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OCC fortnight #16 - discussion and logs

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  • OCC fortnight #16 - discussion and logs

    Oldman donated a scenario for OCC16. You start with a settler and a spy. There are roads leading away from your starting location in 4 directions. Each road leads to a bribable AI city.

    You start with 500 gold so you can bribe the phalanx blocking the road and your city. You will have enough gold left to buy a palace once you have collected at least one shield.

    Download the game at http://members.home.nl/paulvdb/occ16.zip

    I already played it and unfortunaytely got myself killed one turn before because I had neglected my defense. I thought I would be able to last that one extra turn, but I didn't . I would have launched in 1772 for a 1787 landing.

    Edit: play as the Merrymen civilization.
    [This message has been edited by Paul (edited August 22, 2000).]

  • #2
    Thanks also for the defence tip - OCCers often take survival in the early game for granted, having only to worry about Barbs! Looks like Oldman's up to his "neighbourly" best again.

    Comment


    • #3
      heh, I took Paul's heed to heart and still almost bit it less than 50 turns in with a freak coordinated attack by 2 different AI, losing 2 units and barely having a third survive - fortunately I had just rush-built a temple in prep for an aquaduct, and my city was due to grow to 4 that turn or I'd have been in real trouble...

      ------------------
      April Cantor: Sire, in order to expand further we must first gain favor of the King

      SCG: darn, I've never really got the hang of that tribute thing, guess it will be a long time until i make prince

      *goes off and starts gifting gold and techs*
      Insert witty phrase here

      Comment


      • #4
        I will play this tommorrow and see how I do. I don't have time today but I look forward to playing it. Wish me luck, my first OCC game in a while, I'm gonna reread your site tonight and a few threads, then I'm off to conquer the world, or at least AC

        Comment


        • #5
          Thanks.

          Comment


          • #6
            Wish me luck - on my current track record I will probably get killed by the damn phalanx!!


            ------------------
            ____________
            Scouse Git[1]

            "CARTAGO DELENDA EST" - Cato the Censor
            "Our words are backed by empty wine bottles! - SG(2)
            "One of our Scouse Gits is missing." - -Jrabbit

            Comment


            • #7
              Hmmm, I tried sitting still for a turn, hoping that the English would take the war serious and sac their phalanxes, saving me the bribe. But no ... they remained passive!
              Very authentic

              - Rib -
              A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
              Project Lead of Might and Magic Tribute

              Comment


              • #8
                Ok, I'm sitting here, still 4000 BC wondering which direction to go... the hut in the north looks quite appealing right now... but that might be a waste of turn, then again it might not. Starting techs alphabet and masonry... celts and french are probably the nearby cities due to the fact that they have 2 cities size 2 on the top 10. Demographics look fair, no wonders built by anyone. This shouldn't be fun. Well I'm going to Pauls OCC page, getting a pen and paper and some water, my muscles are still aching from that time trial 200 meters in cross country practice... maybe I'll take a shower first, but I really can't wait... looks like a great scenario, wish me luck.

                Comment


                • #9
                  I'm playing its the year 780 AD, I'm getting tired of the log so I'll just give the important points. Its becoming very annoying, half my huts have been barbs and I only have contact with 3 civs one who I am at war with. I choose the city to the north, I managed to trade maps for the other areas and I think that the north one is the best. The Celts are being a pain in the ass because they're using one of my sqaures, the french nearly beat me to Copernicus' now they're beating me to Isaac Newtons. I'm sitting here ready to beat my computer screen... so far, the highlights...

                  1750 BC Colossus
                  1050 BC Monarchy
                  200 BC Coperniucus'
                  140 AD Republic
                  160 AD All caravans reach cities
                  460 AD Shakespeares
                  760 AD Democracy

                  As you can see I had a pretty bad start with monarchy coming very late and trade FAR too late, the tech tree messed me up and the AI kept giving techs instead of money as gifts... its raining here in ny (like you'd care) but I think I'll go get something to eat and finish the game later today, I really need a break

                  Comment


                  • #10
                    I'm having a similarly poor experience with this one. I went to the North and caused the city to revolt, my spy miraculously survived and became a vet. This worked out great as I used her to travel the continent in search of huts. I just couldn't get the science rate up though and the AI's would only cease fire for techs for a turn or two and then they would come back. I think I'll be lucky to launch before 1900. The tech tree never helped me at all. I found so many techs in huts (all useless) that it really messed me up I think.

