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OCC fortnight #15 - discussion and logs

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  • OCC fortnight #15 - discussion and logs

    Just emailed Paul my latest scenario.

    You have only one opponent in this game, with AI restarts set to off. So don't kill off your opponent, or the game will end.

    Barbarian activity is set to one below raging hordes (you will get 100 gold per barb leader). I tested the scenario with 3 different barb settings, and found the middle one to be about right.

  • #2
    http://members.home.nl/paulvdb/occ15.zip

    Comment


    • #3
      Tom: I figure if you let the Romans grow it will attack you. So you must not let it grow while must not kill it .

      Comment


      • #4
        You can build all wonders you want if you can sabotage the Roman wonder building process . If you build road to connect your city with Roman cities, then the roman caravans will come and update your trade commodity since you are the only one they can trade with.

        Comment


        • #5
          Ah, but if you don't let the Romans grow somewhat, your trade routes will suffer.

          Comment


          • #6
            Sounds interesting Tom, and it doesn't sound a bit like mine, hurray!!!!!!! i can't wait to give it a go tonight!??! God, i wish i had civ at work!!!!!
            "There are not more than 5 musical notes..." - Sun Tzu
            ...and we build an Academy for this guy... :confused:

            Comment


            • #7
              Well my first attempt I got to AC in 2029. Just a little late.

              I did not realize I was on a small Island untill I got writing. (I could not get around the Romans) I would do it much diffrently had I known this.

              Sorry no log.

              I hate signatures

              Comment


              • #8
                Interesting game. I did have some barb problems. They pillaged my land and killed my NON-settler. Luckily that was after I had WLTCD-ed to 21 and not too long before explosives, so it didn't cause too much damage.

                The Roman sneak attacks caused some more trouble and delayed my spaceship building a bit. They also killed my engineers, so pollution led to global warming. I never had that in an OCC game before.

                Worse was the fact that they also killed most of my caravans which were parked on the shore as protection against barb landings. It was a good thing that I built citywalls because I would have been dead without them.

                AC: 1871

                Monarchy: -2450
                Republic: -725
                Democracy: 1020

                Colossus: -1850
                Coeprnicus: 20
                Shakespeare: 300
                Newton: 740
                Darwin: 1580
                Apollo: 1798

                Trade routes: -850, -775, -725

                Size 12: -275
                Size 21: 580

                Trade: -1100
                Constrcution: -525
                Sanitation: 380
                Refrigeration: 1260
                Automobile: 1580
                Computer: 1758
                Space Flight: 1796

