Warrior - for martial law
Musketteer - for denying access and defining the battlefield
Artillery - poor movement, but with rails and planning they can take the easy stuff.
Howies - Unfortunately, the strongest military unit by a huge margin. Roll them up to the capitals and it is game over; let the spies pick up the pieces.
I too wish the tank was stronger than Howies. Spies and dips are better all around units, but it is so much more fun to move military units than to bribe everything!
Musketteer - for denying access and defining the battlefield
Artillery - poor movement, but with rails and planning they can take the easy stuff.
Howies - Unfortunately, the strongest military unit by a huge margin. Roll them up to the capitals and it is game over; let the spies pick up the pieces.
I too wish the tank was stronger than Howies. Spies and dips are better all around units, but it is so much more fun to move military units than to bribe everything!
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