                    I'm not into logs yet as I like to get through the games as fast as possible (a spousely thing you know), but I'll post my key info if I make it through. Good Luck to you all.

                    ------------------
                    "Then what happened"
                    "Then what happened"

                    Comment


                    • #11
                      A couple weeks ago i would have been thrilled with an 1837AD AC landing. Now, I look and see that I was 25 turns behind Paul's projected date, and I could have been 1827 easily, and probably 1797 if not for my start of the game. Actually having embassies really helped me early on, although it also kept me from discovering a tech on my own for the first 2000 years, kind of slowed down the push to monarchy. That and my futile attempt to grow quickly. It took me 20 turns to irrigate the wheat, and all the while i was ignoring the gold trying to grow. This was one case where I think trying to grow really stunted my growth. On the plus side, once I finally got alliances with the french and celts, they were more than happy to finance my early growth. Unfortunately, once I had some trade routes established, their generosity dried up. I think part of it was I was getting gold faster than I could spend it (with 10 shield production, it only costs 38 gold/turn for 2-turn caravans), and when they had enough gold again to donate it to me, I had far more than either of them, and it grew from there. High profit caravans and the occasional slight miscalculation on the science rate (beaker window 99% full, so max taxes to avoid wasting trade) put my treasury among the highest in the game. I even stopped sending out caravans to supplement my beaker production and keep it under 3 turns per tech to keep the french from demanding 500-1000 gp at one point (I was really worried while i was building Apollo's that they were going to cancel the alliance - they were uncooperative - One of the reasons i built all my components before most of my structurals was to drain my treasury, and i still had about 8 freights left over. Makes me wonder if I should have rush-built caravans in 1 turn when I was producing them in 2 turns at no cost. Well, I ramble. On to the game:

                      Diety 2.42
                      AC 1837 AD

                      Monarchy: -1850
                      Republic: -825
                      Democracy: 540

                      Colossus: -2050
                      Cope's: -400
                      Skake's: -125
                      Ike's: 500
                      Darwin's: 1140
                      Apollo: 1774

