Originally posted by Scouse Gits
STYOM ... if you're not banging your head against a brick wall
run a few tests on the game below. It's 2.42 large world. Just run a 100
tests reloading every time. I remember solo thinking the outcome of huts could be related to your computer's clock ... let's see how Canadian time differs from the Scouse variety
-------------------------------
SG(2)
STYOM ... if you're not banging your head against a brick wall
![LOL](https://apolyton.net/core/images/smilies/lol.gif)
![Roll Eyes (Sarcastic)](https://apolyton.net/core/images/smilies/rolleyes.gif)
![Cool](https://apolyton.net/core/images/smilies/cool.gif)
-------------------------------
SG(2)
![Cool](https://apolyton.net/core/images/smilies/cool.gif)
Gits #1 - 3850, Russians, 1 city founded, hut away from city on rivered grass. rsch cerem, have alpha/bronze/horse
8 units 11 techs 7 cash 6 barbs 18 TRIBES.
compare with the numbers I posted from 3850:
#9 (1 city - hut plains 3850, black around hut, hut not touching radius - after map revealed, just river & pheasant nearby)
4 units 4 techs 4 cash 4 barbs 34 TRIBES
Oedo year - note large # of tribes
#10 (1 city - hut plains 3850, no black around hut, hut not touching radius)
6 units 7 techs 9 cash 2 barbs, 26 TRIBES
and
#3 (1 city hut away from city radius)
hut-grassland 3850 - 25 tech 9 unit 9 cash 7 barbs
In this last case, there were no nomads due to the non-settler I had, and the terrain was presumably unfavourable for a tribe.
Your save, SG(2), does shatter my hypothesis about number of food sheaves available dictating which of nomad/tribe will be available.
![Frown](https://apolyton.net/core/images/smilies/frown.gif)
![LOL](https://apolyton.net/core/images/smilies/lol.gif)
And perhaps it's food and production that dictates whether the advanced Tribe option is available and/or how much it is weighted - my #3 test above had grass and ocean, but no shield-rich squares. Take a look if you like :
Comment