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First OCC Win -- City:3200bc AC:1968

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  • First OCC Win -- City:3200bc AC:1968

    OCC rules! Well, having said that, I did get alot of mileage out of the 'Continental Challenge' and I'm looking forward to multiplayer. But for now, 1968 will be a year for me to remember--My ship from my one and only city, Carthage, arrived in Alpha Centauri. Damn that was hard!

    After about nine or ten attempts, some better than others, I finally got hold of some important principles of the challenge. The most important one being the production of 'many many' freight. Got this idea and other ideas from this site of course!

    The most exciting part of the game was how close HHH came to losing Carthage 2 or 3 turns after the launch. I couldn't appease my allies/enemies with science as they had nearly all the 5.9 year version of the space ship built lacking only the modules and Fusion. Talk about a tense 15 to 20 final years!

    Anyway, it was fun. I'm intrigued and awed by the recent record arrival date of 1803, but I feel lucky to get a late year success. I do have a question or two:

    Does anyone ever go for leonardo's Workshop? I found this useful in defending the mountain fortress three or four squares away with my 'nones'--they're hard to replace and the world is hostile.

    And the other question concerns trade routes. How many trade routes can one establish? Is three the limit? I'm just getting use to the trade element of civ, but it seems very important in OCC.

    Thanks, Junior Aurelius.
    Do Androids dream of Electric Sheep? [--Inspiration of Blade Runner]

    "> > Sarchasm: The gulf between the author of sarcastic wit and the reader who
    >doesn't get it."--don't know.

  • #2
    Congratulations!
    I am not very big fan of OCC,but i did it once (1905 or so). Most irritiating thing in OCC are bloody advanced tribes. I remember one game where i had 3 whales and wino,3600bc i got my capital ready,few non-units,bronze,alpha,code of laws and next hut had an advanced tribe in it
    My life, my rules

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    • #3
      Congrats!Sounds like a squeaker.

      I use Paul's strategy, more or less,and his plan is for speed,speed speed,so there is no time for Leos.His ideas get you there before the ai is a threat to launch or attack.Although sometimes it not quite as exciting as your game.
      As many trade routes as you have time for.I would say 3 mininum.I like my first set of caravans to arrive just as I've switched to Republic or researching philosophy or both.I'll build food caravans for later Spaceship disbanding if no commodities are available.
      The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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      • #4
        What difficulty level was this?



        I tried this on diety and I got ruined. they built CO and Isaac's college. What do you build before you get trade?



        Basically what are the finer points of playing like this?

        ------------------
        Ah man! Ghandi! New game.

        -Genghis Al
        Don't invade Russia in the winter time.

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        • #5
          here it is http://home.planet.nl/~belt0018/occ.htm
          The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

          Comment


          • #6
            My 'first win' was on diety/small map (does anyone play on a large map?)

            I had success in getting all of the important early year wonders: first Collosus, then copernicus, then Shakespeare and followed by Newton. But I had some real blunders in the game. I rush bought MC...meant to buy Darwin and forgot to switch the wonder--I screamed!
            Another problem I run into is managing too many allies. I hear folks saying they get 3 allies--I'm lucky to get two. But when the two allies go to war, they want my civ to join them against the other ally. That's when I start giving away my science--gift-like. Sometimes this is bad timing.

            Another suggestion I've used successfully is demanding tribute and requesting ally gifts. If I have two sciences to trade, I do one trade and on the second trade request, I say 'no' and then I 'request a gift'. They often comply and give me the second science for nothing. That way I have some science barter for later.

            Smash's comments about Paul's 'speed speed speed' idea needs some elaboration I'm playing a game now and I'll forget about Leo. But I'm already at 1893's and not even mass production is developed--another squeaker if I'm lucky. My city is more isolated in this game. Tundra concerns: converting to desert first and then to plains and maybe to grassland. But I had a bird/whale/fish situation away from pesky allies--not a great location overall but 3600BC is okay.

            One nice thing about OCC is the lack of maintenance in the game. Don't have to move units all over the place and in some large mapped games, I have nearly one hundred engineers working the land--arg.

            Oh yeah, another pitfall in OCC with an ally is those annoying ally cities on the outskirts of your city resource squares. Nothing worse than seeing my city overlapping another cities resourses. I hate this! Any ideas?