                      trade: -825, -700, -525

                      size 12: -550
                      size 21: 440


                      -4000 hmm, established embassy, noticed i can't bribe it - must not be one of the choices. ahh, roads - didn't seem them at first... using movement probably cost me getting to 2 of the cities knowing how they are set up, so - if spy survives bribing will make a wonderful explorer silk and pheasant prolly are irrellavent - lets try south - hmm, wheat, pheasant, river - feasable - french demanding alphabet - to give or not to give that is the question - will be more expensive if i make peace... - i can gift it later if it matters - they have another city (2 actually), and they are icy anyway. revolt, (heh, returned to Spy? - guess I've never bribed without having a city before )reclaim Locksly Castle, bronze working (not near enough gold to buy a palace!) disband horseman (now there is)
                      -3950 palace, hut, chariot
                      -3850 hut, 50 gp
                      -3800 hut, barb horseman, chariot dies
                      -3750 hut, horseback riding
                      -3600 someone died attacking the barb horseman - think there's a city nearby
                      -3400 hut, none horseman
                      -3350 peace, french, peace, celtics
                      -3250 hut, warrior code
                      -3100 hut, Zimbabwe => Iron Working
                      -2850 - wierd french don't expel my spy
                      -2600 hut, pottery (grumble)
                      -2450 mapmaking, alliance (celts) (every time i get close, i get another tech!!!)
                      -2350 iron working, alliance,ceremonial burial (finally) (French)
                      -2250 hut, legion
                      -2100 Code of Laws (my first discovery?), barb leader captured (took forever to track him down in Sherwood forest )
                      -2050 Colossus, English and French get monarchy... maybe in 1900 i'll ask the french for a gift?
                      -1900 Monarchy (French), revolt
                      -1850 Monarchy founded
                      -1800 temple, WL
                      -1725 phalanx dies to english horsie, warrior takes out horse
                      -1700 ack, spanish kill warrior with trireme, and i can't buy the trireme(expelled spy is only defence in the city atm), legion too far away, horseman nearly killed by an attacking warrior while in forest, city due to grows to 4 is right back down to 3...
                      -1450 writing (french) - i'll get my second discovery one of these days if i survive, currency, 150 gp (celts)
                      -1400 library, sabotage spanish trireme, spy survives
                      -1250 trade
                      -1150 construction, 200 gp (french), literacy (celts)
                      -1100 marketplace
                      -1000 Aquaduct
                      -975 100 gp (celts)
                      -950 caravan
                      -900 hmm, nearly at republic, lets tread water with this caravan
                      -825 Republic, revolt, Republic founded, silk (204, demanded) to the Evil Castle
                      -800 caravan, size 5, cancel WL (no mystism yet)
                      -750 Mathmatics
                      -725 colosseum, WL
                      -700 100 gp (french), cloth (demanded, 160) to Lyons
                      -675 caravan
                      -625 caravan, Mystism
                      -575 caravan
                      -550 size 12, cancel WL
                      -525 silver (demanded, 228) to Camarthen
                      -500 Philosophy, Astronomy
                      -475 caravan, bridge building, peace (English), 25 gp (Celts), darn it when did the french build Tours! they are using my sea space I'll have to watch it when I start working our mutual hills, they only have 3 spaces that bring in more than 1 food excluding MY whale
                      -425 sell temple
                      -400 Copernicus' Observatory
                      -350 caravan
                      -325 100 gp (celts), french still under 100 gp
                      -300 caravan
                      -250 caravan, 100 gp (french)
                      -200 caravan, University (should have done wheel here...)
                      -150 caravan, 100 gp (Celts), sell colosseum
                      -125 Shakespeare's Theatre, hmm Tours is clearing some of their 11 forests and mining 1 of its 3 hills, wonder if they'll do my hills too? - no gold from my allies for a while, they don't have 75 gp between them
                      -75 Wheel
                      20 university, Engineering
                      40 100 gp (Celts)
                      100 Sanitation, 50 gp (french)
                      120 Sewer System, WL
                      180 Banking, 100 gp (celts), french still below 50
                      200 Bank
                      240 caravan
                      260 Theory of Gravity, cancel WL (19)
                      280 caravan
                      300 50 gp (Celts), 50 gp (french)
                      320 caravan, Chemistry
                      360 caravan
                      400 caravan, Invention, WL
                      440 caravan, size 21, cancel WL, 50 gp (Celts), french patience runs thin
                      500 Isaac Newton's College, yep - Tours settlers are preparing mines on a hills square I'm using
                      540 Harbor, Democracy, revolt, Democracy founded
                      560 WL
                      580 caravan, size 22, cancel WL, share maps (French)
                      600 Economics, french finish mines - I'm over 20 shields now
