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OCC fortnight #15 - discussion and logs

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  • #16
    Well done. We followed almost the same path - building Leos! Only you made it 4 turns before me - I probably spent those on defence while building the SS parts.

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    • #17
      I had a fairly tough time in this one.

      I only got 2 turns after 1846 when I traded for Atomic Theory.It changed drastically.Before that I could not manage 2 turns at 100%.After- 2 turns at 60%-strange.No major gifting just a straight up trade.

      I did manage to keep my settler alive until very late.Had many close calls though.The Romans were extremely helpful in responding to barb attacks.

      They were also very helpful with irrigation and roads/rails.

      I gave up trying to maintain that river silk.They would have had units all over my city all game with a ceasefire so I decided to let them change it,irrigate and farm it while I changed the other wheat they couldn't reach.

      Barb and Roman intrusions wreaked havoc on "we love" days.Stopped and started way too many times.

      I bribed a leader early and set up an embassy.Was useful.I can't beleive how many times the Romans changed governments.AND they kept changing to despo!Terrible for my trade routes.

      They also built an explorer

      Arrival-1887AD

      Collosus-1750BC
      Cope’s-260AD
      Shake’s-660AD
      Ike’s-unknown-oops
      Darwin’s-1680AD
      Apollo-1840AD

      Trade-975BC
      Construction-300BC
      Sanitation-700AD
      Refrigeration-1560AD
      Automobile-1754
      Computers-1802AD
      Space Flight-1840 AD

