Announcement

Collapse
No announcement yet.

Huge World Comparison Game

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Its now 15 something and a large scale invasion of Mongolia is underway.I was a little dismayed to find they have GP and walls in most cities.5 or 6 cities have been liberated by the Carthaginian Freedom Force(CFF)Dragoons have stalled out.So.I built a ton of catapults before Metallurgy.But Mongols muskets must be vets cuz Karakoram survived an 8 cannon 6 dragoon blitz(built a fort next door and loaded it up).I've decided to reinforce and consolidate what gains I have made while I rush dragoons for awhile.90% of Tactics is researched.I have switched to 0 science and max tax.(80% under Commie)Several cities are under seige.I have 10 cannon and 10 dragoons in that fort next to the capitol.At least 6 vet muskets in that city.Loading more in just before Tactics when the CFF will try to crush the capitol once again

    Diplommat attacks are taking down everything but the walls I want.Unfortunately I was only able to build about a dozen vet ironclads before some civ discovered Magnetism.Wish I had embassys then.I had alot of gold and could have rushed more..oh well.

    Thankyou for making a route thru the 2nd landmass!I control the passage way(more or less) and a special advance detail has been sent to set up an operations base in Russia and Babylon.These civs seem to behind military wise.Scouse Gits(1) of Russia tributed 1000 gold.Thats a record for me.


    CFF #s
    72 riflemen
    77 dragoons
    42 cannon
    8 ironclads
    37-galleons
    8-diplomats left

    Even with some mega ship chaining it takes along time to shuttle reinforcements up to the front.

    I have 40+ cities now and turns are taking 30 minutes+.Its hard work co-ordinating a large civ(40+ cities is alot for me nowadays) and a large military.No cities with aquaducts so no happy problems with Mich's and Commie martial law.It would really been a nightmare if I had to watch for disorder.Now I can run thru my cities every 4 or 5 turns instead of every turn.I know its costing me a little but the heck with it.

    CCF military strategists predict total victory by the 17th century.We shall see.Come too far to quit now.Hasn't left me time for the "fortnight occ" which looked interesting.

    I'm getting the feeling ya get sometimes when you are building a jigsaw puzzle.Something like"Man! this is torture.But I must finish.Just one more piece.Now just one more.....one more...ok.. one more...thats it last turn...well one more quick one...."
    The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

    Comment


    • #17
      quote:

      Originally posted by Smash on 03-07-2000 02:42 PM
      I have 40+ cities now and turns are taking 30 minutes+.Its hard work co-ordinating a large civ(40+ cities is alot for me nowadays) and a large military.


      Gee, it took me only 4 1/2 hours last night to finish this map in OCC.

      Go babylonians!

      Comment


      • #18
        hehe I wonder how your city would do if the CFF stumbled across it
        The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

        Comment


        • #19
          I think this is where I came unstuck - I simply had not made sufficient allowance for the sheer size of the world.
          I had 40 very sleazy cities on the home continent and another eight on the polar cap and other bits before I even started the "Drang nach Norten" - pushing 70 cities by the time the Vikings bit the dust and reduced to 2 turns an evening!
          I threw in the towel at about 1730 having just reached the equator and feeling inclined to do something else before the end of the millenium...

          ------------------
          ____________
          Scouse Git[1]

          "CARTAGO DELENDA EST" - Cato the Censor
          [This message has been edited by Scouse Gits (edited March 08, 2000).]
          "Our words are backed by empty wine bottles! - SG(2)
          "One of our Scouse Gits is missing." - -Jrabbit

          Comment


          • #20
            I OCC'd it, too. i got to AC in 1894, but I didn't keep a log.

            I was surprised at how far ahead in technology I was. I had always heard that large maps are a detriment to OCC players. Based on this game, and other random large map games I played after this, I no longer believe that is the case.