                      620 caravan
                      640 gunpowder
                      660 caravan
                      680 Explosives, gold (demanded, 165) to Chartres
                      700 caravan
                      720 Navigation
                      740 Stock Exchange
                      760 WL
                      780 Engineers, cancel WL
                      820 caravan
                      840 Magnetism
                      860 caravan
                      900 caravan, Metalurgy, heh, they're going to road the mines for me as well , of course I'm a tad early for refrigeration, settlers don't know what to do
                      940 caravan
                      960 Electricity. gold (demanded, 171) to Chartres
                      980 caravan
                      1000 Refrigeration
                      1020 Supermarket, WL
                      1060 Engineers, Steam Engine
                      1080 cease fire (english), 100 gp (French)
                      1100 caravan
                      1120 Railroad, size 26 (cancel WL)
                      1140 Darwin's Voyage, Industrialization, Corporation
                      1180 freight, Electronics
                      1200 gems (demanded, 278) to The Evil Castle, 50 gp (Celts)
                      1240 Steel
                      1260 freight, copper (demanded, 130) to Kells
                      1300 freight, refining
                      1340 freight
                      1360 Combustion, beads (demanded, 144) to lyons, gold (demanded, 360) to cardiff
                      1380 freight
                      1400 Automobile, 100 gp (french), 25 gp (celts)
                      1420 Superhighways
                      1440 Mass Production
                      1460 freight
                      1480 Feudalism, oil (undemanded, 118) to tours
                      1500 freight
                      1510 Chivalry
                      1520 freight, beads (demanded, 227) to tours, bribe barb crusader
                      1530 Leadership
                      1540 freight
                      1550 gee, its nice of you frenchmen to clean up my pollution, but i can do it faster. really!
                      1560 freight, Conscription
                      1580 freight
                      1590 tactics start WL
                      1600 freight, size 27
                      1610 size 28, cancel WL
                      1620 factory, Machine Tools, beads (demanded, 235) to Tours
                      1640 power plant
                      1650 Miniaturization
                      1660 off shore platform
                      1680 Computers
                      1690 Research Lab
                      1700 freight, Mobile Warfare
                      1710 freight
                      1720 Robotics
                      1730 Manufacturing Plant
                      1740 freight, flight
                      1750 freight
                      1752 freight,
                      1754 freight, Radio, coal (demanded, 143), WL
                      1756 freight, size 29, cancel WL
                      1758 freight
                      1760 Advanced Flight
                      1666 Rocketry
                      1772 Space Flight, Atomic Theory, 50 gp (Celts)
                      1774 Apollo Program (17 freight/caravan and a healthy treasury, and no one else has flight, peace and/or alliances with everyone on the continent - besides probably having been to conservative once again, I wonder what I have to worry about...)
                      1776 struct #1
                      1778 #2, Plastics, french => tactics, conscription and steam engine for communism and continued alliance
                      1780 comp #1
                      1782 comp #2
                      1784 comp #3, Nuclear Fission, sell sewer system (only 28 years late)
                      1786 comp #4, sell aquaduct
                      1788 comp #5
                      1790 comp #6
                      1792 struct #3
                      1794 #4
                      1796 #5, Laser
                      1798 #6
                      1800 #7
                      1802 #8, Superconductor
                      1804 #9
                      1806 #10
                      1808 #11, Fusion Power
                      1810 #12
                      1812 #13 (heh, 3 french diplomats all lined up in a row outside my city, probably more just can't see with my spy)
                      1814 #14
                      1816 module #1
                      1818 #15, 50 gp (Celt), bribe Celt diplomat, expell 2 french diplomats (wow, they appologize)
                      1820 mod #2, heh, french send 2 stacks of diplomats this time
                      1822 mod #3, launch
                      1823 City Walls, oops, can't expel them from overlapping terrain...
                      1824 Mass transit - heh, little good that did
                      1825 Coastal Fortress
                      1826 Armor
                      1827 french steal plastic, English sneak attack (killed my legion in the fort), plus side french come to my aid and those dozen or so diplomats all zip right past my city off towards the evil castle
                      1828 fighter, Stealth
                      1829 Stealth Fighter
                      1830 armor
                      1832 Battleship, polytheism for superconductor, leadership for Genetic Engineering (french) war with persians at french urging
                      1833 Howitzer
                      1834 Armor
                      1835 SAM
                      1836 Airport
                      1837 Alpha Centari! Little John the Cruel of the Merrymen

