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Fortnight OCC - First Edition! - Results & Logs

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  • #46
    yes, we too had a vet NONE Archer holding that mountain

    Sten - I replayed the MAP - not the scenario as I had neglected to take it home - and was greeted by the Mongols, Vikings and Zulus what a different game! I did not get a single gold coin or a single tech from them during the whole game - researched Pottery in 1800!!! and launched in 195x - Sorry folks did not keep a detailed log - I was trying a new start strategy - will post the details once I am convinced it can work

    Aren't we about due for #2???

    ------------------
    ____________
    Scouse Git[1]

    "CARTAGO DELENDA EST" - Cato the Censor
    "Our words are backed by empty wine bottles! - SG(2)
    "One of our Scouse Gits is missing." - -Jrabbit

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    • #47
      Maybe the trick is to ignore the artic pass...though I didn't either! I used a caravan to patrol and found time to build a railroad to the strategic mountain fortress. Was pretty quiet up there. I'm curious what Paul did up there?

      don Don! You actually built one of those AI railroad throught the Tundra? That would take some doin'

      Was I the only one to get an alliance with the Americans? It wasn't for much money but the science exchanges were wondrous.

      Sten, a viking settler tried to encroach into the territories through the pass, but barbarians killed it! As for the Americans, they never landed on Greece, but they did send a trireme early on to take a cheap shot.

      Where's this second map, I've been practicing!

      AU

      Forgot to say I appreciated Scouse Gits' and Grigor's analysis corelation outlines!
      [This message has been edited by Aurelius (edited January 26, 2000).]
      Do Androids dream of Electric Sheep? [--Inspiration of Blade Runner]

      "> > Sarchasm: The gulf between the author of sarcastic wit and the reader who
      >doesn't get it."--don't know.

      Comment


      • #48
        I'll have a new map for the weekend. I thinking up devious things!
        Be the bid!

        Comment


        • #49
          Scouse Gits,

          Just got done looking at your log! Did the message say Major Barbarian landing..." or Major barbarian uprising...." I've gotten the later before. Shocking how many rifleman and artillery (or horse and Chariots) can start tromping through the swamps to get ya. That's what I call diplomat time.

          Also noticed that you got an early alliance with the Americans. My alliance didn't occur until after 1600--most inhospitable world.

          You were questioning going into a hut early on when you got pottery. I think it is just bad luck to get science before Monarchy unless it is leading to Trade or Monarchy. But in a recent game I played, I was just about to develope Monarchy and I held off on the hut two turns...and it was a science!

          Paul built Darwin's! This little detail escaped me. And he got an 600BC alliance with the Americans.

          Red Baron Got an Early Monarchy! And an American alliance too.

          I'm still wading through these logs....

          And looking forward to the machinations of the mapmaker.

          AU

          Do Androids dream of Electric Sheep? [--Inspiration of Blade Runner]

          "> > Sarchasm: The gulf between the author of sarcastic wit and the reader who
          >doesn't get it."--don't know.

          Comment


          • #50
            Aurelius, that was 600 AD, not BC.

            (Edited because I accidentally posted the reply to an other thread here)
            [This message has been edited by Paul (edited January 26, 2000).]

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            • #51
              No, it was not a RR, just a road. Don't forget, as long as a land mass is touching the Arctic/Antarctic circle it is considered part of continent #1. So on that map everyone is on the same continent. That leads to relatively low trade route icons.
              quote:

              Trade icons=(source trade+destination trade+4)/8. (half of the trade goes to each city)

              Modifiers:
              • Both cities are yours: -50%.
              • Freight unit: +50%.
              • Cities are connected by a road: +50%.
              • Cities are connected by a railroad: +50%.
              • Both cities have airports: +50%.
              • Cities are on different continents: +100%.
              • [Source] city has superhighways: +50%. [affects each city individually, though trade increase from having will increase route trade slightly]
              The bonus is explained earlier. These modifiers therefore apply only to the trade icons generated, not to the bonus. And fulfilling demand doesn't increase the trade icons, only the bonus. Distance doesn't affect trade icons, only the bonus.

              So far nearly every OCC game I've played has been on one large land mass. Typically the only bonus you get is if you establish the route with a Freight, Superhighways (your city always, AI sometimes), and (rarely built) Airport. Unless you go to the trouble to build a road and then a RR.
              [This message has been edited by don Don (edited January 26, 2000).]

