Well done. We followed almost the same path - building Leos! Only you made it 4 turns before me - I probably spent those on defence while building the SS parts.
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OCC fortnight #15 - discussion and logs
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I had a fairly tough time in this one.
I only got 2 turns after 1846 when I traded for Atomic Theory.It changed drastically.Before that I could not manage 2 turns at 100%.After- 2 turns at 60%-strange.No major gifting just a straight up trade.
I did manage to keep my settler alive until very late.Had many close calls though.The Romans were extremely helpful in responding to barb attacks.
They were also very helpful with irrigation and roads/rails.
I gave up trying to maintain that river silk.They would have had units all over my city all game with a ceasefire so I decided to let them change it,irrigate and farm it while I changed the other wheat they couldn't reach.
Barb and Roman intrusions wreaked havoc on "we love" days.Stopped and started way too many times.
I bribed a leader early and set up an embassy.Was useful.I can't beleive how many times the Romans changed governments.AND they kept changing to despo!Terrible for my trade routes.
They also built an explorer
Arrival-1887AD
Collosus-1750BC
Cope’s-260AD
Shake’s-660AD
Ike’s-unknown-oops
Darwin’s-1680AD
Apollo-1840AD
Trade-975BC
Construction-300BC
Sanitation-700AD
Refrigeration-1560AD
Automobile-1754
Computers-1802AD
Space Flight-1840 AD
Monarchy-2050BC
Republic-525BC
Democracy-940AD
Trade routes
1.800BC
2.725BC
3.700BC
12-75BC
21-900AD
4000-Athens
3950-contact Romans-peace-whoa they are close
3800-Bronze Working-warrior-start wonder-Demographics have me 2nd in Literacy.That means Rome has Alphabet so I choose Burial-I won’t get delayed in a scenario
3350-Burial-trade for Alphabet-they have Laws -also Pottery---my settler is gonna be extremely vulnerable to seabound barbs here-its gonna be tough to keep the ai from irrigating those silk too.At first this looked routine.I should know better than that with a TomD scenario.
2750-Laws
2400-barbs land and would have killed my settler if it were not for the Roman warrior I’ve allowed to be roaming my outskirts.It attacked the barb archer and won.
2350-leader 100
2050-Monarchy-instant rvolution-gift to Romans
1800-leader 100
1750-Collosus
1450-Writing
1400-temple-trade Writing for Currency
1200-we love the king
975-Trade-trade it for Pottery
900-library
850-leader 100
825-silver caravan
800-Mysticism-silver to Nicosia 42
775-settler survives barb attack and becomes a vet-barb leader 100
750-hides caravan
725-hides to Nicosia 40
700-coal caravan-deliver to Nicosia 40-ai has chopped a forrest,roaded and irrigated 1 square.gift Literacy
600-Philosophy-Republic-revolt-trade Republic for Map Making-gift Philosophy
575-market
525-govt-Republic
500-”we love” 5-ai changes river silk to wheat
450-end “we love” 7-diplomat-leader 100
400-Masonry-hides caravan -the road is blocked-the diplomat is proving useful for getting thru ZoC
375-hides to Nicosia-62-
325-hides caravan
300-Construction-hides to Nicosia 62
250-colliseum-leader 100-warrior loses to 2nd leader so i bribe it-establish an embassy
200-Mathematics
175-”we love” 8
150-aquaduct
75-end “we love” 12-sell colliseum-trade Math for Seafaring...hmmm...catapults..might be bad
50-wine caravan 80-the Romans have built an EXPLORER-LOL-river wheat back to silk
25-Astronomy
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AD1-dye caravan 84
40-cloth caravan
60-Romans change to Despot-LOL
80-hides
120-caravan
140-Medicine
160-caravan
200-caravan-Romans go Monarchy
240-leader 100
260-Cope’s
300-University-cloth caravan 72-Romans declare war
340-catapult-
360-steal Banking
380-city walls-peace-trade University for Horseback Riding
400-gift Astronomy-
420-The Wheel-diplomat-gift Wheel-share maps
460-hides
500-hides-bribe barb trireme 82
540-wine
