OCC rules! Well, having said that, I did get alot of mileage out of the 'Continental Challenge' and I'm looking forward to multiplayer. But for now, 1968 will be a year for me to remember--My ship from my one and only city, Carthage, arrived in Alpha Centauri. Damn that was hard!
After about nine or ten attempts, some better than others, I finally got hold of some important principles of the challenge. The most important one being the production of 'many many' freight. Got this idea and other ideas from this site of course!
The most exciting part of the game was how close HHH came to losing Carthage 2 or 3 turns after the launch. I couldn't appease my allies/enemies with science as they had nearly all the 5.9 year version of the space ship built lacking only the modules and Fusion. Talk about a tense 15 to 20 final years!
Anyway, it was fun. I'm intrigued and awed by the recent record arrival date of 1803, but I feel lucky to get a late year success. I do have a question or two:
Does anyone ever go for leonardo's Workshop? I found this useful in defending the mountain fortress three or four squares away with my 'nones'--they're hard to replace and the world is hostile.
And the other question concerns trade routes. How many trade routes can one establish? Is three the limit? I'm just getting use to the trade element of civ, but it seems very important in OCC.
Thanks, Junior Aurelius.
After about nine or ten attempts, some better than others, I finally got hold of some important principles of the challenge. The most important one being the production of 'many many' freight. Got this idea and other ideas from this site of course!
The most exciting part of the game was how close HHH came to losing Carthage 2 or 3 turns after the launch. I couldn't appease my allies/enemies with science as they had nearly all the 5.9 year version of the space ship built lacking only the modules and Fusion. Talk about a tense 15 to 20 final years!
Anyway, it was fun. I'm intrigued and awed by the recent record arrival date of 1803, but I feel lucky to get a late year success. I do have a question or two:
Does anyone ever go for leonardo's Workshop? I found this useful in defending the mountain fortress three or four squares away with my 'nones'--they're hard to replace and the world is hostile.
And the other question concerns trade routes. How many trade routes can one establish? Is three the limit? I'm just getting use to the trade element of civ, but it seems very important in OCC.
Thanks, Junior Aurelius.
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