 monarchy, revolt (# turns/techs went down...), hut, 50 gp
    -2450 monarchy founded
    -2350 size 3
    -2150 writing
    -2050 hut, mapmaking...
    -1850 hut, horseback riding...
    -1800 size 4
    -1300 Colossus
    -1250 Literacy, WL
    -925 Library, Republic, revolt, Republic founded, disband warrior, disband warrior
    -900 temple, WL canceled (doh, no mystism again!!)
    -800 Masonry
    -700 size 6
    -675 WL, Mystism
    -650 size 7, cancel WL
    -600 american trireme shows its face
    -575 man, the things you have to do sometimes when the tech rate changes for the worse mid discovery... Had city walls due to come in 1 round after philosopy (construction) and now i need a food deficit, nil production and high tax rate this turn
    -550 Philosophy, (Currency) doh, still needed currency
    -525 Marketplace
    -425 Construction
    -350 peace, no alliance (americans)
    -300 Aquaduct, Trade
    -275 size 8, WL
    -250 size 9, cancel WL
    -125 colosseum, WL
    -75 Mathematics
    -50 size 12, cancel WL
    -25 caravan
    40 trireme, Astronomy
    120 caravan
    140 Banking
    180 peace, share maps (viking) man, both AIs are quite condesencing...
    220 Americans start on copes, have to wait on last trade route it seems
    280 gems, (demanded, 206) to Lindholm
    300 caravan
    320 coal (undemanded, 182) to Trondheim
    340 caravan
    400 Copernicus' Observatory
    420 Medicine
    500 Wheel, dye (demanded, 308) to Viborg
    520 bank, Engineering, WL, cloth (undemanded, 180) to Viborg (amazing what a bank can do - if i had lowered lux 10% i would have been in disorder last turn )
    560 Sanitation
    580 Sewer System, size 13, cancel WL
    600 share maps, alliance, navigation (americans) war on vikings
    620 caravan
    640 Invention
    660 caravan
    700 caravan, Democracy, revolt, Democracy Founded, disband trireme(too far away and holding back WL), gems (demanded, 159) to San Fransico
    720 WL
    740 caravan
    760 Theory of Gravity, Americans => pottery, iron working, warrior code, seafaring, 50 gp
    780 caravan
    820 caravan, size 19 (cancel WL)
    840 Physics
    860 caravan, sell colosseum
    880 Shakespeare's Theatre WL, bridge building, 50 gp (Americans)
    920 caravel, size 21
    940 size 22, cancel WL
    960 caravan
    1000 caravan, Gunpowder, sell temple (doh)
    1040 100 gp (Americans)
    1060 Metalurgy, spice (demanded, 285) to Atlanta
    1080 caravan
    1100 Electricity
    1120 caravan
    1160 caravan, Refrigeration, cloth (undemanded, 96 {ick}- size 12 too) to Atlanta
    1200 caravan
    1220 Chemistry
    1240 caravan (doh, had 6 already...), economics
    1260 Isaac Newton's College
    1280 supermarket, Explosives, WL
    1320 harbor, disband caravel
    1340 Engineers
    1360 Steam Engine, cancel WL (24)
    1380 Engineers (23)
    1400 feudalism, 100 gp (Americans)
    1420 Railroad
    1460 University, WL
    1480 Industrialization
    1500 100 gp (Americans)
    1510 disband warrior
    1520 Corporation (almost disbanded my 1 warrior...)
    1530 stock exchange, cancel WL (28)
    1550 freight, Electronics
    1570 freight, Steel
    1590 freight, Refining
    1610 freight, Combustion
    1620 100 gp (Americans)
    1630 Automobile
    1660 Superhighways
    1670 WL, Conscription
    1680 Engineers
    1690 Chivalry, size 29 (oops, cancel WL)
    1700 freight (heh, no too often you see 4 units working the same square doing 3 different things )
    1710 Leadership (next round should yield 3 techs )
    1720 Darwin's Voyage (Tactics, Machine Tools), darn, turns/techs doubled
    1740 Miniaturization
    1750 freight
    1752 Computers, 50 gp (Americans)
    1754 research lab
    1756 Mobile Warfare
    1758 Factory, sell sewer system
    1760 Hydro plant, Robotics
    1764 Offshore Platform, Flight (should have gone for explosives before refrigeration i think) - going to be real tight getting everything done before space flight - may have to buy a few structurals
    1766 freight (oops, nearly transformed a plains instead of a grassland...) (bringing in exactly 50 shields atm, nil treasury)
    1768 freight, radio
    1772 Advanced Flight
    1774 manufacturing plant - tighter on food than the plans for shields... although gold is on the low side as well - starting wonder - will only get 3 rounds at 76 shields it looks like)
    1776 Rocketry
    1780 Space Flight (grumble, no gold or freights left) ok, maxing taxes means I'll be exactly 48 gold short to buy next round. *looks around* Hey Abe, ole buddy, ole pal got 50 gp from the americans
    1784 Apollo Program, disband engineers (i think I'm still going to get a famine before launch - really should have paid attention and stopped WL at 28)
    1786 struct #1, disband warrior (in real trouble now... never built a dip)
    1788 #2, Plastics
    1790 #3
    1792 #4, Atomic theory
    1794 #5
    1796 #6, Nuclear Fission
    1798 #7
    1800 #8
    1802 #9 - famine next round - prolly should have built a mass transit - simply got pollution every round and couldn't finish teraforming, with luck, pollution won't be on production squares and will be able to finish structurals - hope i get laser in before the famine
    1804 #10 - famine, engineers lost, other engineers finish farmland, polution not on multiple production squares - as good as can be expected, although with only 500 tons of pollution i would have thought i'd get at least 1round pollution free... I'd have had my engineers another 10 rounds if I had - could have gotten the forest to a farmland plain in no time instead of waiting for the settler to to all of it...)
    1806 #11 famine - no engineers left - pollution but again on a not affecting production, at least one more round of famine and i'll be able to build engineers again if pollution would just let up
    1808 #12, gems affected this time - a mini reprieve
    1810 #13 NOW I get a pollution free round, after my engineers have all starved to death
    1812 #14 pollution finally on a mine, fortunately, settlers are on 4th turn and clean it up - got another 4 rounds to go again now...
    1814 #15, famine strikes again next round...
    1816 comp #1, famine again pollution avoids production square, I'm in real trouble now (settler is my only unit), but soon I may not get to fusion power in time for launch even if i do get all the comps and mods built)
    1818 comp #2 no pollution again, i have 1 bushel in storage! settlers can selectively clean again next round
    1820 comp #3 pollution hits mined hills and settlers can deal. I'm not going to be able to build modules in 1 turn each, but should be able to finish most of the components.
    1822 comp #4, no pollution, losing another round on - not enough gold to rush-buy, 50 gp (Americans) for superconductor - no one can do anything with that yet.
    1826 comp #5
    1828 comp #6, settlers clean grassland pollution
    1832 mod #1, pollution hits production square...
    1836 7 polluted tiles, scientists fear global warming..., settlers get one mine cleared, another hits...
    1838 mod #2
    1840 9 polluted tiles..., _might_ be able to launch next round if fusion power comes in (its gonna be tight)
    1842 mod #3, FUSION POWER, lauch! (16 gp, 9 polluted tiles, production still at 77, have a small backlog of food, but in a 1 bushel deficit atm)
    1843 engineers
    1844 engineers
    1845 armor, down to 5 tiles polluted - i might just yet avoid global warming
    1846 armor
    1847 howitzer
    1848 fighter
    1849 battleship, down to 4 polluted tiles - still no global warming
    1851 bomber (never built one before, so why not )
    1853 bomber
    1854 destroyer
    1855 alpine troops
    1856 city walls
    1857 Alpha Centari! President Paul Wannabe the Mad of the Greeks (31%)