580-Engineering-caravan
620-caravan
640-sell temple
660-Shake’s
680-trade Engineering for Economics-gift Medicine
700-Sanitation-ai changes that silk again-gift Sanitation
720-start “we love” 12
740-sewer system
840-Invention
860-bank
880-gift Invention-share maps
900-end “we love” 21
940-Democracy-instant Revolution-
960-”we love” 21-trade Democracy for Warrior Code-build university
980-lose “we love”(barbs)
1000-gold caravan
1020-Gravity
1040-caravan-”we love”
1080-caravan-trireme sunk-was useful maybe at blocking barb trirmes for awhile at least 1 turn so I could stop my settler if needed
1100-Chemistry
1120-end “we love” 24-caravan
1160-caravan
1180-Navigation-caravan
1260-Physics-trade Navigation for Iron Working-gift Physics,Chemistry and Gravity-share maps-stupid ai is in Despo again.Killing my trade routes
1320-Gunpowder
1340-stock exchange
1380-Explosives-dye caravan 81
1400-”we love” 24
1420-engineer-end “we love” 24
1440-Magnetism-gift Explosives and Magnetism
1460-engineer
1500-Metallurgy-dye caravan
1510-dye to Nicosia(demanded)144
1520-caravan
1530-Electricity
1550-caravan
1560-Refrigeration-gift Gunpowder,Refrig and Electricity
1570-supermarket
1590-Steam Engine-caravan
1600-”we love”-gift Steam-”we love” 23
1610--caravan
1620-trade Metallurgy for Bridge Building
1630-caravan
1640-Railroad
1650-dye caravan 108-end “we love” 27
1670-Industrialization-dye 110
1680-Darwin’s>Steel>The Corporation-gift Railroad
1700-Refining-dye 162
1720-wine freight 81
1730-Combustion-”we love” 27
1740-freight
1752-freight-end “we love” 30-sell sewer
1754-Automobile-sell aquaduct
1756-superhighway
1760-Electronics-freight
1764-Mass Production-gems 134
1768-Feudalism-dye 140
1772-Chivalry-freight-gift Mass Production
1776-trade Refining for Conscription
1778-Leadership
1780-factory
1782-gift Electronics
1784-Tactics-hydro plant
1786-freight
1788-alpine troop
1790-Machine Tools-freight
1792-artillery
1794-artillery-disband catapult
1796-Miniaturization-oil
1798-dye
1800-leader 100-alpine troop-disband archer-bribe barb frigate 102
1802-Computers-dye 146
1804-research lab
1806-Mobile Warfare-freight-oil 148
1808-freight
1810-Robotics-freight-disband artillery
1812-howitzer
1814-Flight
1816-manufacturing plant
1818-barracks-disband artillery
1820-sneak attack got my engineers-armor-sabotage Roman hydro plant
1822-Radio-engineer
1824-engineer-
1826-diplomat-sabotage granary
1828-Advanced Flight-diplomat-sabotage stock exchange
1830-diplomat-sabotage cannon production
1832-alpine troop
1834-Rocketry-oil 91
1836-dye 94
1840-Space Flight
1842-Apollo
1844-Romans steal Space Flight
1846-Plastics-peace with Romans-trade Leadership for Atomic Theory my science takes a huge turn for the good.I now can get 2 turns at 60% where previously I could not get it at 100%
1848-insist withdrawal and war results(desired)
1850-Nuclear Fission-Romans sabotage bank
1851-bank
1852-Nuclear Power
1854-The Laser-I sure wish my research had gone like this all game-still at 60%
1855-Nicosia empty
1856-Superconductor
1858-Fusion Power
1865-Romans pay 3600 for peace treaty
1866-goaded Romans back to war
1872-15-3-3-1-1-1-LAUNCH
1873-diplomat-sabotage rifleman
1874-Stealth-diplomat sabotage rifleman
1875-diplomat-sabotage temple
1876-diplomat-sabotage sewer
1877-diplomat-market
1878-Communism-diplomat-library
1879-diploamt-rifleman
1880-diplomat-walls
1881-diplomat-engineers
1882-Espionage-diplomat-engineers-senate signs peace treaty so I revolt
1883-govt-Communism-spy-colliseum-every Nicosia square pillaged down to rails
1884-spy-captured
1885-spy captrued-no more specific targets
1886-spy-rifleman-returned
1887-ARRIVAL -AC
destroy Romans next turn
[This message has been edited by Smash (edited August 18, 2000).]The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu
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quote:
Originally posted by Paul on 08-17-2000 04:51 AM
But it hasn't been two weeks since the last one, so just be patient.