                4000 BC Athens
                3750 BC Bronze Working
                Warrior
                Romans: trade Code of Laws
                3500 BC Warrior
                3150 BC Ceremonial Burial
                2550 BC Monarchy, revolution
                2450 BC Gov: Monarchy
                Romans: trade Alphabet, Masonry
                1900 BC Barb Leader: 100 gold
                1850 BC Colossus
                1800 BC Writing
                1550 BC Library
                1500 BC Romans: sneak attack
                1450 BC Temple
                Currency
                1400 BC Romans: peace
                1100 BC Trade
                1050 BC Marketplace
                Romans: war
                1000 BC Barb Leader: 100 gold
                975 BC Warrior
                950 BC Romans: peace
                925 BC Build Hides Caravan
                850 BC Literacy
                Hides to Nicosia (not demanded): 36 gold
                800 BC Build Silver Caravan
                Barb Leader: 100 gold
                775 BC Silver to Nicosia (demanded): 84 gold
                750 BC Build Coal Caravan
                Republic, revolution
                725 BC Gov: Republic
                Coal to Nicosia (not demanded): 42 gold
                Start WLTCD, size 4
                Romans: war
                700 BC Diplomat
                Establish Embassy
                End WLTCD, size 5
                650 BC Build Hides Caravan
                625 BC Mysticism
                Start WLTCD, size 5
                600 BC City Walls
                Romans: peace
                550 BC End WLTCD, size 7
                Hides to Nicosia (not demanded): 56 gold
                525 BC Construction
                Barb Leader: 100 gold
                500 BC Build Silk Caravan
                450 BC Colosseum
                Start WLTCD, size 7
                425 BC Mathematics
                Silk to Nicosia (not demanded): 68 gold
                400 BC Aqueduct
                350 BC Astronomy
                325 BC Build Wine Caravan
                300 BC Wine to Nicosia (not demanded): 70 gold
                275 BC Build Dye Caravan
                Sold Colosseum
                End WLTCD, size 12
                225 BC Philosophy, Medicine
                Sold Temple
                200 BC Dye to Nicosia (not demanded): 70 gold
                150 BC Diplomat
                75 BC Horseback Riding
                50 BC Bribe Barb Trireme (82 gold)
                1 AD Barb Leader: 100 gold
                20 AD Copernicus' Observatory
                Romans: trade Map Making, Banking, Iron Working, Seafaring
                120 AD Wheel
                180 AD Barb Leader: 100 gold
                260 AD Engineering
                300 AD Shakespeare's Theatre
                380 AD Sanitation
                Start WLTCD, size 12
                400 AD Sewer System
                440 AD Barb Leader: 100 gold
                460 AD Bank
                500 AD Build Wine Caravan
                Bridge Building
                Romans: war
                Wine to Nicosia (not demanded): 146 gold
                540 AD Barb Leader: 100 gold
                560 AD Build Wine Caravan
                Wine to Nicosia (not demanded): 158 gold
                580 AD University
                End WLTCD, size 21
                600 AD University
                Trireme drowned
                640 AD Theory of Gravity
                680 AD Romans: peace; share maps
                720 AD Chemistry
                Romans: trade Navigation
                740 AD Isaac Newton's College
                780 AD Build Wine Caravan
                Invention
                Wine to Nicosia (not demanded): 72 gold
                820 AD Gunpowder
                860 AD Build Cloth Caravan
                880 AD Explosives
                Cloth to Nicosia (not demanded): 84 gold
                900 AD Engineer
                920 AD Romans: trade Democracy
                940 AD Economics
                Revolution
                980 AD Stock Exchange
                1020 AD Gov: Democracy
                Start WLTPD, size 19
                1080 AD Physics
                1120 AD End WLTPD, size 23
                1140 AD Magnetism
                1180 AD Build Cloth Caravan
                Metallurgy
                Cloth to Nicosia (not demanded): 90 gold
                1220 AD Electricity
                1260 AD Refrigeration
                1320 AD Supermarket
                1380 AD Railroad
                Start WLTPD, size 23
                1440 AD Industrialization
                1500 AD Corporation
                Barbs kill Engineers
                Oil to Nicosia (not demanded): 58 gold
                End WLTPD, size 27
                1510 AD Start WLTPD, size 27
                1540 AD Steel
                1570 AD Refining
                1580 AD Darwin's Voyage: Combustion, Automobile
                1590 AD End WLTPD, size 29
                1600 AD Mass Production
                1620 AD Barb Leader: 100 gold
                Sold Sewer System
                1630 AD Superhighways
                Electronics
                Sold Aqueduct
                Romans: trade Conscription
                1640 AD Romans: trade Warrior Code, Feudalism
                1660 AD Chivalry
                Oil Freight to Nicosia (not demanded): 160 gold
                1680 AD Leadership
                1700 AD Tactics
                1720 AD Machine Tools
                1730 AD Engineers
                1750 AD Engineers
                Miniaturization
                1758 AD Computers
                1760 AD Research Lab
                1762 AD Mobile Warfare
                1764 AD Factory
                1766 AD Robotics
                1768 AD Power Plant
                1772 AD Flight
                Oil to Nicosia (demanded): 226 gold
                1774 AD Manufacturing Plant
                1778 AD Radio
                Cloth to Nicosia (not demanded): 86 gold
                Wine to Nicosia (not demanded): 87 gold
                1784 AD Advanced Flight
                Romans: sneak attack
                1790 AD Rocketry
                1796 AD Space Flight
                1798 AD Apollo Program
                1800 AD Plastics
                1804 AD Atomic Theory
                1808 AD Nuclear Fission
                1814 AD Nuclear Power
                1822 AD Romans: sneak attack
                1826 AD Laser
                Romans: peace
                1834 AD Superconductor
                1851 AD Fusion Power
                Sold Power Plant
                1852 AD Sold Factory
                1853 AD Sold Research Lab
                1854 AD Sold University
                1856 AD Launch
                1860 AD SAM
                1864 AD Stealth
                1867 AD Romans: trade Communism
                1868 AD Global Warming
                1871 AD Arrival at AC

                Comment


                • #9
                  Claustrophobic togetherness – very realistic simulation of Cyprus, Tom; wish there were the Mediterranean lands to explore though! I gave in to the temptation to get Leo’s Workshop on the wrong assumption that the trireme upgrades might bring in the goodies from huts more quickly. Anyway it gave a valuable none-Engineer and two life-saving Musketeers.

                  While building the SS parts I had to waste a few turns on defence with the menacing Romans so close. My extra pair of Engineers did help prevent any global warming problems. There was a lot of Roman Diplo sabotage activity including the stealing of Plastics and the destruction of my Marketplace, Library and Research Lab. Interestingly enough the last-named didn’t seem to affect the rate but it was not important at the end of the SS rush.

                  Wish one could form an alliance with the Romans though – all I ever got from them was one lousy tribute of 100 gold! This is one game where Barbs were welcome - a regular source of gold, though devalued by 33%. In any case, when they landed on the Roman side, the Barb Leaders mostly got clobbered by the Roman units although my trireme did manage some lucrative ramming.


