The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
on the one hand I desperately need the gold, or a good tech, or a unit, OTOH, I could get hurt by barbs, or a bad tech, or an advanced tribe i dont want
What exactly is a "bad tech"?
-Will you destroy this "Earth"?
-No, I like to play with things for a while before annihilation!
Nah, forums is good. Nobody plants gerania in front of the house, after all. Leave latin to the latin fans.
Cursed barbarians, all you Gauls are good for is the arena. :banned:
Gaius Mucius Scaevola Sinistra
Japher: "crap, did I just post in this thread?"
"Bloody hell, Lefty.....number one in my list of persons I have no intention of annoying, ever." Bugs ****ing Bunny
From a 6th grader who readily adpated to internet culture: "Pay attention now, because your opinions suck"
Originally posted by EmperorMing
What exactly is a "bad tech"?
Any tech that is not directly in your research path. The more techs you have, the more beakers it costs you to discover your next advance. Also, leading in techs sets you back. So if you are trying to get to navigation, warrior code or horseback riding will only slow down your research. Ideally, you can put them off for many turns and then trade for them.
The first President of the first Apolyton Democracy Game (CivII, that is)
The gift of speech is given to many,
intelligence to few.
Originally posted by EmperorMing
Do you know if anyone has found out the approx. relation between beakers needed for new tech and techs already discovered?
Check out these two links that are provide in the Great Library Thread.
The latter thread, Samson's, is definitively correct. The former thread is correct only in the most limited sense, never encountered in a real game, and would lead you wildly astray.
Has anyone else noted that when a hut contains partisan barbarians, they are loathe to attack the tripping unit and usually move away or immediately disappear?
Yes, I tipped one on a 5-square island, they moved away then vanished a couple of turns later.
Incidentally, replaying a section of game (for research purposes ) 4 huts exposed by Apollo (on polar glacier) tipped the first time to give 4 x $100, the second time I got 2 x $200 and 2 x Partisan barbs. Each time, I killed one barb & the other vanished.
Nah, forums is good. Nobody plants gerania in front of the house, after all. Leave latin to the latin fans.
Just as long as you dont process "datums" or follow the news "mediums"
Some latin loan words are fully anglicized, some ain't. Forum can go either way - I like fora, but forums is certainly acceptable.
LOTM
"A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber
I never really reset huts but one time a long time ago in a single player game at the beginning I had about 2 cities one with a warrior and the other one's warrior opened the hut(near the cities). The hut had about 3 barbarian archers in it so they ran my fledgling empire over in a few turns. So I guess that was the worst hut I ever got.
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