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  • Prevent them to escape.

    Is there anyone whe can tell me how I can prevent a gorvernement to escape when i take over their capital?
    (and mayby while at it also splitting up their country)

    The only time I know when they don't escape is when there is no money.

    In my current game the mongols are the most powerfull nation besides me,and they just kicked out the germans.Is there a way i could force a new dark blue empire in the world?(Mongols have >42 cities)

    Shade
    ex-president of Apolytonia former King of the Apolytonian Imperium
    "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
    shameless plug to my site:home of Civ:Imperia(WIP)

  • #2
    There really isn't anything you can do about it. As you noted, as long as they've got +1,000 in gold, they'll probably escape. If they're the strongest, they'll probably split though.

    What you can do though is be prepared to follow-up with enough units for at least the second capital and spies and cash to to pickup some of the cities farther from the new capital. You know that everytime they loose a capital, their treasury goes down by +1,000, and everytime they loose a city it also goes down. Pretty soon you'll get them under 1.000 and they won't be able to run anymore.

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    • #3
      Damn,...
      I already tried a dozen times to take over using the cheat mode but no split occured??

      shade
      ex-president of Apolytonia former King of the Apolytonian Imperium
      "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
      shameless plug to my site:home of Civ:Imperia(WIP)

      Comment


      • #4
        I think that if you take the capital of any civ that is NOT number 1 on the powergraph, it doesn't split.
        Does it always split when the civ is number 1?
        I would say yes, but I'm not sure whether this has been thoroughly tested.
        Aux bords mystérieux du monde occidental

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        • #5
          OK - they build a new Palace and spend money - so their cities are that much cheaper to bribe!

          I have played hundreds of games and have never seen a civ split.

          --------------

          SG(2)
          "Our words are backed by empty wine bottles! - SG(2)
          "One of our Scouse Gits is missing." - -Jrabbit

          Comment


          • #6
            Thats because you are always the PG leader.

            There must be less than 7 civs.

            I had one recently very early.Spain destoyed Indians at around 3600bc.Barb legions sacked Madrid a couple turns later.poof..Sioux arrive....2 turns later..Sioux destroyed by barbs.Top 2 cities red and I'm still looking for a spot

            who says you can't get barbs before turn 16?
            The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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            • #7
              the last time i saw a civ split was about 2 years ago, when i still had civ2 original, and always played at cheiftain. So there is no way it has anything to do with power graph (not that i have noticed).

              and i hope it dont, because in most games (i am now hovering between prince and king now) i am the most powerful nation. And i always look forward to spliting an empire late in the game. never happens though
              eimi men anthropos pollon logon, mikras de sophias

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              • #8
                I belive that Civs should split more often and give us more of a cool game.
                http://www.grworld.com/vanillacubesgames/files/VC.gif
                I am cube
                I am Vanilla
                We are Vanillacube

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                • #9
                  also, when a civ hasd massive unhappines, some of the cities should break off and form new nations (like ow the USA was created, or the netrherlands).

                  and there should be no lmit to the number of civs.
                  eimi men anthropos pollon logon, mikras de sophias

                  Comment


                  • #10
                    Originally posted by The Andy-Man
                    also, when a civ hasd massive unhappines, some of the cities should break off and form new nations (like ow the USA was created, or the netrherlands).

                    and there should be no lmit to the number of civs.
                    not sure it should happen automatically, in the case of the USA the local militia had to first beat the British Red Coats... so in case of civ, the local population should have to find an army to fight the citys garrisoned units. As with US war, other nations could then assist via naval blockades, gifts of gold to incite the revolts, or gifts of units to do the fighting ..
                    GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

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                    • #11
                      You know what's really funny:when I take over the capital as the Americans(that's the nation I play) then they just move their capital,wen I take over their capital with the Egyptians( 3rd powerfull nation but has only like 10 cities ,when Mongols have 50) then they split always????

                      Could it be that Your enemy needs to have at least dubble the number of cities you have??

                      Another question,I just lately installed the 2.42 patch ,andduring the game somehow my reputation became Atroscious,iT now has been more then 2000 years since I attacked a nation myself but my reputation doesn't change at all(I also have the Eiffel-tower)
                      Is this a onetime glidsh or a bad habbit???

                      shade:banned:
                      ex-president of Apolytonia former King of the Apolytonian Imperium
                      "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
                      shameless plug to my site:home of Civ:Imperia(WIP)

                      Comment


                      • #12
                        Re: Prevent them to escape.

                        Originally posted by shade
                        Is there anyone whe can tell me how I can prevent a gorvernement to escape when i take over their capital?
                        (and mayby while at it also splitting up their country)

                        The only time I know when they don't escape is when there is no money.

                        In my current game the mongols are the most powerfull nation besides me,and they just kicked out the germans.Is there a way i could force a new dark blue empire in the world?(Mongols have >42 cities)

                        Shade
                        I not sure what you mean by this "Not Escape" do you mean you want them never to build a new palace again, or you want them to become your puppet controlled governement so the whole civ is now yours?? I didnt think you could do much to stop them setting up a new palalce ////
                        GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

                        Comment


                        • #13
                          I play with the Americans(but renamed them).
                          The escaping government isn't important anymore because I know now they can escape and split up.(see previous post for more detail)

                          shade
                          (they will become my slaves eventually)
                          ex-president of Apolytonia former King of the Apolytonian Imperium
                          "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
                          shameless plug to my site:home of Civ:Imperia(WIP)

                          Comment


                          • #14
                            If you don't like escaping capitals you could always hack the rules.txt file and associate 'Palace' with 'Nuclear Fusion' or some such - not tried this, but I guess it would work ...
                            "Our words are backed by empty wine bottles! - SG(2)
                            "One of our Scouse Gits is missing." - -Jrabbit

                            Comment


                            • #15
                              thx SG.

                              The reason why i didn't wanted them to escape was,because I thought they would split then.=> the splitting part is my only goal.

                              shade
                              ex-president of Apolytonia former King of the Apolytonian Imperium
                              "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
                              shameless plug to my site:home of Civ:Imperia(WIP)

                              Comment

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