      Monarchy-2050BC
      Republic-525BC
      Democracy-940AD

      Trade routes
      1.800BC
      2.725BC
      3.700BC

      12-75BC
      21-900AD

      4000-Athens
      3950-contact Romans-peace-whoa they are close
      3800-Bronze Working-warrior-start wonder-Demographics have me 2nd in Literacy.That means Rome has Alphabet so I choose Burial-I won’t get delayed in a scenario
      3350-Burial-trade for Alphabet-they have Laws -also Pottery---my settler is gonna be extremely vulnerable to seabound barbs here-its gonna be tough to keep the ai from irrigating those silk too.At first this looked routine.I should know better than that with a TomD scenario.
      2750-Laws
      2400-barbs land and would have killed my settler if it were not for the Roman warrior I’ve allowed to be roaming my outskirts.It attacked the barb archer and won.
      2350-leader 100
      2050-Monarchy-instant rvolution-gift to Romans
      1800-leader 100
      1750-Collosus
      1450-Writing
      1400-temple-trade Writing for Currency
      1200-we love the king
      975-Trade-trade it for Pottery
      900-library
      850-leader 100
      825-silver caravan
      800-Mysticism-silver to Nicosia 42
      775-settler survives barb attack and becomes a vet-barb leader 100
      750-hides caravan
      725-hides to Nicosia 40
      700-coal caravan-deliver to Nicosia 40-ai has chopped a forrest,roaded and irrigated 1 square.gift Literacy
      600-Philosophy-Republic-revolt-trade Republic for Map Making-gift Philosophy
      575-market
      525-govt-Republic
      500-”we love” 5-ai changes river silk to wheat
      450-end “we love” 7-diplomat-leader 100
      400-Masonry-hides caravan -the road is blocked-the diplomat is proving useful for getting thru ZoC
      375-hides to Nicosia-62-
      325-hides caravan
      300-Construction-hides to Nicosia 62
      250-colliseum-leader 100-warrior loses to 2nd leader so i bribe it-establish an embassy
      200-Mathematics
      175-”we love” 8
      150-aquaduct
      75-end “we love” 12-sell colliseum-trade Math for Seafaring...hmmm...catapults..might be bad
      50-wine caravan 80-the Romans have built an EXPLORER-LOL-river wheat back to silk
      25-Astronomy
      -------------------------------
      AD1-dye caravan 84
      40-cloth caravan
      60-Romans change to Despot-LOL
      80-hides
      120-caravan
      140-Medicine
      160-caravan
      200-caravan-Romans go Monarchy
      240-leader 100
      260-Cope’s
      300-University-cloth caravan 72-Romans declare war
      340-catapult-
      360-steal Banking
      380-city walls-peace-trade University for Horseback Riding
      400-gift Astronomy-
      420-The Wheel-diplomat-gift Wheel-share maps
      460-hides
      500-hides-bribe barb trireme 82
      540-wine
      580-Engineering-caravan
      620-caravan
      640-sell temple
      660-Shake’s
      680-trade Engineering for Economics-gift Medicine
      700-Sanitation-ai changes that silk again-gift Sanitation
      720-start “we love” 12
      740-sewer system
      840-Invention
      860-bank
      880-gift Invention-share maps
      900-end “we love” 21
      940-Democracy-instant Revolution-
      960-”we love” 21-trade Democracy for Warrior Code-build university
      980-lose “we love”(barbs)
      1000-gold caravan
      1020-Gravity
      1040-caravan-”we love”
      1080-caravan-trireme sunk-was useful maybe at blocking barb trirmes for awhile at least 1 turn so I could stop my settler if needed
      1100-Chemistry
      1120-end “we love” 24-caravan
      1160-caravan
      1180-Navigation-caravan
      1260-Physics-trade Navigation for Iron Working-gift Physics,Chemistry and Gravity-share maps-stupid ai is in Despo again.Killing my trade routes
      1320-Gunpowder
      1340-stock exchange
      1380-Explosives-dye caravan 81
      1400-”we love” 24
      1420-engineer-end “we love” 24
      1440-Magnetism-gift Explosives and Magnetism
      1460-engineer
      1500-Metallurgy-dye caravan
      1510-dye to Nicosia(demanded)144
      1520-caravan
      1530-Electricity
      1550-caravan
      1560-Refrigeration-gift Gunpowder,Refrig and Electricity
      1570-supermarket
      1590-Steam Engine-caravan
      1600-”we love”-gift Steam-”we love” 23
      1610--caravan
      1620-trade Metallurgy for Bridge Building
      1630-caravan
      1640-Railroad
      1650-dye caravan 108-end “we love” 27
      1670-Industrialization-dye 110
      1680-Darwin’s>Steel>The Corporation-gift Railroad
      1700-Refining-dye 162
      1720-wine freight 81
      1730-Combustion-”we love” 27
      1740-freight
      1752-freight-end “we love” 30-sell sewer
      1754-Automobile-sell aquaduct
      1756-superhighway
      1760-Electronics-freight
      1764-Mass Production-gems 134
      1768-Feudalism-dye 140
      1772-Chivalry-freight-gift Mass Production
      1776-trade Refining for Conscription
      1778-Leadership
      1780-factory
      1782-gift Electronics
      1784-Tactics-hydro plant
      1786-freight
      1788-alpine troop
      1790-Machine Tools-freight
      1792-artillery
      1794-artillery-disband catapult
      1796-Miniaturization-oil
      1798-dye
      1800-leader 100-alpine troop-disband archer-bribe barb frigate 102
      1802-Computers-dye 146
      1804-research lab
      1806-Mobile Warfare-freight-oil 148
      1808-freight
      1810-Robotics-freight-disband artillery
      1812-howitzer
      1814-Flight
      1816-manufacturing plant
      1818-barracks-disband artillery
      1820-sneak attack got my engineers-armor-sabotage Roman hydro plant
      1822-Radio-engineer
      1824-engineer-
      1826-diplomat-sabotage granary
      1828-Advanced Flight-diplomat-sabotage stock exchange
      1830-diplomat-sabotage cannon production
      1832-alpine troop
      1834-Rocketry-oil 91
      1836-dye 94
      1840-Space Flight
      1842-Apollo
      1844-Romans steal Space Flight
      1846-Plastics-peace with Romans-trade Leadership for Atomic Theory my science takes a huge turn for the good.I now can get 2 turns at 60% where previously I could not get it at 100%
      1848-insist withdrawal and war results(desired)
      1850-Nuclear Fission-Romans sabotage bank
      1851-bank
      1852-Nuclear Power
      1854-The Laser-I sure wish my research had gone like this all game-still at 60%
      1855-Nicosia empty
      1856-Superconductor
      1858-Fusion Power
      1865-Romans pay 3600 for peace treaty
      1866-goaded Romans back to war
      1872-15-3-3-1-1-1-LAUNCH
      1873-diplomat-sabotage rifleman
      1874-Stealth-diplomat sabotage rifleman
      1875-diplomat-sabotage temple
      1876-diplomat-sabotage sewer
      1877-diplomat-market
      1878-Communism-diplomat-library
      1879-diploamt-rifleman
      1880-diplomat-walls
      1881-diplomat-engineers
      1882-Espionage-diplomat-engineers-senate signs peace treaty so I revolt
      1883-govt-Communism-spy-colliseum-every Nicosia square pillaged down to rails
      1884-spy-captured
      1885-spy captrued-no more specific targets
      1886-spy-rifleman-returned
      1887-ARRIVAL -AC
      destroy Romans next turn



      [This message has been edited by Smash (edited August 18, 2000).]
      The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

      Comment


      • #18
        quote:

        destroy Romans next turn


        How mean!

        Comment


        • #19
          Paul,
          Has anyone sent in a scenario for OCC16 yet? It's probably more than curiosity prompting the question - fortnightly withdrawal symptoms starting to be evident.

          Comment


          • #20
            Yes, I got one from Oldman. But it hasn't been two weeks since the last one, so just be patient.

            Comment


            • #21
              quote:

              Originally posted by Paul on 08-17-2000 04:51 AM
              But it hasn't been two weeks since the last one, so just be patient.


              11 days close enough?

              ------------------
              April Cantor: Sire, in order to expand further we must first gain favor of the King

              SCG: darn, I've never really got the hang of that tribute thing, guess it will be a long time until i make prince

              *goes off and starts gifting gold and techs*
              Insert witty phrase here

              Comment


              • #22
                #15 was posted only 9 days ago and some people don't have as much time to play as others. That's why we made this a fortnightly feature instead of the original proposal of a weekly OCC comparison game. So just wait 5 more days.

                Comment


                • #23
                  I think the fortnight interval is fine. Just wanted to be assured that our scenarists are keeping up their good work.