                  2.42 Deity

                  AC: 1886

                  Monarchy: -1050
                  Republic: -25
                  Democracy: 1100

                  Colossus: -1850
                  Copernicus: 280
                  Shakespeare: 620
                  Newton: 1200
                  Darwin: 1670
                  Apollo: 1838

                  Trade routes: -300, -300, -275

                  Size 12: 80
                  Size 21: 940

                  Trade: -675
                  Construction: -525
                  Sanitation: 640
                  Refrigeration: 1570
                  Automobile: 1758
                  Computers: 1802
                  Space Flight: 1836


                  4000 BC Athens founded
                  3950 BC research Bronze Working Romans: peace no alliance no tribute
                  3750 BC Bronze Working 3500 Romans: exchange Bronze Working for Alphabet
                  3450 BC research Ceremonial Burial
                  2750 BC BarbLeader=100
                  2050 BC Code of Laws
                  2000 BC Barbs land near Nicosia and another near Athens
                  1900 BC BarbLeader=100 BarbLeader=100
                  1850 BC Colossus
                  1750 BC Romans: exchange Ceremonial Burial for Writing
                  1200 BC Monarchy revolution
                  1150 BC Library
                  1100 BC BarbLeader=100
                  1050 BC Govt: Monarchy
                  1000 BC Diplo commissioned
                  900 BC Temple Pop=5
                  800 BC Currency
                  675 BC Romans: war, Steal Trade
                  650 BC Marketplace
                  575 BC Masonry
                  500 BC Hides caravan built
                  425 BC BarbLeader=100
                  400 BC Silver-caravan built
                  300 BC Hides-Nicosia (not demanded)=32 Silver-Nicosia (not demanded)=32
                  275 BC Romans sue for peace, tribute 100 Coal-Nicosia (not demanded)=36
                  250 BC Literacy, Diplo commissioned
                  200 BC Romans: Construction
                  125 BC Bribe Barb Trireme
                  100 BC Republic revolution Pop=8
                  50 BC BarbLeader=100 Romans: Literacy
                  25 BC Govt Republic BarbLeader=100 Start WLTCD

                  AD1 Hides-caravan built, Romans: Monarchy
                  20 Hides-Nicosia (not demanded)=52
                  60 Romans: Mysticism
                  80 Pop=12 End WLTCD
                  160 Mathematics Romans: Republic
                  260 Astronomy Romans: Astronomy
                  280 Copernicus
                  320 Philosophy get Medicine
                  380 Horseback Riding Romans: Philosophy
                  400 Romans: Horseback Riding
                  420 BarbLeader=100
                  460 Wheel Romans: Wheel
                  540 Engineering
                  580 Romans: Engineering
                  620 Shakespeare's Theatre
                  640 Sanitation Romans: Sanitation
                  660 BarbLeader=100 The Roman Settlers are terraforming forests to plains including the overlapping silk to wheat!
                  680 Sewer System Sell Colosseum
                  700 Sell Temple
                  740 University Romans: Engineering Start WLTCD
                  760 Dye-Nicosia (not demanded)=76
                  780 built University
                  840 Banking
                  920 Theory of Gravity
                  940 Bank Pop=21 stop WLTCD
                  980 Invention Romans: University
                  1040 Democracy revolution Romans:exchange Invention for Ironworking
                  1100 Govt Democracy start WLTPC Romans: Democracy
                  1180 Economics
                  1200 Isaac Newtons College Romans: exchange Economics for Seafaring
                  1240 Stock Exchange Gunpowder Max size=26 stop WLTPD Romans: Economics
                  1280 Chemistry
                  1300 BarbLeader=100
                  1320 Explosives Romans: Explosives
                  1340 Romans: exchange Gunpowder for Seafaring
                  1360 Metallurgy
                  1400 Navigation
                  1420 Romans: Navigation
                  1460 Physics
                  1510 Magnetism, Leo's Workshop: upgrades to 2xMusketeers, 1 Engineer & 1 Galleon,
                  Romans: Physics
                  1540 Electricity
                  1550 Romans: Metallurgy exchange Magnetism for Warrior Code
                  1560 Engineer built, BarbLeader=100 (None-Musketeer vetted!)
                  1570 Refrigeration
                  1580 Supermarket
                  1590 Romans: Electricity & Theory of Gravity
                  1600 Bridge Building
                  1630 Steam Engine Romans: Bridge Building
                  1660 Railroad
                  1670 Darwin's Voyage get Industrialization Corporation, Romans: Railroad Industrialization
                  1690 Steel
                  1700 Engineer built
                  1720 Refining Romans: Corporation
                  1730 Romans: Steel
                  1750 Combustion Start WLTPD Romans: Refining & Combustion
                  1758 Automobile BarbLeader=100
                  1760 WLTP ended temporarily due to musketeer away after BarbLeader capture
                  1762 Electronics Restart WLTPD
                  1768 Mass Production Stop WLTPD Romans: Electronics
                  1770 Factory Sell Sewer System
                  1772 Feudalism Sell Aqueduct
                  1774 Power Plant
                  1776 Chivalry Cloth -Nicosia (not demanded)=150 Romans: Automobile Feudalism & Chivalry
                  1780 Leadership Wine-Nicosia (not demanded)=156 Romans: Leadership
                  1784 Conscription Romans: Conscription
                  1788 Tactics Romans: Tactics
                  1792 Machine Tools
                  1794 Oil-Nicosia (not demanded)=150
                  1798 Miniaturization Oil-Nicosia (demanded)=616
                  1800 Bribe BarbFrigate BarbLeader=100 Romans: Miniaturization
                  1802 Computers Hides-Nicosia (not demanded)=130
                  1804 Research Lab Hides-Nicosia (not demanded)=130
                  1806 Mobile Warfare Oil-Nicosia (demanded)=602 Romans: Computers
                  1810 Robotics
                  1812 Manufacturing Plant
                  1814 Flight Dye-Nicosia (demanded)=194 (also improves attitude cordial->enthusiastic)
                  1818 Radio
                  1820 Romans: Radio
                  1824 Advanced Flight
                  1826 Oil-Nicosia (demanded)=330 (attitude Cordial->Enthusiastic !)
                  1830 Rocketry resSpace Flight Copper-Nicosia (demanded)=189
                  1836 Space Flight Hides-Nicosia (not demanded)=92 Romans: Space Flight
                  1838 Apollo Program - just as I gathered an island world! Hides-Nicosia
                  1840 Romans declare war
                  1842 Plastics Romans kill one engineer and musketeer
                  1846 City Wall built
                  1848 Atomic Theory SAM built
                  1851 Armor built
                  1852 Nuclear Fission
                  1855 Nuclear Power
                  1859 Laser
                  1861 Romans peace
                  1862 Roman Diplo steals Plastics, I declare war!
                  1863 Roman Armor kills my 2 Engineers before being destroyed attacking my walled Athens. My 2 reserve Engineers called on.
                  1867 Fusion Power
                  Roman Diplo sabotages my Marketplace
                  1869 Roman Diplo sabotages my Library
                  1871 Launch 15-3-3-1-1-1 SS, Stealth
                  Roman Diplo sabotages my Research Lab
                  1872 Stealth Fighter built - destroyed attacking Nicosia
                  1873 -1880 Cruise Missile built each turn and fired at Nicosia - kept Romans on defensive!
                  1880 Espionage, Romans sue for peace
                  1881 Spy commissioned
                  1882 Howitzer built
                  1884 Mass Transit
                  1886 Landed AC