            I headed immediately West for that OCC site you recommended. I was sad to see it was landlocked, but luckily, I got to bribe a barb trireme pretty early, and actually established my first trade route at around 300 bc.

            I initially thought the map was screwed up. I knew it was a large map, but as I was exploring the eastern part of my island, I saw the western part sitting two squares away. That was kind of wierd to get used to that. I suppose if you picture this "world" in three dimensions, it would amount to a pencil. Pretty neat.

            After exploring the Viking island, I just left my diplomat up there to bribe any other ship I could find, but all I found was an (egyptian? i dunno, it was yellow) settler. No boats to bribe. Later in the game, an ironclad from a country I hadn't met yet came up and blew my diplomat away.

            The only country even close to me in technology was the vikings, and that is because of all the tech gifts I gave them.

            Pretty fun, and nice work on the little text box. It looked strangely familiar to something I have seen before....
            The only way to stop a terrorist, is with a bullet.

            Comment


            • #21
              At first I didn't want to play this one (not much of a warmonger ) but when i read Tom did it OCC-like, I couldn't let this one go.

              I founded my city at the recommended OCC site without checking if it had access to sea. Felt like pre-Paul times when I bribed a Viking trireme and later a Caravel. I also built Marco Polo's and allied with everyone but the Mongols. Good thing too, I made tons of gold from gifts. A few turns before I landed on AC the Vikings sneak-attacked but by then I had fortified armors in place and a stealth fighter to pick of spies. I couldn't grow bigger than 23 and managed only twice to get an advance in 2 turns
              Oh yeah, landed in 1868.
              Great map, only complain is that I couldn't trade with anyone but the Vikings...

              Comment


              • #22
                Its now late 1600s and I finally finished off the Mongols.The ais in my game are alot more advanced than others so far.They have formed an alliance against me and as a result they all have Gunpowder,Leadership and Industrialization and have had so for along time.The heathen Russians recently stole Amphibious Warfare so I can expect the Babs and Ruskies to have marine defenders.

                back to the Mongols.They put up a strong resistance,as you would expect any civ lead by Ming to do.I spent alot of time sabotaging to get walls.Had em in every city save 2 or 3.Vet muskets behind walls can take a beating.


                Mongol casualties(taken just before last city sacked)
                12-settlers
                59-musketeers
                35-elephants
                35-dragoons
                46-catapults
                5-galleon
                5-frigate
                7-ironclads
                2-transports
                2-dips
                1-caravan
                1-explorer


                My total casualties so far

                1-musketeer
                1-alpine troop
                6-rifles
                1-horseman
                1-crusader
                21-knights
                43-dragoons
                51-cavalry
                24-cannon
                1-galleon
                1-frigate
                6-ironclads
                4-transports
                5-dips
                1-explorer

                4 more wonders captured
                Eiffel Tower-whoopee
                KRC-expired the turn after capture
                Pyramids-well,something
                Cope's-no science in this game

                Moving on the 2 remaining civs.Russians 14 cities-Babs 8 cities.I'm really hoping they aren't as entrenched as the Mongols were or it may take awhile yet.Then they'll hide 1 city on me.....
                The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

                Comment


                • #23
                  Bad news from the front!The remaining ais have Communism.PARTISANS.I don't know how the ais have gotten so advanced.Just the 1 tech stolen and I have shared nothing.The workload just increased.Why didn't I just stay small and play the scientist?
                  The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

                  Comment


                  • #24
                    Smash - I like a few spies to bribe partisans, especially if they are a distance from the enemy capital. Buy the units on hills and mines - you sometimes need a battleship to deal with one on a mountain!
                    ----------
                    SG (2)
                    "Our words are backed by empty wine bottles! - SG(2)
                    "One of our Scouse Gits is missing." - -Jrabbit

                    Comment


                    • #25
                      Thats the problem.The ais are Democracy right now and since I'm fighting in their backyard when they do change governments partisans or any unit for that matter costs a fortune.600 for 1 partisan just doesn't seem worth it.Good news though I have Espionage and walls are coming down much easier now.
                      The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

                      Comment


                      • #26
                        it has ended.Last city(Moscow) conquered in 1770.Thanks to the advent of Espionage,Machine Tools and the ai railroading everywhere I was able to conquer the Babs and Russians much faster than the Mongols despite partisans.

