(I'm not sure this is the right forum for this ,but since I've seen many analyses around here...)
The title says it all,is there anyone out here who knows how civ II(2.42) maps are saved?
Let me explain what I mean:
In my own mapeditor I save maps as binaries and the information is stored like this:
First line: map_x,map_y dimensions,kind of map(round(1) or flat(0))
rest:for each tile an 8-bit number(bit1=huts,bit2&3=special,bit4=river,bit5...8=number for terraintype)and the tiles are stored left to right,top to bottom
end.
I hope there is someone who can help with this problem.
(if so I will be supplying a new mapeditor that builds random-maps that give continents/islands when asked for,it could be a solution for generated worlds )
Shade
The title says it all,is there anyone out here who knows how civ II(2.42) maps are saved?
Let me explain what I mean:
In my own mapeditor I save maps as binaries and the information is stored like this:
First line: map_x,map_y dimensions,kind of map(round(1) or flat(0))
rest:for each tile an 8-bit number(bit1=huts,bit2&3=special,bit4=river,bit5...8=number for terraintype)and the tiles are stored left to right,top to bottom
end.
I hope there is someone who can help with this problem.
(if so I will be supplying a new mapeditor that builds random-maps that give continents/islands when asked for,it could be a solution for generated worlds )
Shade
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