                  Comment


                  • #10
                    thoughts: barbarians were extremely annoying - they kept landing on my specials and pillaging them - took forever to get enough units built up to steer them over to the romans, and even then they would land and attack my caravans/freights (i lost 20 to attacks between the romans and barbs) Also, I REALLY should have built a granary. with all the barb landings and roman land stealing i had several famines due to growth. I would put myself in a food deficit to prevent growing, and enemy units would force me to grow, then pillage and force a food deficit... Also, I think i may try and discover astronomy a tad earlier couldn't figure out why i was getting 5-6 turns per tech, then saw i had bypassed astronomy Also should have watched science closer - with all the AI units using my land, i was getting 3 turns instead of 2 a lot, but still could have guaranteed 2 by dropping the science - i was never in need of gold except to buy AI units for defense and i would have had to turn off science like i did to get the legion, but for muchh longer time periods). I've now won 2 out of 2 games in OCC, but still have an ICS mindset which keeps creeping into how i research techs and conduct diplomacy... probably why i have 2 mid 20th century landings. didn't gift anything to the romans (they refused my science most of the time), although they did demand some, which i gave some of the time, and lots of gold, which i refused, and started a war, continued off and on for most of the game, basically gave up on diplomacy after that. I did manage to forcibly claim enough land for 80 shield production, and when the romans took some of that back during their biggest offensive, they killed enough of my supported units to keep it at 80 production. Fortressed freights and Leo upgrades saved the day on more than 1 occasion I had 17 freights left over so i could have built more wonders than i did, and should have built the hanging gardens given my late democracy change. Anyway, to the messy details

                    2.42 Diety
                    AC 1967
                    Monarchy -1600
                    Republic -525
                    Democracy 1830

                    Colossus: don't remember - probably about 2000-1800 BC
                    Copernicus: 1650
                    Shakespeare: 360
                    Newton: 1740
                    Darwin: 1810
                    Apollo: 1928

                    Trade routes: -650, -600, -500

                    Size 12: 420
                    Size 21: 1640

                    Trade: -700
                    Construction: 80
                    Sanitation: 1420
                    Refrigeration: 1810
                    Automobile: 1893
                    Computers: 1900
                    Space Flight: 1927