                        At the end I had 70 cities and over 400 units.yikes!

                        Final Casualties
                        2-muskets
                        7-rifles
                        2-alpines
                        1-partisan
                        1-marine
                        1-horse
                        1-crusader
                        21-khnights
                        43-dragoons
                        88-cavalry
                        30-cannons
                        12-artillery
                        1-galleon
                        1-frigate
                        6-irons
                        3-destroyers
                        2-cruisers
                        1-sub
                        5-transports
                        5-dips
                        1-explorer

                        score:1600 208%

                        Petrina the Magnificent


                        a strange map led to an epic conquest game
                        The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

                        Comment


                        • #27
                          Congratulations, Smash it sounds as if you did exactly what I wanted to do - but failed - and the scenario played as I had hoped with the more perfectinist civs able to get well dug in in the North whilst the early warmongers slowed you down in the South

                          ------------------
                          ____________
                          Scouse Git[1]

                          "CARTAGO DELENDA EST" - Cato the Censor
                          "Our words are backed by empty wine bottles! - SG(2)
                          "One of our Scouse Gits is missing." - -Jrabbit

                          Comment


                          • #28
                            I'm in the very early stages still, but I can't sit idly reading other peoples' posts any longer! After three 1-hour sessions, I'm at 475 BC, I've just built MPE, and it's time to play "Let's Make a Deal". I've already built HG, and I'm just a few turns from Feudalism and the War Academy. It looks like I should be able to trade for The Wheel, which I expect to give me enough firepower to take out the Vikings. The Vikes have already built Colossus, and are about to complete the Lighthouse. Saves me from having to build it (very evil grin)...

                            I'm looking forward to a military slugfest.

                            Comment


                            • #29
                              I see Tom DeMille has an 1850's AC date. I enjoyed NOT keeping a log and doing this in OCC fashion.

                              Unlike Tom and Huey, I just used the original square for my city. My early science really suffered on that Tundra, but the city grew fast.

                              All that Tundra forced a fast Science Path to Explosives. Takes an engineer a long time to convert Tundra to Desert and then to Plains!

                              My city reached the size 28 threshold and like Tom, I lost my engineers to famine near the end. Lot's of pollution but I managed to build the ship in the minimum time and built Apollo in one turn.

                              So 1881 is my Score...nice going Tom and Huey. Did you guy's do any interesting tech paths given the isolation?

                              Man, had to disband 3 warriors/1explorer and sell my colliseum to build Copernicus before my one and only contact/ally, 'War4ever' of the Vikings! And then I had to Sell my Marketplace and disband the trireme to beat 'War4ever' in completing Shakespeare's Theatre.

                              Only had one Rifleman defending the city throughout AD until 'War4ever' sneaked attacked--my stealth easily repelled his nasty bombers and tanks--I thought War4ever didn't like Marines?! !

                              Aurelius

                              Oh, hope more of these scenarios are in the works.
                              Do Androids dream of Electric Sheep? [--Inspiration of Blade Runner]

                              "> > Sarchasm: The gulf between the author of sarcastic wit and the reader who
                              >doesn't get it."--don't know.

                              Comment


                              • #30
                                quote:

                                before my one and only contact/ally


                                That's why I built Marco Polo's. I followed the "normal" tech-path, but MP made it possible to see what the other civs were researching, so I could pick something else and trade for it later. The huge amount of gifts made it possible to make up for the lost time building MP. I could practically build everything in one turn.
                                ________________
                                Save the 's!

                                Comment

                                Working...
                                X