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KhanMan's Nomads Challange

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  • #16
    Shaking head...

    If you guys want a harder challenge, how about OCC with the first city you find the only one you can conquer, on a small world, islands, and forced alliance whenever possible with all ai civs...



    I'm not surprized the OCC works on this: this proves my point in another thread than a good OCC strategy can achieve better results at deity than normal deity play

    -KhanMan the inferior LLSS
    Odin, Thor, and Loki walk into a bar together...
    -KhanMan

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    • #17
      Yeah vik... I remember that awesome record.

      But that was on a small map. Using a large map is what makes this one interesting, and is also the reason why you must have a city since all the AI Civs aren't on the same large mass. In the game I'm playing now, it took me almost 2,500 years just to take a city that was on the coast!

      After talking to Rah about the good start he got off to, I might just forget the game I'm currently playing and try again so I can get off to a much faster start. I have no doubt I can win, but I'm in the boring part now... and it is just getting tedious

      Now, using the OCC approach, this is an easy challange, as long as you find a half way respectable city. But only if you are going to AC. I think world conquest is what makes this one difficult. You just can't get to all the civs fast enough to mow them down.

      Oh, and I've been using the non resetting destroyed civs option.
      Keep on Civin'
      RIP rah, Tony Bogey & Baron O

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      • #18
        Oh, okay. I get it. Large random maps.

        That makes a big difference in what I did and what you guys are trying to do.

        Some more questions: Re-start eliminated civs? Some guys appear to be playing it, and some don't.

        What really sucks, in my experience with large maps, is that sometimes you can be the only civ on a large land mass. That hurts!

        This sounds pretty difficult.


        Edit: Duh. I just re-read the thread-starter and it clearly says "Large" map. Thanks for your patience with me.
        [This message has been edited by vik (edited June 30, 2000).]
        The only way to stop a terrorist, is with a bullet.

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        • #19
          Yeah vik... large maps do suck.

          And there is only one thing worse than finding yourself the ONLY one on a large mass... And that is finding one other civ that doesn't have a costal city. In one game, I had tons of sciences and money from huts... and I found a civ with no costal city. I did waste some time waiting for them to kick out a settler. When they did, I tried to herd it to the coast... when that failed, I just started again
          Keep on Civin'
          RIP rah, Tony Bogey & Baron O

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          • #20
            I must have horseshoes on but my current attempt saw my first city captured in 2400bc.Big deal right?

            I did a little mining and got 3 silk.Built a boat and,you guessed it,a whale!Thats a 4, special site,All trade.And ocean access.
            So the ai can pick good spots.Although this only had the whale when I got it.I couldn't see it at the time.

            This would have made an almost ideal OCC spot,however I am going for conquest and it is much harder than my "occ" attempt.Its allready 1600ad and I'm about 8 turns into an invasion of Babylon.Still 4 to go after them.But Tactics is close and science goes to 0 after that.I expect large gains with the Leo's update working with Sun Tzu's.

            Some strategy.--At the first contact I gift some techs(no bronze or warrior code) in order to get an alliance.If I have Map Making I trade maps and get a good looksy.I march my "army" next to the city of choice.Wait for size 3.Pray for 1 defender.Then cancel alliance and attack.My units have no home to be sent to and the ai doesn't guard heavy thinking it is safe in an alliance.Pretty effective way to nail down that 1st city.

            Later I make alliances and send my nomads over for some strategic fortress building.Right now my closest ally has a fort beside every city,Just waiting for tenants..hehehe

            You get some very long roads in this challenge.
            The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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            • #21
              quote:

              Originally posted by Ming on 06-30-2000 10:19 AM
              I did waste some time waiting for them to kick out a settler. When they did, I tried to herd it to the coast... when that failed, I just started again


              I assume you formed a semi-circle of units around it to encourage it to go toward the coast? Didn't work though?

              I've never seen an AI settler start a city when one of my units was within 2 squares of it. I'd have thought your "herding" would work.

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              • #22
                Clever, never thought of that no city to send them home to gig. I liked revolted and being in monarchy before I took my first city.

                The game I'm playing is going well (i Think)
                I'm going to try to launch a space ship and finish off the last civ while it's in flight.
                I'm at 1890 and delivering a beatings to the AI. Techs are one in three turns (stayed in Communism to facilitate the beatings) We'll see if I get all the techs to launch in time.