                    4000 Home founded

                    forgot to start the log until i was a monarchy - no roman gifts or other things, they kept wanting money
                    started celebrating WLTDD at some point as well leading into the revolt, (2 warriors, 1 setter, 1 phalanx)
                    -1600 Monarchy formed (size 3)
                    -1550 (size 4)
                    -1450 ANOTHER barb landing, this time on irrigated wheat
                    -1350 Writing
                    -1300 another roman archer repelled, another barb dip captured., mines rebuilt
                    -1250 dip built (hmm, supreme already - guess no alliance here...)
                    -1150 library (WOW, 892 for roman settlers!)
                    -1050 archer repelled.
                    -1000 Literacy, warrior repelled
                    -975 cease-fire. peace with romans
                    -925 bars on wheat again i need an offensive unit...
                    -875 Currency
                    -825 marketplace, barb leader, saved mines from ANOTHER barb landing
                    -800 cap barb leader(cbl) (rom. settlers down to 732)
                    -725 dip
                    -700 trade, barb landing...
                    -675 caravan
                    -650 hides to Nicosia, ack! roman settlers strip nearby forest!
                    -625 caravan, cbl
                    -600 coal to Nicosia
                    -575 Republic,caravan, revolt
                    -550 war with romans...
                    -525 formed republic, grew to 5, WLTCD canceled (forgot to go for mystism, and kept forgetting)
                    -500 silver to Nicocia
                    -475 barb landing on wheat, archer repelled
                    -450 barb archer wounds rom legion, and dies, saves wheat irrigation and legion doesn't attack city , cbl
                    -400 legion bribed
                    -375 caravan
                    -350 map making
                    -325 hides to nicosia
                    -300 barbs land again, killed by landstealing roman legion
                    -275 caravan
                    -250 mysticism, hides to nicocia (still nothing demanded, each has been 30ish)
                    -225 repel rom. legion
                    -200 WLTCD
                    -150 7 WLTCD canceled
                    -125 caravan, forced barbs to land by romans
                    -100 philosophy, masonry, ceasefire, peace, cbt
                    -75 caravan, wow, traded literacy, trade,and philosophy for iron working, pottery, and warrior code - romans still only cordial - may be one of my last trades
                    80 construction, grumble, river silk deforested by romans and they still are using it - next war they may not get it back
                    100 aquaduct, size 8, miscalculated WL - next turn
                    120 WL, trying to steer barb trireme
                    140 Caravan, cancel WL
                    220 caravan (wow, dye demanded)
                    260 medicine, dye, demanded (104)
                    360 Shakespearse, WL (probably should have built colleseum after aquaduct)
                    420 size 12. cancel WL
                    460 cbl
                    580 bank, war with romans (demanded 100 gold)
                    640 barbs land on silk
                    680 bridge building, settlers again trying to deforest my land (killed 2 already)
                    700 steal seafaring from romans
                    720 diplomat, killed roman settlers
                    760 caravan
                    800 caravan
                    820 cbl
                    840 caravan
                    860 horsebackriding, killed roman settlers, repelled roman horsemen
                    880 caravan
                    900 killed roman catapult
                    920 legion
                    940 barb landing
                    960 caravan, barbs kill roman settler
                    1000 caravan, second legion vet from killing settlers.
                    1040 wheel, caravan
                    1060 killed catapult
                    1080 caravan
                    1120 caravan
                    1160 caravan
                    1220 caravan, engineering
                    1260 caravan
                    1300 cbl
                    1320 caravan
                    1380 caravan
                    1420 sanitaion
                    1440 sewer system, WL
                    1480 caravan
                    1510 caravan, killed roman knight
                    1550 romans force senate peace, occupy land to cancel WL
                    1570 caravan
                    1580 WL
                    1590 roman settlers finally deforest my land
                    1640 astronomy, 21, cancel WL
                    1650 Copes
                    1680 caravan
                    1690 University
                    1700 University
                    1730 Theory of Gravity
                    1740 Isaac's, cbl after he pillaged
                    1750 chemistry
                    1758 Invention, d eliveredabout 15 hides caravans at 70 each
                    1762 Exlposives, caravan
                    1766 caravan
                    1768 Explosives
                    1770 caravan
                    1772 Metalurgy
                    1776 Caravan
                    1780 caravan, Navigation
                    1784 caravan
                    1786 physics
                    1788 caravan, barbs kill caravan protecting silk
                    1790 Magnetism
                    1792 caravan
                    1794 traded bridgebuilding, invention and sanitation for econ, chiv and feud.
                    1798 caravan, steam engine
                    1802 caravan, barbs kill caravan protecting silk
                    1806 Railroad
                    1808 caravan
                    1810 Darwins,electricity,, refrigeration,
                    1814 supermarket
                    1816 Industrialization
                    1818 Stoeck Exchange
                    1822 Engineer
                    1824 Democracy, revolt
                    1828 Engineer, famine, engineer lost (DOH!)
                    1830 Democracy formed
                    1834 Engineer
                    1836 Corportation
                    1838 freight
                    1842 freight
                    1844 Refining
                    1846 Freight
                    1850 power plant
                    1851 Electronics, cbl
                    1852 freight
                    1853 Leo's
                    1854 gift railroad (demanded) and foil espionage attempt
                    1855 freight, conscription
                    1857 freight
                    1858 freight
                    1859 freight, caught up on pollution
                    1860 freight, leadership
                    1861 freight
                    1862 freight
                    1863 freight
                    1864 freight, tactics
                    1865 freight
                    1866 freight
                    1867 freight
                    1868 freight, communism
                    1869 freight
                    1870 freight
                    1871 freight,give in to demand for industrialization, freight
                    1872 freight,espionage
                    1873 roman sneka attack, lost 3 freights, engineers vets now
                    1874 engineers (forgot to turn off WL, there will be a famine... down to 28)
                    1875 engineers, famine
                    1876 engineers, famine (size 26)
                    1877 Steel, freight
                    1878 freight, food supply back under control
                    1879 freight
                    1880 freight, catapult production sabotaged, spy lost
                    1881 freight
                    1882 artillery, Machine Tools
                    1883 freight
                    1884 freight
                    1885 freight
                    1886 Miniturization, freight
                    1887 alpine troops
                    1888 alpine troops
                    1889 freight, combustion, senate forces peace
                    1890 freight, withdraw offending troops(replace)
                    1891 freight, roman sneak attack
                    1892 freight
                    1893 freight, Automobile
                    1894 freight, disband engineer
                    1895 freight, mass production
                    1896 freight
                    1897 freight
                    1898 freight
                    1899 freight, alpine troop lost, roman settlers clear pollution
                    1900 computers, freight
                    1901 freight
                    1902 freight, cbl
                    1903 freight, atomic theory
                    1904 research lab
                    1905 freight
                    1906 freight amp warfare (oops)
                    1907 freight, peace
                    1908 freight
                    1909 freight
                    1910 freight, moble warfare
                    1911 freight
                    1912 freight, flight
                    1913 freight
                    1914 freight, war with romans, destroy caravans blocking dipo and dipo steals refining
                    1915 freight, robotics
                    1916 freight
                    1917 freight
                    1918 freight, advanced flight
                    1925 Adam Smiths (oops, finished too soon)
                    1926 Manufacturing plant
                    1927 Space flight
                    1928 Apollo's
                    1929 struct, senate forced peace
                    1930 struct, plastics
                    1931 comp (fuel)
                    1932 struct
                    1933 struct
                    1934 struct, nuclear fission
                    1935 struct
                    1936 struct
                    1937 struct, nuclear power
                    1938 struct
                    1939 struct
                    1940 struct, laser
                    1941 struct
                    1942 struct
                    1943 struct, superconductor
                    1944 comp (prop), sneak attack by romans, artillery destroyed
                    1945 comp (prop) alpines, rifleman destroyed
                    1946 struct
                    1947 comp (fuel), rifleman destroyed (1 military unit left short of spies and freights and 2 engineers)
                    1948 comp (prop) fusion power, sell sewer system
                    1949 comp (fuel), sell aquaduct
                    1950 mod (hab)
                    1951 mod (support)
                    1952 mod (solar) launch!
                    1953-1967 howitzers, marines, (discover stealth)stealth fighters,armor etc
                    1967 AC!
                    Insert witty phrase here