    Edit: fixed bold hopefully
    ------------------
    April Cantor: Sire, in order to expand further we must first gain favor of the King

    SCG: darn, I've never really got the hang of that tribute thing, guess it will be a long time until i make prince

    *goes off and starts gifting gold and techs*
    [This message has been edited by SCG (edited August 25, 2000).]
    Insert witty phrase here

    Comment


    • #62
      Thanks for the reminder that I got wiped out the first time I tried my own damn map!

      Be the bid!

      Comment


      • #63
        Very well done
        It might be amusing if we were all to revisit some of these older games and see if we have actually improved...


        ------------------
        ____________
        Scouse Git[1]

        "CARTAGO DELENDA EST" - Cato the Censor
        "Our words are backed by empty wine bottles! - SG(2)
        "One of our Scouse Gits is missing." - -Jrabbit

        Comment


        • #64
          Nope, I'm only worse

          Comment


          • #65
            I,for one, have improved.I've learned ALOT over 16 of these now.

            I am absolutely confident that I would destroy my landing date in #1 now.

            If you're not playing fortnights recently I recommend you have a new look.The lads are getting pretty clever with scenarios now.Each one seems to present NEW problems to deal with as of late.
            The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

            Comment


            • #66
              OCC #01
              Deity
              MGE

              Despite a slow start (our Chariot was killed by Barbarians just before it would find the Americans!), we had few problems in this game. No competitors invaded our little territory, and we had decent trade as far as to the south pole. Towards the end, the new tech came so fast that we couldn't keep up with our production and had to lose a few turns after building Apollo!
              The poor Vikings lost contact with the Spanish somehow, and never met the Americans.

              AC: 1809

              Monarchy: -2250
              Republic: -200
              Democracy: 620

              Colossus: -1300
              Copernicus: 640
              Shakespeare: 160
              Newton: 1040
              Darwin: 1540
              Apollo: 1680

              Trade routes: -325, -325, -200

              Size 12: 220
              Size 19: 500
              Size 32: 1640

              Trade: -950
              Construction: -475
              Sanitation: 300
              Refrigeration: 1040

