The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
If you have a string of cities along a coastline - every other square apart - when the barb boat is spotted you can move out your units to the intermediate squares so they have no place to land. Perhaps Civ 3 should have barb marines.
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SG (2)
I don't mind spending a few turns looking around. It is infuriating to find a whale just outside your capital's city limit. During this time I hope to open a couple of huts for "non" units. The risk is finding scrolls of wisdom you don't want at that time. Whilst starting techs don't alter your research rate any tech from a hut does slow you down - even before the first city is founded.
Well, I'm trying this out in my latest game and it is actually working!!! Thank you so much Dave! I thought I was forever going to be locked in the wonderful world of OCC. Now I have an alternative again.
But, I'm not building as close together as I would think the classic ICS calls for. My first four cities were about 2 or 3 hexs (how do you pluricate hex?) but the later ones are more like 5 or 6 apart. Oh, well. The non-building improvements is the key.
BTW, isn't it amazing how someone who learns a foreign language does NOT learn the bad habits? It drives me crazy when someone says "between he and I".
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Frodo lives!
Better dead than "Red"... or green... or blue... or yellow... or orange... or purple... or white.
Grrr...like we didn't have enough newbies in the league already straight ICSing...For those of you who do this, you better get a new strategy before you play someone like eyes or myself, or you will get killed. I was doing this before it had a name, and I know it's weaknesses.
If you aren't good, it won't save you...
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Kaak
Tribe of the Divine
To fail to try is the only true failure...
"Mal nommer les choses, c'est accroître le malheur du monde" - Camus (thanks Davout)
"I thought you must be dead ..." he said simply. "So did I for a while," said Ford, "and then I decided I was a lemon for a couple of weeks. A kept myself amused all that time jumping in and out of a gin and tonic."
Originally posted by Kaak on 08-21-2000 10:36 PM
For those of you who do this, you better get a new strategy before you play someone like eyes or myself, or you will get killed. I was doing this before it had a name, and I know it's weaknesses.
Kaak - any chance of you or Eyes sharing some of your techniques for fighting ICS? We had a thread here quite a while back (started by Eyes, as I recall ) about ways to combat ICS. I didn't see anything there that convinced me to stop sleazing...
The opposite of ICS --
OCC = One City Challenge - get to AC first with only one city ever!
Paul (and helpers) have written a definitive document colloquially known as the Paulicy that is invaluable...
Speaking of OCC, has anyone ever tried an OCC win via world conquest? Better make on of those... real challenge as you must destroy, not capture every enemy city.
No, Ming and I were doing the nomad challange, which the limitation was that you couldn't build a city or get one from a hut. All your cities had to come through conquest.
I accomplished both ends of the challange in the same game. I launched a ship and finished the last civ off while it was in flight.
It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
Shadowstrike - I started, but didn't finish, an OCCC (one city conquest challenge ). I think it would be pretty easy. Play like a regular OCC, but build diplomats early and bribe lots of NONE units. Go for the Communism tech instead of spaceship techs and build lots of spies (one per turn should be manageable). Use them to poison water supplies to reduce pop in the target cities, then tear down walls at size one. Attack with a decent offensive unit; no more city. Repeat until no more cities are left.
<font size=1>Originally posted by Shadowstrike on 08-23-2000 09:31 AM</font>
Speaking of OCC, has anyone ever tried an OCC win via world conquest? Better make on of those... real challenge as you must destroy, not capture every enemy city.
I had never before seen ICS explained so clearly. I won my last few SP deity games using a SSC perfectionist style but thought this ICS could be powerful tool in combination with one or two large cities.
Well wow--I am in the mid 1800s (small world, deity, raging hoards) running Fundy and could wipe the two remaining AI off the earth in about 10 turns (they tuck cities in all sorts of places) . using this style there are units everywhere supported by those little size 2 and 3 cities while my two large cities (size 15+) build wonders and improvements.
My only complaint is that managing so many cities and units is a bit of a pain - I think to have shorter games I will try OCC.
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