                    Comment


                    • #11
                      Well, this was my first OCC attempt. I don't have the detailed logs that you guys keep (maybe next time), but I landed in 1945 playing MGE. The Romans never gave me a dime, and kept demanding everything from me. I rush-bought like crazy in order to keep my treasury small. If my treasury had any size, they demanded a gift! The barbs got my NON settler which really hampered things for a bit. Next time, I'll try out v2.42 of the non-MGE version and see how it plays. This is fun!

                      BTW, I grew via WLT*D and had Engineers and Farmland everywhere. Then I changed to mine some Farmland into Forests and I lost all my Engineers to famine! How are you guys dealing with this issue? Do you limit growth via WLT*D to match your future terrain? I only got to 80 shields at the very end of the game, so a lot of my structurals took 2 turns instead of 1.
                      [This message has been edited by inca911 (edited August 11, 2000).]

                      Comment


                      • #12
                        inca911, I doubt there would have been much difference between MGE and 242 for this scenario (the romans kept attacking me when I was playing). I think the best thing to have done would have been to build a fort next to the Romans and put a couple of defensive units in it. Then sign a cease fires, but not a treaty.

                        I unusally do a bit of pre planning about how many squares I'm going to forest at the end for production. I take theat into account when deciding how much to grow the city after refrigeration.

                        Comment


                        • #13
                          Well, ideally, you only grow via WL's, not by natural growth once a republic (something i couldn't seem to controll this game), so you should have a reasonably full food storage for the end game. This will allow you to opperate at a food deficit for a long time (and get those extra specialists in action). So yes, you try and match growth to future potential, but not exactly.

                          My way to dealing with impending famine was to shrink the city by building engineers, so at all times I had at least 3 engineers out there (including my upgraded NON settlers which i was lucky enough to hang on to) I was constantly scouting with diplomats and caravans along the coastline to preserve my settlers. A little trick I used was to always click on my settlers at the end of the turn so that they had the option of moving somewhere else, or finishing the job they had started each turn. Now if i can just remember which techs to research

                          As for how to handle diplomacy, ask someone else
                          Insert witty phrase here

                          Comment


                          • #14
                            quote:

                            Originally posted by Tom DeMille on 08-11-2000 03:14 PM
                            I unusally do a bit of pre planning about how many squares I'm going to forest at the end for production. I take theat into account when deciding how much to grow the city after refrigeration.


