Quite a few players use dial ups. As long as the host doesn't, you'll get a little bit more lag, but it isn't unplayable most of the time.
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Temples
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Mr usual start up strategy is
1) warrior (exploration)
2) warrior (exploration
3) Settler
4) Settler
5) wonder....(Usually great lib.)
I usually try and get a huge city base going as early as possible. Temples are usually built only once I have the required number of cities, till then I keep them at size three and use martial law for key cities that I want yo grow.
My early tech tree is towards monothesim, once i get that on with the crusaders and on with the conquest. The GL usually gives me the other techs as discovered by the AI"the bigger the smile, the sharper the knife"
"Every now and again, declare peace. it confuses the hell out of your enemies."
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So, my takeaway from this is that Temples are indeed the preferred first build (as opposed to Marketplaces).
No one, SP or MP, seems to be suggesting otherwise.
Is there documentation on their relative effects?Apolyton's Grim Reaper 2008, 2010 & 2011
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
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Originally posted by -Jrabbit
So, my takeaway from this is that Temples are indeed the preferred first build (as opposed to Marketplaces).
No one, SP or MP, seems to be suggesting otherwise.
Is there documentation on their relative effects?
For me it really depends on the Time. In the beginning, temples are necessary, markets are only nice. But later, after having built HG, Mike's Chapel, and running Lux to get WLT_D celebrations, temples can wait in new cities. Build MP, especially where there are trade specials and rivers. You get more gold and the city will be ready to celebrate at size three. Temples are no longer 'necessary' until size 5 to 9, depending on the Lux setting.
It also depends on your Intention. My strat is predicated on growing all cities and building up a sprawling trade-fat 'Civilization,' with many, many cities with enough size to contribute shields for vans and, later, SS parts...as a democracy. If the gov't is Fundy, everything changes. Then temples are a cash cow and they go to the head of the build list. If playing an early landing game, again it's temples, and markets are not even on the list, beyond the SSC.
So, I say it depends on the game and your strat. Automatically building temples first is not alway best.
Monkso long and thanks for all the fish
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Originally posted by -Jrabbit
So, my takeaway from this is that Temples are indeed the preferred first build (as opposed to Marketplaces).
No one, SP or MP, seems to be suggesting otherwise.
Is there documentation on their relative effects?
BUT - once you have HG the first citizen is happy (barring the double unhappy HG bug, which I've never seen but I understand exists), so you don't need temples if the city doesn't get past size 2. Once you have Mikes, you don't need temples until size 5 or 6 or 7 (can't remember how many people Mikes makes content).
This presumes a luxury rate of 0. If luxuries are higher, and there are enough trade arrows in a city, a marketplace can make more people happy than a temple makes content (plus the additional cash the market generates). So, in games where I'm founding new cities and have HG/Mikes, AND/OR a decent luxury rate AND/OR am in Republic/Demo, I'll usually build a marketplace first out of the improvement list. Sometimes an aqueduct, even - I've had games where a city hits size 3 and celebrates up to size 8 without any happy improvements."I'm a guy - I take everything seriously except other people's emotions"
"Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
"A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)
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Originally posted by Scouse Gits
Wow! 30 seconds!!!!
I don't think I could get anywhere near that!
I too am amazed at that kind of speed.
SG[1]
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I will admit that in the first 15 turns of the game, when you can have as little as 10 seconds before it's your turn again, that if I'm buying up my first settler, I'll do it during my turn, to avoid building somthing that I didn't want. I've been burned enough on that so I don't risk it anymore. But that is rare exception. And I still get burned later in the game at least once a game if I'm not fast enough and doing multiple buy ups.It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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Originally posted by rah
I will admit that in the first 15 turns of the game, when you can have as little as 10 seconds before it's your turn again, that if I'm buying up my first settler, I'll do it during my turn, to avoid building somthing that I didn't want. I've been burned enough on that so I don't risk it anymore.
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That and moving city workers. You click one off and your turn starts before you place him back in production.It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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Marquis? - have I missed a name change?
SG[1]"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
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Ah MdS has popped up on another thread - mayhap warz confused the threads
SG[1]"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
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Originally posted by -Jrabbit
So, my takeaway from this is that Temples are indeed the preferred first build (as opposed to Marketplaces).
No one, SP or MP, seems to be suggesting otherwise.
Is there documentation on their relative effects?
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Yes, if I'm running in monarchy, I REFUSE to play with anything other than 0 Lux, so temples are the prefered choice. So by the time I'm thinking of celebrating in REP, the temples are already built and i'm thinking markets.It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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