11 days close enough?
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April Cantor: Sire, in order to expand further we must first gain favor of the King
SCG: darn, I've never really got the hang of that tribute thing, guess it will be a long time until i make prince
*goes off and starts gifting gold and techs*Insert witty phrase here
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Yeah, we're still hard at work!!! i thought i'd better get my scenario finished before the weekend so Paul has something he can post!! I'm still struggling myself on Tom's occ15, I think i pissed off the romans by taking 2 of their fortifications, only now they've gotten Legion and are mightily p****d off by the look of it!! It might be RIP Oldman 400ad if i'm not careful...
...Wish me luck!"There are not more than 5 musical notes..." - Sun Tzu
...and we build an Academy for this guy... :confused:
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Woops!
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Fortnight #15 OCC - 'Cyprus' - v2.42 - deity
AC
Monarchy -2650
Republic -525
Democracy
Colossus -1300
Copernicus 340
Shakespeare
Newton
Darwin
Apollo
Trade#1 -650
Trade#2 -550
Trade#3 -450
Size 12 -150
Size 21
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Comments:
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4000 Athens founded
3950 Romans: peace
3800 Alphabet
3300 Code of Laws; swap for Ceremonial Burial
2900 Barracks sold
2700 Monarchy; Revolution; swap for Pottery
2650 MONARCHY
2600 Barbar landing - 2 Archers
2450 Mine pillaged, Barbarian Leader captured: 100g
2250 another bloody barbar landing - 2 Archers right next to my settler - city garrison just managed to despatch them - lost WLKD
2050 more bloody barbs what have you done!!!
1950 Bronze Working unfortunately after the Romans
1850 Gotcha - Barb leader: 100g
1350 Currency -> Writing from Romans
1300 COLLOSSUS
1200 Temple
1000 TRADE
0800 Barb leader: 100g
0775 Library
0675 Barb leader: 100g
0650 HIDES TO NICOSIA: 44g
0625 Mysticism
0575 Romans: Republic; Revolution
0550 SILVER: 36g
0525 REPUBLIC established
0500 Barb leader: 100g
0450 COAL: 66g
0425 Philosophy -> Masonry
0375 Silk: 198g
0350 CONSTRUCTION; Marketplace; Barb leader: 100g
0275 Colosseum; WLCD starts @ 7
0225 Aqueduct
0200 Mathematics; Romans turn mutual Silk into Corn!
0175 City Walls; Barb leader: 100g
0150 WLCD stops @ 12
0125 Diplo -> Embassy
0050 Astronomy -> Medicine; Dye: 132g; Barb leader: 100g
0025 Maths -> Banking
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0140 Barb Leader: 100g
0340 COPERNICUS' OBSERVATORY
0400 The Wheel
0460 Wine: 126g
0480 Engineering; Barb: 100g
0660 Romans capture Athens - game over!
duh!
:bruised:
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Scouse Git[1]
"CARTAGO DELENDA EST" - Cato the Censor"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
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Tough luck Scouse, Don't worry though i don't think you're going to be the only one who might suffer a defeat at the hands of the romans!??! I hope you fare better with my scenario next week!!
"There are not more than 5 musical notes..." - Sun Tzu
...and we build an Academy for this guy... :confused:
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Hiya! So, what notable events must you keep track of in order to be included in Paul's comparison table? Also, is v2.42 generally the OCC platform of choice? I used MGE for my only OCC game so far and the AI's hostility is quite an issue when attempting to get tribute/alliance/tech trades. Maybe next OCC game I won't lose my Engineers to famine!!
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In order to be in the table you must at least keep track of all the events that are mentioned in the table. Most people here put those in short summaries at the top of their logs; in my case those were:
quote:
AC: 1871
Monarchy: -2450
Republic: -725
Democracy: 1020
Colossus: -1850
Coeprnicus: 20
Shakespeare: 300
Newton: 740
Darwin: 1580
Apollo: 1798
Trade routes: -850, -775, -725
Size 12: -275
Size 21: 580
Trade: -1100
Constrcution: -525
Sanitation: 380
Refrigeration: 1260
Automobile: 1580
Computer: 1758
Space Flight: 1796
For our full logs we keep some more details; just check them out to see what's in them.
OCC games are usually played with version 2.42 because the AI is generally more hostile in MGE.
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