                            This is also a central concern of mine now, when in one of the earlier OCC games I lost all my engineers by growing my city too large. I now have my special OCC spreadsheet to do the calculations.

                            Interestingly enough in this game OCC15 because of the overlapping terrain, the Romans terraformed the forests to plains including the silk to wheat - great for the early expansion phase but it was a job to keep their engineers from doing the same again (particularly the silk) at the end game.

                            Comment


                            • #15
                              The main reason I finished only 10-15 turns behind Paul despite my slower initial research is that I had no war with the Romans throughout the game. Several times that cost me a lot of money. . .

                              By end-game I was very careful to avoid cleaning up pollution if that meant the Romans could contact me.

                              I also built Leonardo's Workshop, just to upgrade my archer and one NONE-settler. It seemed worthwhile in this game.

                              AC 1882

                              Monarchy: -2050
                              Republic: -525
                              Democracy: 860

                              Colossus: -1900
                              Copernicus: -150
                              Shakespeare: 360
                              Isaac Newton: 840
                              Leonardo: 1510
                              Darwin: 1630
                              Apollo: 1830

                              trade routes: -925, -800, -775

                              size 12: 80
                              size 21: 640

                              Trade: -975
                              Construction: -100
                              Sanitation: 440
                              Refrigeration: 1520
                              Automobile: 1690
                              Computers: 1792
                              Space Flight: 1828


                              4000 BC Founded Athens
                              3950 BC Peace with Romans
                              3750 BC Bronze Working
                              Warrior
                              3500 BC Warrior
                              3300 BC Ceremonial Burial
                              2900 BC Trade C.B. for Alphabet
                              2700 BC Code of Laws
                              2500 BC Barbarian Leader: 100 gold
                              2150 BC Monarchy, revolution
                              2050 BC Govt: Monarchy
                              1900 BC Colossus
                              1650 BC Writing.
                              Roman tribute: Map Making
                              1400 BC Library
                              1250 BC Currency
                              Barbarian Leader: 100 gold
                              1050 BC Temple
                              975 BC Trade
                              925 BC Hides Caravan
                              1st trade: Hides to Nicosia (not demanded), 36 gold
                              825 BC Mysticism
                              Silver Caravan
                              800 BC 2nd trade: Silver to Nicosia (not demanded), 32 gold
                              Barbarian Leader: 100 gold
                              775 BC Coal Caravan
                              3rd trade: Coal to Nicosia (not demanded), 36 gold
                              725 BC Literacy
                              Food Caravan
                              625 BC Food Caravan
                              600 BC Barbarian Leader: 100 gold
                              575 BC Philosophy
                              The Republic, revolution
                              Food Caravan
                              525 BC Govt: Republic
                              Disband Warrior
                              500 BC Begin WLTCD (size 4)
                              Food Caravan
                              475 BC Disband Warrior
                              425 BC End WLTCD (size 7)
                              400 BC Food Caravan
                              375 BC Masonry
                              325 BC Food Caravan
                              Barbarian Leader: 100 gold
                              275 BC Mathematics
                              Hides Caravan