                  Comment


                  • #24
                    Yeah, we're still hard at work!!! i thought i'd better get my scenario finished before the weekend so Paul has something he can post!! I'm still struggling myself on Tom's occ15, I think i pissed off the romans by taking 2 of their fortifications, only now they've gotten Legion and are mightily p****d off by the look of it!! It might be RIP Oldman 400ad if i'm not careful...

                    ...Wish me luck!
                    "There are not more than 5 musical notes..." - Sun Tzu
                    ...and we build an Academy for this guy... :confused:

                    Comment


                    • #25
                      OCC #15 table now available.

                      Comment


                      • #26
                        Woops!
                        _____________
                        Fortnight #15 OCC - 'Cyprus' - v2.42 - deity

                        AC

                        Monarchy -2650
                        Republic -525
                        Democracy

                        Colossus -1300
                        Copernicus 340
                        Shakespeare
                        Newton
                        Darwin
                        Apollo

                        Trade#1 -650
                        Trade#2 -550
                        Trade#3 -450

                        Size 12 -150
                        Size 21

                        ---------------------
                        Comments:
                        ---------------------

                        4000 Athens founded
                        3950 Romans: peace
                        3800 Alphabet
                        3300 Code of Laws; swap for Ceremonial Burial
                        2900 Barracks sold
                        2700 Monarchy; Revolution; swap for Pottery
                        2650 MONARCHY
                        2600 Barbar landing - 2 Archers
                        2450 Mine pillaged, Barbarian Leader captured: 100g
                        2250 another bloody barbar landing - 2 Archers right next to my settler - city garrison just managed to despatch them - lost WLKD
                        2050 more bloody barbs what have you done!!!
                        1950 Bronze Working unfortunately after the Romans
                        1850 Gotcha - Barb leader: 100g
                        1350 Currency -> Writing from Romans
                        1300 COLLOSSUS
                        1200 Temple
                        1000 TRADE
                        0800 Barb leader: 100g
                        0775 Library
                        0675 Barb leader: 100g
                        0650 HIDES TO NICOSIA: 44g
                        0625 Mysticism
                        0575 Romans: Republic; Revolution
                        0550 SILVER: 36g
                        0525 REPUBLIC established
                        0500 Barb leader: 100g
                        0450 COAL: 66g
                        0425 Philosophy -> Masonry
                        0375 Silk: 198g
                        0350 CONSTRUCTION; Marketplace; Barb leader: 100g
                        0275 Colosseum; WLCD starts @ 7
                        0225 Aqueduct
                        0200 Mathematics; Romans turn mutual Silk into Corn!
                        0175 City Walls; Barb leader: 100g
                        0150 WLCD stops @ 12
                        0125 Diplo -> Embassy
                        0050 Astronomy -> Medicine; Dye: 132g; Barb leader: 100g
                        0025 Maths -> Banking
                        -----
                        0140 Barb Leader: 100g
                        0340 COPERNICUS' OBSERVATORY
                        0400 The Wheel
                        0460 Wine: 126g
                        0480 Engineering; Barb: 100g
                        0660 Romans capture Athens - game over!

                        duh!
                        :bruised:

                        ------------------
                        ____________
                        Scouse Git[1]

                        "CARTAGO DELENDA EST" - Cato the Censor
                        "Our words are backed by empty wine bottles! - SG(2)
                        "One of our Scouse Gits is missing." - -Jrabbit

                        Comment


                        • #27
                          Tough luck Scouse, Don't worry though i don't think you're going to be the only one who might suffer a defeat at the hands of the romans!??! I hope you fare better with my scenario next week!!
                          "There are not more than 5 musical notes..." - Sun Tzu
                          ...and we build an Academy for this guy... :confused:

                          Comment


                          • #28
                            Hiya! So, what notable events must you keep track of in order to be included in Paul's comparison table? Also, is v2.42 generally the OCC platform of choice? I used MGE for my only OCC game so far and the AI's hostility is quite an issue when attempting to get tribute/alliance/tech trades. Maybe next OCC game I won't lose my Engineers to famine!!

                            Comment


                            • #29
                              In order to be in the table you must at least keep track of all the events that are mentioned in the table. Most people here put those in short summaries at the top of their logs; in my case those were:

                              quote:

                              AC: 1871

                              Monarchy: -2450
                              Republic: -725
                              Democracy: 1020

                              Colossus: -1850
                              Coeprnicus: 20
                              Shakespeare: 300
                              Newton: 740
                              Darwin: 1580
                              Apollo: 1798

                              Trade routes: -850, -775, -725

                              Size 12: -275
                              Size 21: 580

                              Trade: -1100
                              Constrcution: -525
                              Sanitation: 380
                              Refrigeration: 1260
                              Automobile: 1580
                              Computer: 1758
                              Space Flight: 1796


                              For our full logs we keep some more details; just check them out to see what's in them.

                              OCC games are usually played with version 2.42 because the AI is generally more hostile in MGE.

                              Comment


                              • #30
                                I tried to do the occ15 scenario on ToT, and it says that it's in obsolete format. How do I get around that problem so I can play the scenario on it?? Any help is much appreciated. thanks

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