Originally posted by Scouse Gits 
STYOM ... if you're not banging your head against a brick wall
 run a few tests on the game below.  It's 2.42 large world.  Just run a 100 
 tests reloading every time.  I remember solo thinking the outcome of huts could be related to your computer's clock ...  let's see how Canadian time differs from the Scouse variety 
 
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SG(2)
	STYOM ... if you're not banging your head against a brick wall
 run a few tests on the game below.  It's 2.42 large world.  Just run a 100 
 tests reloading every time.  I remember solo thinking the outcome of huts could be related to your computer's clock ...  let's see how Canadian time differs from the Scouse variety 
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SG(2)

Gits #1 - 3850, Russians, 1 city founded, hut away from city on rivered grass. rsch cerem, have alpha/bronze/horse
8 units 11 techs 7 cash 6 barbs 18 TRIBES.
compare with the numbers I posted from 3850:
#9 (1 city - hut plains 3850, black around hut, hut not touching radius - after map revealed, just river & pheasant nearby)
4 units 4 techs 4 cash 4 barbs 34 TRIBES
Oedo year - note large # of tribes
#10 (1 city - hut plains 3850, no black around hut, hut not touching radius)
6 units 7 techs 9 cash 2 barbs, 26 TRIBES
and
#3 (1 city hut away from city radius)
hut-grassland 3850 - 25 tech 9 unit 9 cash 7 barbs
In this last case, there were no nomads due to the non-settler I had, and the terrain was presumably unfavourable for a tribe.
Your save, SG(2), does shatter my hypothesis about number of food sheaves available dictating which of nomad/tribe will be available.
  This is damned complex!  Perhaps the game weights the tribe option higher when the terrain is 'better' in the view of the AI.  Does anyone know how the AI chooses city sites?  (chorus: "Badly!" 
 )And perhaps it's food and production that dictates whether the advanced Tribe option is available and/or how much it is weighted - my #3 test above had grass and ocean, but no shield-rich squares. Take a look if you like :
			
		
 
).
 Some time ago, there was just such a discussion. I and several other players had anecdotes about popping multiple nomads on one land mass. Using a big continent leads me to believe that if there is a geographic factor, it is distance.
							
						
  I guess what I should have said was, my scroll results seem to be the same whether I was researching alphabet or researching nothing.  I didn't observe a higher incidence of alphabet than, say, bronze or pottery in my tests.  When SG(2) came out and said the same, he confirmed my findings.  I can post those here, if you like 
 But by all means, test away, M. N! 
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