                We'll see
                RAH
                It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                RIP Tony Bogey & Baron O

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                • #23
                  Vik-If you look at the terms of this challenge (you may never build a city), you'll see that being the only civ on a landlocked continent means you have to restart, unless you get a city from a hut.

                  Ming-I love having about 20 non-units, and playing OCC-it really makes keeping the peace a lot easier on the budget...

                  "hey, anyone up for the no-land challenge?"
                  -KhanMan the LLSS
                  Odin, Thor, and Loki walk into a bar together...
                  -KhanMan

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                  • #24
                    quote:

                    <font size=1>Originally posted by Campo on 06-30-2000 12:19 PM</font>
                    I've never seen an AI settler start a city when one of my units was within 2 squares of it.



                    maybe its because I herd AI units with diplomats/spies but I've never seen that. If I move a spy next to and then away from an AI settler, if it is an acceptable spot the settler alomst invariably builds a city. I almost always can force settlers to found exactly where I want them to. It's a great way to prevent them from founding a city that overlaps your city, or to get them to found on the 'perfect' square, and then get it to revolt a turn later (or at your leisure)

                    Edit: One other thing, I think the spy/diplomat has to end the previous turn adjacent to the settler in question. So 1) you park next to the settler. 2)it wanders off. 3) the spy/diplomat follows it, then moves away same turn, and 4) the settler will build a city, provided it meets the AI requirements for city building.

                    if the settler isn't where you want it, simply repeat until satisfied (or until the spy/diplomat is expelled ) having multiple spies in the area can help counteract expulsion
                    [This message has been edited by SCG (edited July 03, 2000).]
                    Insert witty phrase here

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                    • #25
                      I think I played on the perfect map for this last night.

                      I had contact with 5 civs on my continent by the year 2500bc. As it turned out, the 6th civ was reachable on land by using the antarctic route -- not too far away, either.

                      I ran into the chinese at about 3500bc with only one city.

                      The huts were giving my a lot of units, too, and the French civilization was wiped out by barbarians in about 3300bc (but I had re-starting civs on, and the Germans re-appeared on my continent).

                      This was probably one of the best maps you could choose to play this challenge on, but I was playing OCC, and by the time I realized how good this map was, it was already about 2000bc.

                      I didn't save the starting position, but I just thought I'd let you know.
                      The only way to stop a terrorist, is with a bullet.

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                      • #26
                        Vik-When you land on AC, post the landing date, and it'll go down in whatever annuls come of this

                        -KhanMan
                        Odin, Thor, and Loki walk into a bar together...
                        -KhanMan

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                        • #27
                          Didn't get as much chance to play this weekend as I wanted, but it is early 1900 and I have decimated the AIs down to one city while I research the final techs for the spaceship. Will destroy the last city once the spaceship is launced. I will post the destruction date and the anticipated landing date.

                          It can probably be done much quicker, but since it was the first time, I did my typical overkill on what was necessary to mop up the AIs. I waited so long that the last civ (Sioux) had conscription. When I took their capital, there were 7 vet rifleman. It took 4 vet spys to get the walls down.

                          This game was very usefull for getting me in the habit of using city bribes. I never really relied on it much before. (especially since we don't allow it in MP)

                          God, when you take their capital, if you can bribe the other cities while they're in the initial revolt mode, they're cheap. I'm sure this comes as no surprise to those that use this tactic normally.

                          RAH
                          It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                          RIP Tony Bogey & Baron O

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                          • #28
                            Well finally found time to finish.
                            In review
                            large world
                            7 civs - civs restart
                            deity
                            Raging
                            gold version (very little tribute or peace)

                            I launched my spaceship (scheduled to arrive in 1936 and then finished off the last civ in 1931 while the spaceship was in flight.

                            I'm sure this dual win date can be easily beat because I was over anal. So over anal that I doubt I'll try it again. But it was fun, and it will be interesting to see if how much someone can beat it by.

                            Thanks for suggesting this challange

                            RAH
                            I hate 1x1x and AIs, Back to 2x1x MP
                            It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                            RIP Tony Bogey & Baron O

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                            • #29
                              Congrats... I think it is really good that you went for both victory conditions! It makes it even more of a challange. But you are right, it should be easy to beat. Anybody using a OCC mentality should have no problem with it.
                              Keep on Civin'
                              RIP rah, Tony Bogey & Baron O

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