              Automobile: 1400
              Computers: 1540
              Space Flight: 1670

              ============================================

              -4000 * Hmmm, not the right starting point, let's follow the stream *
              * Hey! we know Bronze Working *
              -3950 * Looks like ocean access, good enough for me *
              ATHENS
              -3750 * Wheat! Ocean! *
              -3700 Warriors, Alphabet
              * Pheasant! *
              -3650 * Wine! *
              -3450 Warriors, 25(h)
              -3400 S2
              -3250 Ceremonial Burial, 50(h)
              -3200 Temple
              -3050 Archers(h)
              * switched from Phalanx to Colossus *
              -3000 50(h)
              -2950 * Barbarian Archers appear *
              -2900 S3
              -2850 Pheasant into Buffalo
              -2800 B Archers
              -2750 * Entered North Pole, going west *
              -2700 Code of Laws
              -2500 * Buffalo ready *
              -2250 Monarchy, MONARCHY, Chariot(h), di Warriors
              -2100 S4
              -2000 Map Making(h), Barbarians kill Chariot
              -1850 Mysticism
              -1750 * "Greeks most advanced" *
              -1600 S5
              -1550 * Wine mined *
              -1400 Writing
              -1300 COLOSSUS
              -1200 Library
              -1150 Currency
              -1100 Phalanx
              -975 Diplomat
              -950 Trade
              -850 Hides, Literacy
              * Diplomat on pole, going east *
              -750 * "Greeks 4th largest" *
              -725 Gems, Philosophy, -> The Republic, di Phalanx+Warriors
              -700 WLtCD
              -675 S7
              -650 Trireme, WLtCD cancelled, 25(h), di Archers
              -600 Marketplace, Masonry
              -575 Americans, Literacy->A, Peace, The Republic+Trade->A, Maps(A)
              -550 (PYRAMIDS-A)
              -500 S8
              -475 Construction, N-Chariot(h)
              -450 Wool
              -425 Vikings, Construction->V, Peace(V), The Republic->V
              -400 Horseback Riding(h)
              -375 50(h)
              -350 (HANGING GARDENS-A)
              -325 Hides, Medicine, Hides to Washington (118), Gems to Washington (118)
              -300 Mathematics, N-Legion(h)
              -275 Coal
              -225 Food
              -200 Spanish, Construction<->The Wheel(S), Mysticism<->Warrrior Code(S),
              The Republic<->Pottery(S), Peace(S), Philosophy->S, Maps(S)
              Wool to Washington (140)
              -175 Food
              * Americans demand 300 -< * War(A)
              * Spanish from Worshipful to Hostile *
              -150 Astronomy, 50(h)
              -100 Aquaduct, (LIGHTHOUSE-V)
              -75 S9
              -50 Food
              -25 Banking(h)
              1 Food
              20 University, (MARCO POLO'S EMBASSY-A)
              40 Food, Construction->A, Peace(A)
              100 Bank, N-Horsemen(h)
              140 Food
              160 SHAKESPEARE'S THEATRE, WLtCD
              180 S10
              200 University, S11, Hides to Seville (d,352), Legion(h)
              220 S12
              240 Gold, WLtCD cancelled, Coal to Seville (298)
              280 Food
              300 Sanitation
              320 Granary
              340 * V demand 150 -> * War(V)
              360 Sewer System
              380 S13, WLtCD
              400 Food, S14
              420 S15, V Chariot, (GREAT WALL-S)
              440 Food, S16, St Iron Working(V)
              460 S17
              480 S18, V Catapult
              500 S19, Food, Theory of Gravity
              520 WLtCD cancelled
              540 COPERNICUS' OBSERVATORY, Philosophy->V, Peace(V)
              560 Invention, Sanitation->A
              580 Coal
              620 Cloth, Democracy, DEMOCRACY, Gold to Philadelphia (d,288)
              640 Chemistry
              660 Stock Exchange
              680 Gunpowder
              700 (SUN TZU'S WAR ACADEMY-S)
              720 Food, Explosives, di Legion
              740 Engineers, S18