            Concerning smartfart's ideal starting position, that must have hurt. In such a game, won't OCC's stringent ethics allow you to disband via a rush bought settler if you forgot to save before entering the hut? Three whales and wine.....owww.

            Thanks, Aurelius.
            Do Androids dream of Electric Sheep? [--Inspiration of Blade Runner]

            "> > Sarchasm: The gulf between the author of sarcastic wit and the reader who
            >doesn't get it."--don't know.

            Comment


            • #7
              Smash has already answered some of your questions. I would like to add that you can only have the lasting benefits of three trade routes. If you establish more routes the new one may replace on older route. However, the one-time bonus certainly makes it worth to build a caravan when you get a new commodity.

              Genghis Al, before trade you build Colossus, library and marketplace. Trade should be an early research goal after Bronze, Monarchy and Writing. After trade, whenever you have nothing to build just build caravans. If you have no trade commodities build food caravans to disband for your spaceships. If you are just one or two turns away from a new science you may also already start building something and then switch to what the new science allows you to build. You will already have some shields in the box and be able to rushbuy a turn earlier than if you would start on the turn you discover the science.

              Comment


              • #8
                Thanks Paul,

                I never see more than three trade routes in the city box and I was curious if I was doing something wrong. Yeah, I just got a couple late year freights delivering goods and got 900+ gold...that helps.

                But I still don't have the ball in the cup.

                Wow, I just saw your post with a log of the 1803 game events --"Space Flight 1100AD!" I'm missing something I appreciate Smash's comments about avoiding late year battles--I just don't know how yet.

                Thanks, Aurelius.
                Do Androids dream of Electric Sheep? [--Inspiration of Blade Runner]

                "> > Sarchasm: The gulf between the author of sarcastic wit and the reader who
                >doesn't get it."--don't know.

                Comment


                • #9
                  I am i njust total awe of you guys I tried the OCC but always seem to fall too far behing the AI in Tech reserch, I even followed Pauls advice from his OCC record win. I am using the MPGold editoion does this make any diuference I have definaly noted that the AI are smarter than when I used to use the original Civ 2

                  ------------------
                  Rasputin The Mad Monk,
                  Ra Ra Rasputin, Lover of the Russian Queen

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                  • #10
                    I wouldn't exactly say smarter but definetly more hostile.Alot more hostile
                    The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

                    Comment


                    • #11
                      Smash i am using MGE for everything and with the 4whale game i cna't even crack the 1899 era..... ai is hostile although i win every game i play anywhere from 1829 -1960.... i get my trade off too... the Germans below me ... ie different continent and get good value for the first route but almost half that for the second.... and it is no better trading to my other rivals as they are all on the same continent and the value is even less than the german routes

                      ------------------
                      They call me Mr. Fierce

                      Boston Red Sox are 2004 World Series Champions!

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                      • #12
                        I had tried about 40 games to get decent 4 special location only 3 times! Of them, I never even got to launch playing by the rules the first time through. Even playing each several times the best I did was launch in 1998 (but was beaten to AC by two years).

                        I think you guys cheat!

                        I tried Sten's 4 whale game and didn't even get Philosophy first! The AIs were really uncooperative. I'll try the others later; maybe I'll have some luck.

                        Comment


                        • #13
                          Instead of restarting games to get specials, I will enable the cheat mode and make a couple of mods to the squares in the starting window to get some specials. Then turn off the cheat menu and start the game. I got tired of restarts...
                          Be the bid!

                          Comment


                          • #14
                            oi!The purist will spend many hours and have many restarts looking for OCC spots.I have wandered many miles looking.Save yourself some time and use the cheat menu to make one.You never learn much or have much fun if you can't find a spot to "get started"
                            The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

                            Comment


                            • #15
                              But then your results don't count, "officially."

                              I have occasionally used cheat to look for a 4 special location if I haven't found one by 3000. By then I've usually cleared a large area of huts, and I can just look near my settlers to see if a place is within reach. That hasn't worked either because most random maps simply don't have a defensible 4 special location.

                              I did manufacture a location just to see if I could get anywhere near Paul. Nope.

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