No particular order:
Collosus-a good wonder.Longer term in nature but double trade pays dividends later on.City location decides how effective it will be.
The Gardens-another good wonder.Great for sleazers or early expansionists in general.
The Lighthouse-not one of my favs but if you get steam before magnet you get vet ironclads.Good for the expansionist.
The Great Library-single player-forget it-Mp a good wonder as most players are after Mono so if your goal is different you get Myst,phil etc.
The Pyramids-on deity,I find the pop growth hard to keep up with.but if built with The Gardens or Mich's you may have something.
The Great Wall-a wortwhile wonder if you feel threatened.Free city walls should mean you will stay in any MP game at least until Mettalurgy.
The Oracle-no good.I can't tell you how many times I've seen it obsolete before it has even been built.
Marco Polo's Embassey-A good wonder also.Great for trading and monitoring progress.
War Academy-one of my favs.Lasts a long time.Veterans make the difference in a relatively even battle and every city can produce them without the upkeep of barracks
Cope's Observatory-a great wonder in the right city.Great science boost.
Leo's-I have mixed feelings on this one.It would be awesome if new updates didn't lose vet status.But a good wonder I spose.My favorite updates:warriors to muskets-horsemen to knights-boat updates cept maybe ironclads to destroyers-settlers to engineers
KRC-good wonder but expires too quickly so I pass on it.
Magellan's-excellent wonder.The more water the better.I really like this one.
Isaac Newton's-another good one,especially when built in the same city as Cope's.Add a library and university and you are rockin.
Mich's Chapel-a very strong wonder.I don't think it is a game breaker as many do,but definitely one you like to have.Although I've given up trying to be first to it.
JSB-similiar to mich's but not quite as strong until population levels get bigger.Both of these wonders can save a ton of time building temples,colliseums,cathedrals etc,if you plan to go Democracy,otherwise the "poor man's" Mich's--Communism
Shakes-good wonder for OCC or Democracy.
SOL-this wonder can be used to great advantage if your civ can maintain a strong democracy.Switching back and forth a few times with 1 turn revolutions can be very advatageous at times.Commie is also a good government early on,Suped up monarchy.Might be your only hope if playing deity and others have the "happy" wonders.
Adam Smith's-who can't use the extra gold?Not a must have but a "nice to have" wonder.
Eiffel Tower-you've got to be kidding
Darwin's-yes-but usually the tech leader gets this so the gap widens.If I build it I am probably doing something right.
Women's Sufferage-not for me.Democracy's would be better suited supporting their armies from a city with Shakes.IMO
Hoover Dam-awesome wonder-again the tech leader usually gets it so the gap widens further
UN-nice movie but not much other use.Against the ai I certainly don't need the forced cease fire by then and have set up embassys "manually"
Manhatten Project-Another neat movie but I don't need nukes against the ai and in MP everybody usually retreats into their cities when it arrives.I do like the warning siren and explosion when nukes are used.I don't like cleaning up after though.
Seti-same deal,tech leader gets it.good wonder though.
Cure for Cancer-better if you could get it earlier along a different tech path than mono.Again don't need it by the time it is available.
Apollo-kinda hard to build a spaceship without it.
Did I forget any?
Collosus-a good wonder.Longer term in nature but double trade pays dividends later on.City location decides how effective it will be.
The Gardens-another good wonder.Great for sleazers or early expansionists in general.
The Lighthouse-not one of my favs but if you get steam before magnet you get vet ironclads.Good for the expansionist.
The Great Library-single player-forget it-Mp a good wonder as most players are after Mono so if your goal is different you get Myst,phil etc.
The Pyramids-on deity,I find the pop growth hard to keep up with.but if built with The Gardens or Mich's you may have something.
The Great Wall-a wortwhile wonder if you feel threatened.Free city walls should mean you will stay in any MP game at least until Mettalurgy.
The Oracle-no good.I can't tell you how many times I've seen it obsolete before it has even been built.
Marco Polo's Embassey-A good wonder also.Great for trading and monitoring progress.
War Academy-one of my favs.Lasts a long time.Veterans make the difference in a relatively even battle and every city can produce them without the upkeep of barracks
Cope's Observatory-a great wonder in the right city.Great science boost.
Leo's-I have mixed feelings on this one.It would be awesome if new updates didn't lose vet status.But a good wonder I spose.My favorite updates:warriors to muskets-horsemen to knights-boat updates cept maybe ironclads to destroyers-settlers to engineers
KRC-good wonder but expires too quickly so I pass on it.
Magellan's-excellent wonder.The more water the better.I really like this one.
Isaac Newton's-another good one,especially when built in the same city as Cope's.Add a library and university and you are rockin.
Mich's Chapel-a very strong wonder.I don't think it is a game breaker as many do,but definitely one you like to have.Although I've given up trying to be first to it.
JSB-similiar to mich's but not quite as strong until population levels get bigger.Both of these wonders can save a ton of time building temples,colliseums,cathedrals etc,if you plan to go Democracy,otherwise the "poor man's" Mich's--Communism
Shakes-good wonder for OCC or Democracy.
SOL-this wonder can be used to great advantage if your civ can maintain a strong democracy.Switching back and forth a few times with 1 turn revolutions can be very advatageous at times.Commie is also a good government early on,Suped up monarchy.Might be your only hope if playing deity and others have the "happy" wonders.
Adam Smith's-who can't use the extra gold?Not a must have but a "nice to have" wonder.
Eiffel Tower-you've got to be kidding
Darwin's-yes-but usually the tech leader gets this so the gap widens.If I build it I am probably doing something right.
Women's Sufferage-not for me.Democracy's would be better suited supporting their armies from a city with Shakes.IMO
Hoover Dam-awesome wonder-again the tech leader usually gets it so the gap widens further
UN-nice movie but not much other use.Against the ai I certainly don't need the forced cease fire by then and have set up embassys "manually"
Manhatten Project-Another neat movie but I don't need nukes against the ai and in MP everybody usually retreats into their cities when it arrives.I do like the warning siren and explosion when nukes are used.I don't like cleaning up after though.
Seti-same deal,tech leader gets it.good wonder though.
Cure for Cancer-better if you could get it earlier along a different tech path than mono.Again don't need it by the time it is available.
Apollo-kinda hard to build a spaceship without it.
Did I forget any?
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