              780 Bridge Building
              800 Food
              820 Seafaring, (KING RICHARD'S CRUSADE-A)
              840 WLtPD
              860 Food, S19
              880 Navigation, S20
              900 S21, Cloth to Seville (199)
              920 Food, Metallurgy, S22
              940 WLtPD cancelled, Democracy->A, Gunpower->A, Explosives->A,
              Invention<->Physics(A), Bridge Building<->Chivalry(A),
              Economics<->Feudalism(A), Gunpower->V, Navigation->V,
              Sanitation->V, War(S)->Ally(V)
              960 Gunpowder->S, Cease Fire(S), Physics->S
              980 Magnetism, Coal to Madrid (507)
              1000 Electricity
              1040 ISAAC NEWTON'S COLLEGE, Refrigeration
              1080 Engineers, S21, Steam Engine, (MAGELLAN'S EXPEDITION-S)
              1120 Supermarket, Railroad
              1160 Food, Industrialization
              1180 (ORACLE-V)
              1200 The Corporation, (LEONARDO'S WORKSHOP-A)
              1220 Gold, di Trireme
              1240 Factory, Electronics
              1280 Hydroplant, Refining
              1320 Spice, Steel
              1360 Transport, Combustion
              1380 S22
              1400 Harbor, Automobile
              1440 Superhighways, Conscription
              1480 Leadership
              1510 Tactics, Gold to Madrid (d,896)
              1520 Machine Tools, Spice to Seville (433), (ADAM SMITH'S TRADING CO.-A)
              1530 Miniaturization
              1540 DARWIN'S VOYAGE -> Mass Production, Comoputers, S23
              1550 Research Lab, WLtPD
              1560 Mobile Warfare, S24
              1570 Mass Transit, S25
              1580 Offshore Platform, Robotics, S26
              1590 Manufacturing Plant, S27
              1600 Coal, Flight, S28
              1610 Gold, S29
              1620 Food, S30
              1630 Armor, S31, (WOMEN'S SUFFRAGE-A)
              1640 Food, S32
              1650 Food, WLtPD cancelled, Grass/r into Hills/r
              * Americans demand 900 -> * War(A)
              1660 Food, Rocketry, Coal to Philadelphia (d,302), Gold to Philadelphia (121), sold Sewer System
              1670 Space Flight
              1680 APOLLO PROGRAM, Sold Aquaduct
              * We only have 55 shields!! *
              1690 Food, Plastics
              1700 Food
              1710 Spice
              1720 Food
              1730 Food, Nuclear Fission, Sold Granary, (MICHELANGELO'S CHAPEL-V)
              * We now have 60+ shields, so we can build components with an extra cost of 160 Gold *
              1740 SSC
              1750 SSC, Nuclear Power, B Leader (150), Spice to New York (d,468)
              1752 SSS, The Laser
              1754 SSS
              1756 SSS, Superconductor
              1758 SSS
              1760 SSS, (HOOVER DAM-A)
              1762 SSS
              1764 SSM
              1766 SSS
              1768 SSS
              1770 SSS
              1772 SSS
              1774 SSM
              1776 SSS
              1778 SSS
              1780 SSC
              1782 SSM
              1784 SSS, di Transport
              1786 SSC
              1788 SSS, di N-Legion
              1790 SSC
              1792 SSS, Plains into Grassland(s)
              1794 SSC, LAUNCH of the XENA
              1795 Communism
              1796 Airport
              1797 Stealth
              1798 Computers->Americans, Peace(A), (EIFFEL TOWER-S)
              1799 Recycling
              1801 Environmentalism
              1802 UNITED NATIONS, Peace(S), (STATUE OF LIBERTY-A)
              1803 Espionage
              * Americans discover Space Flight *
              1804 Plains into Grassland
              * Americans build 8 structurals *
              1805 Genetic Engineering,
              * Americans build 3 structurals *
              * Americans discover Plastics *
              1807 Guerilla Warfare
              * Americans build 1 component *
              * Americans discover The Laser *
              1808 WLtPD, Railroad<->Polytheism(V), Industrialization<->Monotheism(V)
              1809 ALPHA CENTAURI