                      All dressed up and no one to fight After that early game scare, I never did see another spanish unit, or for that matter other than a persian trireme that died attacking my legion, a persian or mongolian unit either. About all i did was provide cover for the french diplomats with my 2 fighters. Only threat was all the diplomats and the english sneak attack dealt with that.

                      ------------------
                      April Cantor: Sire, in order to expand further we must first gain favor of the King

                      SCG: darn, I've never really got the hang of that tribute thing, guess it will be a long time until i make prince

                      *goes off and starts gifting gold and techs*
                      Insert witty phrase here

                      Comment


                      • #12
                        I died... I got apollo, then everything went to hell...

                        960 AD Isaac Newtons
                        1610 AD Darwins
                        1838 AD Apollo
                        1870 AD Death

                        I had 4 Structurals and 6 components done. Then I had to switch to military production because 3 civs launched invasions and my few miliary units couldn't hold. I managed to keep them off for a good ammount of time. Then when I started to restart my spaceship construction france launched a HUGE invasion on me. 3 battleships destroyed my inner city defense, 6 tanks tore down the rest of the defenses and 2 bombers knocked out my last line of defenses. It wasn't fun... I was yelling at my computer, my mom thought I was insane, which isn't too far from the truth

                        Well, it was a nice scenario.

                        Comment


                        • #13
                          This scenario is really different with MGE. No gifts or alliances of course (deity), but my Spy can steal their tech quite handily. Not too often or else she won't last .... and only what I need of course (Polytheism, yuck!). Huts give me cash, mostly.

                          All is well until the late middle ages when

                          A H U N D R E D Barbarians show up, all Musketeers and Cannons .

                          My best unit is an Elephant (bribed during the last onslaught) ... my Archers are holding off the French in the SE ... my spy could help out, but she's on an ex-Barbarian Trireme the other side of the world

                          HELP!!

                          ------------------
                          If you have no feet, don't walk on fire
                          A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
                          Project Lead of Might and Magic Tribute

                          Comment


                          • #14
                            I had a relatively easy time with this one.In my game the ais were very hospitable once I repaired my reputation.Early alliances with the English,Celts and French made it real cozy.Embassys were very important.That spy was great!!She made 4 or 5 mission before being captured.Those 3 gave me tons of help.Later the Celts rolled over the English but the alliance with France and Celts lasted all game.

                            I went about it wrong in the beginning and bribed 2 phalanx.Although I got my city cheap I didnt have enough gold to build my palace for a bit.I did get earlier contact that way and a better look at 3 of 4 positions but my research languished early game.Thats where the embassys and spy went to work.

                            I was able to make contact with the Mongols but had my explorer sent home the turn before I would have contacted Persia.Later I was able to form an alliance with the Mongols.Shortlived but formed.

                            It turned out to be good decision to build a transport and freight to make contact with Persia.My research took a big turn for the good after massive tech gifting.

                            A few early attacks and barbs but mostly smooth sailin.Well..not exactly I came within a whisker of death when the French attacked and my city went from size 2 to 1.

                            2 of my 3 government techs were timed perfectly.Especially good was Demo as my "we love days" carried over.

                            I accidently found if you set an engineer to work mining,then IMMEDIATELY click him to stop,that engineer will be able to clean pollution in one turn.I used it in between pollution to have 1 engineer help the settler finish up with terrain improvements.

                            deity 2.42

                            Arrival-1789ad

                            Collosus-1600bc
                            Cope’s-425bc
                            Shake’s-1ad
                            Sir Isaac-520ad
                            Darwin’s-1020ad
                            Apollo-1590ad

                            Monarchy-2250bc
                            Republic-925bc
                            Democracy-140ad

                            Trade-1300bc
                            Construction-1100-bc
                            Sanitation-50bc
                            Refrigeration-700ad
                            Automobile-1020
                            Computers-1340ad
                            Space Flight-1550ad

                            trade
                            1-975bc
                            2-925bc
                            3-825bc