                              Hides to Nicosia (not demanded), 56 gold
                              175 BC Astronomy
                              Food Caravan
                              150 BC Copernicus’ Observatory
                              100 BC Construction
                              Wine Caravan
                              75 BC Wine to Nicosia (not demanded), 66 gold
                              25 BC Medicine
                              Colosseum
                              Barbarian Leader: 100 gold
                              Begin WLTCD (size 8)
                              20 AD Aqueduct
                              60 AD Horseback Riding
                              80 AD End WLTCD (size 12)
                              Food Caravan
                              Sold Colosseum
                              120 AD Food Caravan
                              Sold Temple
                              160 AD Discovered University
                              180 AD Food Caravan
                              240 AD Dye Caravan
                              260 AD The Wheel
                              Dye to Nicosia (demanded), 148 gold
                              300 AD Food Caravan
                              340 AD Food Caravan
                              360 AD Shakespeare’s Theatre
                              380 AD Engineering
                              400 AD Built University
                              440 AD Sanitation
                              460 AD Sewer System
                              Begin WLTCD (size 12)
                              520 AD Food Caravan
                              540 AD Banking
                              560 AD Food Caravan
                              620 AD Food Caravan
                              640 AD End WLTCD (size 21)
                              660 AD Invention
                              Food Caravan
                              700 AD Food Caravan
                              740 AD Democracy
                              Food Caravan
                              780 AD Food Caravan
                              820 AD Theory of Gravity
                              Food Caravan
                              Revolution
                              840 AD Sir Isaac Newton’s College
                              860 AD Govt: Democracy
                              880 AD Bank
                              900 AD Chemistry
                              920 AD Food Caravan
                              960 AD Economics
                              1000 AD Food Caravan
                              1020 AD Pottery
                              1040 AD Stock Exchange
                              1080 AD Navigation
                              Diplomat
                              Establish Embassy with Romans
                              1120 AD Romans demand 150 gold to keep peace
                              Trade for Physics
                              Food Caravan
                              1140 AD Iron Working
                              1160 AD Food Caravan
                              1200 AD Gunpowder
                              1220 AD Food Caravan
                              1260 AD Bridge Building
                              1280 AD Food Caravan
                              1320 AD Magnetism
                              Diplomat
                              1360 AD Food Caravan
                              1380 AD Metallurgy
                              1400 AD Food Caravan
                              1440 AD Electricity
                              Food Caravan
                              1480 AD Settler
                              Disband Diplomat
                              1500 AD Explosives
                              Cloth Caravan
                              Cloth to Nicosia (not demanded), 81 gold
                              1510 AD Leonardo’s Workshop (2 Engineers – 1 NONE)
                              1520 AD Refrigeration
                              1530 AD Cloth Caravan
                              Trade for Steam Engine
                              1550 AD Railroad
                              Barbarian Leader: 100 gold
                              1560 AD Supermarket
                              1570 AD Industrialization
                              1580 AD Begin WLTPD (size 20)
                              Food Caravan
                              Cloth to Nicosia (not demanded), 57 gold
                              1590 AD The Corporation
                              1600 AD Food Freight
                              1610 AD Industrialization
                              Barbarian Leader: 100 gold
                              1620 AD Food Freight
                              1630 AD Darwin’s Voyage: Steel, Refining
                              1640 AD End WLTPD (size 26)
                              1650 AD Cloth Freight
                              1660 AD Combustion
                              1670 AD Barbarian Leader: 100 gold
                              1690 AD Automobile
                              1700 AD Superhighways
                              Cloth to Nicosia (not demanded), 148 gold
                              1710 AD Mass Production
                              1720 AD Food Freight
                              1730 AD Electronics
                              1740 AD Food Freight
                              1750 AD Barbarian Leader: 100 gold
                              1752 AD Conscription
                              Food Freight
                              1754 AD Begin WLTPD (size 26)
                              1756 AD Food Freight
                              1758 AD Feudalism
                              1760 AD Food Freight
                              1762 AD End WLTPD (size 30)
                              1764 AD Chivalry
                              Cloth Freight
                              1768 AD Leadership
                              Food Freight
                              1770 AD Barbarian Leader: 100 gold
                              1772 AD Food Freight
                              1774 AD Tactics
                              1776 AD Food Freight
                              1780 AD Machine Tools
                              Food Freight
                              1782 AD Food Freight
                              1786 AD Miniaturization
                              1788 AD Food Freight
                              1792 AD Computers
                              1794 AD Research Lab
                              1796 AD Mobile Warfare
                              1798 AD Food Freight
                              1800 AD Robotics
                              1802 AD Factory
                              1804 AD Flight
                              1806 AD Hydro Plant
                              Barbarian Leader: 100 gold
                              1810 AD Radio
                              Manufacturing Plant
                              1812 AD Engineer #3
                              1814 AD Engineer #4
                              1816 AD Advanced Flight
                              1820 AD Rocketry
                              1824 AD Sold Aqueduct
                              1826 AD Sold Sewer System
                              1828 AD Space Flight
                              1830 AD Apollo Program
                              1832 AD Structural #1
                              1834 AD Structural #2
                              1836 AD Structural #3
                              Plastics
                              Romans get 300 gold to keep peace
                              Romans steal Space Flight
                              1840 AD Component #1 (forgot to rush-buy using temple)
                              Atomic Theory
                              1842 AD Structural #4
                              1844 AD Structural #5
                              Nuclear Fission
                              1846 AD Structural #6
                              1848 AD Structural #7
                              1850 AD Structural #8
                              Nuclear Power
                              Disband Engineer (now 80 shields/turn; buy ½ of component)
                              1851 AD Component #2
                              1852 AD Structural #9
                              1853 AD Structural #10
                              1854 AD Structural #11
                              1855 AD Structural #12
                              1856 AD Structural #13
                              1857 AD Structural #14
                              Superconductor
                              1858 AD Structural #15
                              1859 AD Component #3
                              1860 AD Component #4
                              1861 AD Component #5
                              1862 AD Component #6
                              Sold Manufacturing Plant
                              1863 AD Module #1
                              Sold Factory
                              Romans get 600 gold to keep peace (those bastards!)
                              Fusion Power
                              1864 AD Sold Research Lab
                              1865 AD Module #2
                              Sold University
                              Disband Engineer (2 left, one is NONE)
                              1867 AD Module #3
                              LAUNCH.
                              1868 AD City Walls
                              1869 AD SAM
                              1870 AD Barracks
                              1871 AD Armor
                              1873 AD Mass Transit
                              1874 AD Food Freight, Disband it
                              1875 AD Howitzer
                              1876 AD Armor
                              1877 AD Howitzer
                              Disband Muskeeter
                              1878 AD Armor
                              1880 AD Bomber
                              1882 AD Arrive at AC

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