Originally posted by Elephant
So if I can change the SQ of something somehow so that a commodity that is not in a current trade route or caravan gets on the list, it becomes available despite having three existing trade routes and 1-2 caravans on the way?
So if I can change the SQ of something somehow so that a commodity that is not in a current trade route or caravan gets on the list, it becomes available despite having three existing trade routes and 1-2 caravans on the way?
Originally posted by Elephant
With an OCC the only things I can play with are number of techs and number of game turns.
With an OCC the only things I can play with are number of techs and number of game turns.
Originally posted by Elephant
With new commodity caravans I can control the time of delivery. One thing that might be important is which of the three positions the delivered commodity occupies at time of making caravan and delivery. Have to test that out.
With new commodity caravans I can control the time of delivery. One thing that might be important is which of the three positions the delivered commodity occupies at time of making caravan and delivery. Have to test that out.
Originally posted by Elephant
I'd still like some more "practical" advice on how to juggle the SQs over time in OCC to free up new commodities. Someone once talked about delivering in a particular order (2nd, 3rd, 1st?) as a way to free up new ones - does that work?
I'd still like some more "practical" advice on how to juggle the SQs over time in OCC to free up new commodities. Someone once talked about delivering in a particular order (2nd, 3rd, 1st?) as a way to free up new ones - does that work?
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