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              • #52
                Paul, sorry about that, just associated SG's early alliance with yours as I just did a cursory scan of various logs in search of Alliance dates.

                Hey, I had a question about your Tech advancement preferences. In this Fortnight One Competition, I seemed to be able to get to Fusion fast (Flight to Fusion without dead end sciences.) But in other OCC games, I've had a struggle getting From Flight to Fusion with so much irrelevant sciences. Is there any rhyme or reason to Tech progression? (besides the requirement outline!)

                I do appreciate the idea of NF and NP after Space, but sometimes the situation doesn't allow for this. I saw you and Smash both did NF and NP after Space (and others no doubt.)

                Thanks, Aurelius

                (BTW--Did you find Darwin's helpful? I'm usually too busy trying to make caravans these days but this scenario may have given you too much time for production and not enough time for advances--really surprised me!)
                Do Androids dream of Electric Sheep? [--Inspiration of Blade Runner]

                "> > Sarchasm: The gulf between the author of sarcastic wit and the reader who
                >doesn't get it."--don't know.

                Comment


                • #53
                  don Don,

                  I've seen that quote before, but I had forgotten the significance of connecting roads as it relates to trade. So that quote relates to the trade routes in the city box and not the one time trade bonus'. I wasn't a big time trader before finding Apolyton, but there is no turning back! In a recent OCC game, I was trying to figure out why my trade sciences were moving along faster than I expected. I actually did build a road that connected up with my trade partner. (Purely coincidental for me )

                  I was wondering if there were any good threads on the effects of AI science advancements on our civ's Time of science development....

                  AU
                  Do Androids dream of Electric Sheep? [--Inspiration of Blade Runner]

                  "> > Sarchasm: The gulf between the author of sarcastic wit and the reader who
                  >doesn't get it."--don't know.

                  Comment


                  • #54
                    I don't know what determines what your next research options are, but I just research my tech path and hope that I will get to Space Flight without too much deviation.

                    And yes, I find Darwin helpful. If you micromanage your science you should have enough money to buy it almost from scratch. And with 10 caravans for Apollo and the components/modules you wouldn't really need more caravans. Darwin will of course not make a great improvement to your landing date but it will take a few turns less to get to Space Flight.

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                    • #55
                      I'd say Darwin knocks 4 turns off your landing date (science tends to be coming in every 2 turns at that point in the game), so it would save you 8 years in an early 1800s landing. If you haven't been successful in extracting money from allies, you won't be flowing in cash at this point. Probably better to save up for more important things, and make sure you don't run out of money/caravans halfway through building your spaceship.

                      don Don, thanks for your listing of caravan trade modifiers. Armed with this information I'll be able to squeeze another 3 or 4 trade arrows per turn out of my routes. The %50 freight modifier indicates indicates a need to quickly send off 3 freight not just for the 1 time bonus (I usually hold off a bit and hope for another city to demand my new commodities). I notice that distance to the other city doesn't matter. A question - are the %50 road and %50 railroad bonuses cumulative. If they are, then a railroad to a city is just as good as sending a caravan to another continent.

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                      • #56
                        I have made a table comparing some important dates of the various players. It took some time going through all the logs and I may have missed some things so if I got anything wrong please let me know. The url is http://members.home.nl/paulvdb/occfort1.htm

                        [This message has been edited by Paul (edited May 06, 2000).]

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                        • #57
                          interesting stats.I definetly got work on the time between Construction and Sanitation.Get those trade routes much earlier.MUCH EARLIER.
                          The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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                          • #58
                            Thanks, Paul a very useful summary ...

                            ------------------
                            ____________
                            Scouse Git[1]

                            "CARTAGO DELENDA EST" - Cato the Censor
                            "Our words are backed by empty wine bottles! - SG(2)
                            "One of our Scouse Gits is missing." - -Jrabbit

                            Comment


                            • #59
                              Paul - I did build Darwin, described as:
                              "1792 Go broke beating Spanish to Darwin -> Tac, Ref"

                              Comment


                              • #60
                                I have added to my tables the pop 12 and 18 dates (yesterday) and the interval from Space Flight to Alpha Centauri (today). I also added turns from start in brackets with the intervals.

                                And I added don don's Darwin

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