samson,
A very informative and fascinating analysis, as I was not aware of the full cost of carrying unneeded techs before the discovery of Railroad. Note that if I had just held off trading for Pottery and Warrior Code for a few more turns each, I could have skipped them and traded directly for Seafaring and Iron Working. This is hindsight, however, because there was no way to know that the discovery of both Searfaring and IW by the AI were imminent. I was also afraid of being presented with short lists of unwanted techs to pick from during this period. If only my AI had learned a little faster or I had been a tad more patient!
Still, in spite of this difference, I think your move to bypass Monarchy was still enough to gain an edge in the race to Railroad. In several OCC games, bypassing Monarchy has also proven to be the fastest way to get to AC, so congratulations on this refinement and for the overall success of skipping over unneeded techs until they could be comfortably carried.
As for rehoming, I believe if I had used it after Flight, I might have been able to launch 5 or 6 turns earlier, since I had plenty of freights within reach of Carthaginian cities at that time. If rehomed, these freights that would have only brought in a little over 100g each would have yielded 700+ gold, a huge difference:
a few more 2 tech turns and much more gold for making the ship.
Again, thanks for the time and effort you put into the comparative analysis. It was quite effective and impressive in illustrating the points you wanted to make, much more so than just a log of your game.
solo
A very informative and fascinating analysis, as I was not aware of the full cost of carrying unneeded techs before the discovery of Railroad. Note that if I had just held off trading for Pottery and Warrior Code for a few more turns each, I could have skipped them and traded directly for Seafaring and Iron Working. This is hindsight, however, because there was no way to know that the discovery of both Searfaring and IW by the AI were imminent. I was also afraid of being presented with short lists of unwanted techs to pick from during this period. If only my AI had learned a little faster or I had been a tad more patient!
Still, in spite of this difference, I think your move to bypass Monarchy was still enough to gain an edge in the race to Railroad. In several OCC games, bypassing Monarchy has also proven to be the fastest way to get to AC, so congratulations on this refinement and for the overall success of skipping over unneeded techs until they could be comfortably carried.
As for rehoming, I believe if I had used it after Flight, I might have been able to launch 5 or 6 turns earlier, since I had plenty of freights within reach of Carthaginian cities at that time. If rehomed, these freights that would have only brought in a little over 100g each would have yielded 700+ gold, a huge difference:
a few more 2 tech turns and much more gold for making the ship.
Again, thanks for the time and effort you put into the comparative analysis. It was quite effective and impressive in illustrating the points you wanted to make, much more so than just a log of your game.
solo
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