Its now 15 something and a large scale invasion of Mongolia is underway.I was a little dismayed to find they have GP and walls in most cities.5 or 6 cities have been liberated by the Carthaginian Freedom Force(CFF)Dragoons have stalled out.So.I built a ton of catapults before Metallurgy.But Mongols muskets must be vets cuz Karakoram survived an 8 cannon 6 dragoon blitz(built a fort next door and loaded it up).I've decided to reinforce and consolidate what gains I have made while I rush dragoons for awhile.90% of Tactics is researched.I have switched to 0 science and max tax.(80% under Commie)Several cities are under seige.I have 10 cannon and 10 dragoons in that fort next to the capitol.At least 6 vet muskets in that city.Loading more in just before Tactics when the CFF will try to crush the capitol once again
Diplommat attacks are taking down everything but the walls I want.Unfortunately I was only able to build about a dozen vet ironclads before some civ discovered Magnetism.Wish I had embassys then.I had alot of gold and could have rushed more..oh well.
Thankyou for making a route thru the 2nd landmass!I control the passage way(more or less) and a special advance detail has been sent to set up an operations base in Russia and Babylon.These civs seem to behind military wise.Scouse Gits(1) of Russia tributed 1000 gold.Thats a record for me.
CFF #s
72 riflemen
77 dragoons
42 cannon
8 ironclads
37-galleons
8-diplomats left
Even with some mega ship chaining it takes along time to shuttle reinforcements up to the front.
I have 40+ cities now and turns are taking 30 minutes+.Its hard work co-ordinating a large civ(40+ cities is alot for me nowadays) and a large military.No cities with aquaducts so no happy problems with Mich's and Commie martial law.It would really been a nightmare if I had to watch for disorder.Now I can run thru my cities every 4 or 5 turns instead of every turn.I know its costing me a little but the heck with it.
CCF military strategists predict total victory by the 17th century.We shall see.Come too far to quit now.Hasn't left me time for the "fortnight occ" which looked interesting.
I'm getting the feeling ya get sometimes when you are building a jigsaw puzzle.Something like"Man! this is torture.But I must finish.Just one more piece.Now just one more.....one more...ok.. one more...thats it last turn...well one more quick one...."
Diplommat attacks are taking down everything but the walls I want.Unfortunately I was only able to build about a dozen vet ironclads before some civ discovered Magnetism.Wish I had embassys then.I had alot of gold and could have rushed more..oh well.
Thankyou for making a route thru the 2nd landmass!I control the passage way(more or less) and a special advance detail has been sent to set up an operations base in Russia and Babylon.These civs seem to behind military wise.Scouse Gits(1) of Russia tributed 1000 gold.Thats a record for me.
CFF #s
72 riflemen
77 dragoons
42 cannon
8 ironclads
37-galleons
8-diplomats left
Even with some mega ship chaining it takes along time to shuttle reinforcements up to the front.
I have 40+ cities now and turns are taking 30 minutes+.Its hard work co-ordinating a large civ(40+ cities is alot for me nowadays) and a large military.No cities with aquaducts so no happy problems with Mich's and Commie martial law.It would really been a nightmare if I had to watch for disorder.Now I can run thru my cities every 4 or 5 turns instead of every turn.I know its costing me a little but the heck with it.
CCF military strategists predict total victory by the 17th century.We shall see.Come too far to quit now.Hasn't left me time for the "fortnight occ" which looked interesting.
I'm getting the feeling ya get sometimes when you are building a jigsaw puzzle.Something like"Man! this is torture.But I must finish.Just one more piece.Now just one more.....one more...ok.. one more...thats it last turn...well one more quick one...."
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