              ------------------
              If you have no feet, don't walk on fire
              A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
              Project Lead of Might and Magic Tribute

              Comment


              • #67
                My results are mediocre considering the current state of OCC technique. The Americans were destroyed early in the game. I manage only peace with the Spanish and was at war with the Vikings and the Chinese from the time of contact. Not one gold from any of the three AI civs! Less than optimal micromanaging and tech gifting to the Spanish probably contributed to the result.

                2.42 Deity
                AC: 1875

                Monarchy: -1850
                Republic: -25
                Democracy: 1260

                Colossus: -1700
                Copernicus: 580
                Shakespeare: 900
                Newton: 1480
                Darwin: 1750
                Apollo: 1710

                Trade routes: 120, 180, 280

                Size 12: 620
                Size 21: 1220

                Trade: -1000
                Construction: -700
                Sanitation: 780
                Refrigeration: 1580
                Automobile: 1750
                Computers: 1788
                Space Flight: 1820


                3950 BC Athens founded
                3700 BC Alphabet
                3650 BC hut=50
                3600 BC Hut=Horseman
                3400 BC 2nd Warrior built
                3250 BC Code of Laws
                3150 BC Hut=50
                2950 BC Hut=50
                2550 BC Ceremonial Burial
                1850 BC Monarchy, revolution Govt. Monarchy
                1700 BC Colossus
                1550 BC Writing
                1300 BC Currency
                1000 BC Trade
                875 BC Library
                850 BC Masonry
                700 BC Construction
                650 BC Marketplace
                550 BC Mapmaking
                500 BC Hides Caravan built
                400 BC Trireme built
                375 BC Literacy
                325 BC Hut=Republic
                300 BC Americans destroyed by Spanish
                250 BC Hut=Banking
                225 BC Gems caravan built
                200 BC Hut=50
                150 BC Mysticism
                125 BC Spanish: Construction for peace
                50 BC revolution
                25 BC Govt Republic