                            12-550bc
                            21-260ad


                            4000-establish embassy with England-bribe SE phalanx-187-bribe NE phalanx 187
                            3950-gift Masonry to English-ceasefire-contact French-gift Mason-trade Alpha for Bronze-peace-hut-archer
                            3900-contact Celts-peace-establish embassy with French-bribe Lyons 87>Horseback Riding-spy returned-tax rate funny
                            3850-hut 25
                            3700-gift Horseback to England-ceasefire with French-establish embassy with Celts-trade celts Mason for Burial
                            3550-hut-horseman
                            3500-hut barb horse-bribed 41
                            3250-French declare war-disband phalanx-hut barb horse
                            3200-pop decrease 2>1(french attack)-hut-50
                            3150-peace with England
                            2950-palace
                            2800-alliance with Celts against England
                            2500-steal Laws from French-spy returned
                            2450-gift Laws to England-ceasefire
                            2250-Monarchy-instant revolution.....hehehe....trade Celts Monarchy for Writing-steal Currency from French-spy captured @#$%-gift Writing and Monarchy to French-war to alliance-trade England Currency for Map Making-gift Monarchy-peace
                            2200-gift Map to French-gift Currency to Celts-share maps
                            2100-Celts gift 75
                            2000-English destroyed by Celts
                            1850-size 4
                            1800-French gift Literacy-trade to Celts for Pottery-receive 100
                            1650-French gift 100
                            1600-Collosus
                            1350-French gift 150-emptied their treasury
                            1300-library-trade French Pottery for Trade-gift Trade to Celts-receive 100-emptied their treasury also
                            1200-Mystism-silver caravan-share maps with Celts and French
                            1100-hides caran-trade Celts Myst for Construction
                            1000-10%luxury
                            975-size 5-silver to Carmartthen(demanded)150
                            950-Philosophy>Republic-gold caravan-revolt at END of turn
                            925-government-Republic...oh ya!oedo oedo oedo-hides to Orleans 56-gift Republic to Celts and French
                            900-temple
                            875-”we love” 5-disband horseman-share maps with Celts and French
                            825-market-gold to Carmarthen 86-end “we love” 7
                            800-Mathematics-Math to Celts-Construction to French
                            775-Myst to French-Philosophy to Celts
                            750-Math to France
                            725-colliseum-Philosophy to French-Celts gift 50
                            675-”we love” 7-French gift Banking-gift it to Celts
                            625-aquaduct-Celts gift 50-French 75
                            600-Astronomy
                            575-caravan
                            550-end “we love” 12-sell colliseum
                            525-caravan-Celts gift 100-French 150
                            500-caravan
                            475-caravan
                            450-caravan-Celts gift 100-French 50
                            425-Cope’s-trade Astronomy to Celts for Warrior Code-share maps-gift Astronomy to French
                            400-Medicine
                            350-cloth caravan
                            325-gift Warrior Code to French-share maps
                            275-The Wheel-hides caravan
                            250-trade French Wheel for Seafaring-receive 100-gift Wheel to Celts-this real cozy right now
                            225-caravan-cloth to Carmarthen-153
                            175-Engineering-explorer
                            125-caravan
                            100-caravan-trade Celts Seafaring for Iron Working-receive 75-gift Iron to French
                            75-caravan
                            50-Sanitation-gift it to Celts and French-hides to Kells 102
                            25-caravan-Celts gift 75-French 100-sell temple lux>0
                            ---------------------------------
                            1AD-Shake’s
                            20-trade French Engineering for University-gift Medicine-University to Celts
                            40-Invention-”we love” 12-barbs arrive-great just in time to screw my clebration
                            60-sewer system-as long as current rate holds I should get Democracy in 140 -hut-elephant-NON-Engineering to Celts
                            80-barbs ruin the parade 13
                            100-harbor-”we love” 13
                            120-Celts gift 100-French 75
                            140-Democracy-revolt-bank built-govt emocracy-gotta make contact with the others-polar expedition underway-gift Invention to Celts and French
                            160-we love “carries over”-lovely! -Medicine and Democracy to Celts-Democracy to French
                            200-contact Mongols-gift 14 techs and 50-gold-share maps-won’t ally-something about the Celts although my Celtic embassy shows no contact
                            220-3 more techs to Mongols-still won’t ally-hut-2 barb horses-
                            240-Gravity
                            280-end ”we love” 22-built university
                            300-hut-25-French gift Bridge Building-gift it to Celts and Mongols