                1 AD Colosseum
                40 Disband Warrior
                60 Vikings develop Philosophy
                80 Mathematics, Hut=100
                100 Aqueduct
                120 Hides to Philadelphia (not demanded)=96
                160 Astronomy
                180 Gems to Philadelphia (demanded)=206
                200 Diplo built
                220 Philosophy
                280 Dye to Philadelphia (not demanded)=114
                320 Medicine
                360 Hut=Chariot
                380 Vikings: Astronomy for peace
                420 BarbLeader=150 Barb Archers pillage irrigation
                440 Horseback Riding
                540 Hut=50
                Supported Horseman returns Start WLTCD
                580 Copernicus
                600 Wheel
                620 Pop=12 Stop WLTCD, Hut=Barb
                640 Hut=Legion
                680 Engineering
                700 Disband Warrior
                780 Sanitation
                800 Hut=50
                880 University
                900 Shakespeare's Theatre
                920 Sell Colosseum
                940 Sell Temple
                980 Theory of Gravity
                1000 Start WLTCD
                Chinese: refused their demand for 50g: War
                1020 Sewer System
                1040 Vikings: war
                1100 Invention
                1200 Democracy
                1220 Built University
                Pop=21 Stop WLTCD, Hut=200 !
                1240 revolution
                1260 Govt. Democracy
                1280 Economics
                1320 Spanish: exchange Theory of Gravity for Iron Working
                1340 Chemistry
                1380 Hut=100
                1420 Gunpowder
                1460 Spanish: exchange Physics
                1480 Isaac Newton's College, Explosives
                1500 Spanish: exchange Navigation
                1520 Magnetism
                1560 Metallurgy
                Coal to Madrid (not demanded)=200
                1520 Electricity
                1580 Refrigeration
                Cloth to Madrid (not demanded)=200
                1620 Railroad
                1650 Industrialization
                disband Trireme
                1680 Corporation
                Spice to Barcelona (demanded)=272
                1700 Refining
                1730 Steel, Disband Galleon
                1750 Darwin's Voyage Combustion Automobile
                1756 Electronics
                Spanish: exchange Automobile for Seafaring
                Start WLTPD
                1760 Mass Production
                Spice freight built
                1762 Spice freight built
                Spanish exchange Chivalry
                1764 Gold freight built
                1766 Leadership
                1768 Transport built
                1772 Conscription, Factory
                1774 Pop=28 End WLTPD
                1776 Power Plant
                1778 Tactics
                1780 Disband Chariot
                1782 Engineer built
                1784 Machine Tools
                Gold to Seville (demanded)=1194
                1786 Miniaturization
                Spice to Seville (demanded)=1216
                1788 Computers
                1792 Mobile Warfare
                1794 Research Lab
                1796 Robotics
                1800 Flight
                1804 Radio
                1808 Advanced Flight
                1814 Rocketry
                Dye to Salamanca (demanded)=374
                1820 Space Flight
                1822 Apollo
                1826 Plastics
                1832 Nuclear Fission
                1840 Nuclear Power
                1848 Laser
                1854 Superconductor
                1856 Disband Transport
                1857 Disband Settler
                1858 Disband Engineer
                1859 Fusion Power
                1860 Launch 15-3-3-1-1-1 SS
                1861 Barracks
                1862 Armor built
                1862 Stealth
                1863 Stealth Fighter built
                1866 Recycling Nuclear Plant built - Sell Power Plant
                1870 Communism
                1874 Espionage
                1875 Landed AC

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