                            320-Economics-caravan-gift Eco to Celts,French and Mongols
                            340-Celts gift 25-French 50
                            360-caravan
                            380-Chemistry-caravan
                            400-caravan-trade Chemistry to Celts for Gunpowder-receive 25-gift Gunpowder to French and Mongols
                            420-caravan
                            440-Explosives-gift to Celts and French-gift Gunpowder to Mongols
                            460-Celts gift 25-French 100-Explosives to Mongols
                            480-Celts gift 50-French 100
                            500-Metallurgy-caravan
                            520-Sir Isaac’s-gift 50 gold and Gravity to Mongols to save my explorer
                            540-Navigation-gift in to Celts-trade it to French for Feudalism-receive 100-gift Feud and Nav to Mongols-contact Spanish-pay them 200 in tribute -gift 24 techs!!! -peace-share maps
                            560-gift Gravity to Celts and French
                            580-Physics-gift it to all-Celts have overlapped my city
                            620-Magnetims-stock exchange
                            640-explore sent home.#$%@ couldn’t contact the Persians
                            660-Electricity-diplomat-disband explorer-trade Celts Magnet for Chivalry-French gift 150”we love” 22
                            680-engineer-end we love 22-tech gifting
                            700-Refrigeration-more gifting
                            720-caravan-trade Electicity to French for Conscription-more gifting-Celts gift 50
                            740-Steam Engine
                            760-Engineer-French gift 150-Celts 50
                            780-Railroad
                            800-supermarket-Celts gift 50-French 150
                            820-Industrialization-gift it to all contacted
                            840-gems caravan
                            860-The Corporation
                            880-freight
                            900-Steel
                            920-freight-”we love” 21-gift RR to Mongols,Spain and Celts-Steam to French,Mongols and Spain-alliance with Mongols
                            960-freight-friggin research bouncing between 2 and 4 turns.Impossible to predict-last turn I was just a sliver short of filling the beaker box.This turn there is still a good 1/4 to fill -gift Steel to all contacted
                            1000-Refining(finally)-freight-gift Refin to all
                            1020-Darwin’s>Combustion>Automobile-Celts gift 25-French 50
                            1040-end “we love” 27-share maps with Mongols-sell sewer-can’t get 2 turns.Gotts contact Persia.Orange didn’t restart either @#$%
                            1060-sell aquaduct-Celts gift 25-French 50
                            1080-Mass Production-superhighway-gems to Paris(finally)(demanded)446
                            1120-Electronics-mass transit-(engineers don’t have time to clean pollution right now)-Celts gift 25-French 50
                            1140-pheasant>buffalo
                            1160-Leadership-freight
                            1200-Tactics-oil freight-bribe Celtic Engineer 412(NON)
                            1220-bribe barb knight 82(NON)
                            1240-Machine Tools-transport
                            1280-Miniaturization-freight
                            1300-barb leader 150-both rivers forested and railed 24 net sheilds.hmmm
                            1320-freight-contact Persians-pay 200 gold-peace-gift 21 techs--share maps-trade Celts Automobile for Atomic theory
                            1340-Computers-oil to Madrid 432-Mongols cancel alliance
                            1360-research lab-Mobile Warfare-disband transport and 1 supported engineer-now I get 2 turns at 60%
                            1380-factory-pillage road leading into city
                            1400-Robotics
                            1420-power plant
                            1440-Flight
                            1460-manufacturing plant-Celts gift 50
                            1480-Radio
                            1500-offshore platform
                            1510-Advanced Flight
                            1530-Rocketry
                            1550-Space Flight
                            1570-Plastics
                            1590-Nuclear Fission-Apollo-disband horseman
                            1620-Nuclear Power
                            1650-The Laser
                            1680-Superconductor
                            1710-wheat>silk(took forever) 79 sheilds
                            1750-Fusion Power-sell research lab
                            1752-sell university
                            1754-sell library
                            1756-sell mass transit(should have sold that ages ago)
                            1762-grass>forest 86 sheilds..kinda late but...
                            1764-15-3-3 ready-modules are gonna take awhile-disband settler
                            1768-module#1
                            1772-module#2-disband elephant and diplomat-use food caravan by switching to wonder-
                            1774-module#3 LAUNCH
                            every city defense,barracks,airport,tanks and fighters
                            1789-ARRIVAL AC
                            The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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                            • #15
                              My spy was captured when she bribed the city that was probably a huge reason for my demise... the only civ I got an embasy with the english, was conquered by the persains

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