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  • Huts and scrolls of wisdom

    Is it possible, when popping a hut, that the scroll of wisdom contained (in case you popped one) are influenced by the tech you are actually researching.
    Let me explain, in case I'm going for Alphabet and I pop, it is more likely that I get Currency, if I'm going for Pottery I get Map Mpaking and so on.
    Did anyone run some test on it?
    googol... this is a number!
    "Silence Ming. I will let you know when I feel you are needed." - HappySunShine
    "Classic Eyes...But in reality, it works the other way around." - Ming

  • #2
    There was some debate along these lines - primarily how to avoid popping invention - and thus killing the golden goose - but i forget the outcome...

    SG[1]
    "Our words are backed by empty wine bottles! - SG(2)
    "One of our Scouse Gits is missing." - -Jrabbit

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    • #3
      Well, I had this idea when surfing the Multiplay forum where, usually, the "Explorers Run" proves to be a killer. The loser is used to claim a cheat when explorers (seafaring) occur to happen around 3500-3400bc (with 2x2x) so I thought that - apart from cheating - there could be some hidden bug that triggers some links between what you're researching and what you get as Scrolls of...
      googol... this is a number!
      "Silence Ming. I will let you know when I feel you are needed." - HappySunShine
      "Classic Eyes...But in reality, it works the other way around." - Ming

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      • #4
        I would bet it is coincidence. Many times while researching one tech, something completely unrelated pops out of a hut. E.g. researching navigation, find polytheism in a hut.

        Most techs will have some connection to any other tech you can find (either they are shared prereqs for a tech two brances farther down the tree, or have a common prereq), it might be hard to show it wasn't random.


        (MdS hoping nobody posts proof of influence)
        The first President of the first Apolyton Democracy Game (CivII, that is)

        The gift of speech is given to many,
        intelligence to few.

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        • #5
          all you need is the prereqs...from their i believe it to be random...the problem with playing over 1k games......

          you see almost everything therefore you think it happens more often than not.....

          odds are its a slim coincidence, but i thank the civ gods when i get COL out of a hut and i am already researching it :b
          Boston Red Sox are 2004 World Series Champions!

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          • #6
            There have been many debates about this in the past. Every few months, someone would come up with a new theory. It depended on the year. (like Oedo year), It depended on what direction you entered the hut from, It depended on how close a city of your's was, it depended on what you or others were researching, or already had.

            No claims were ever substantiated. But feel free to test these or new theories. I am always amazed when we figure something new out after all these years.

            RAH
            It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
            RIP Tony Bogey & Baron O

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            • #7
              Yeah...the whole hut subject is very much a mystery. From limited tests I remember that of the 7 base techs Warrior Code and Horseback Riding appeared frequently ... the game offering early protection from barbs perhaps...but Ceremonial Burial hardly ever appeared.

              We need a dedicated player to run a 1000 reloads

              ------------------------

              SG(2)
              "Our words are backed by empty wine bottles! - SG(2)
              "One of our Scouse Gits is missing." - -Jrabbit

              Comment


              • #8
                Originally posted by Scouse Gits

                We need a dedicated player to run a 1000 reloads

                ------------------------

                SG(2)

                Please do not look at me! I'm out, maybe some expert tester...
                Should I use my spare time to run these tests, I will soon be an ex-boyfriend...
                [ <-- my girlfriend when I play to Civ, even if she likes the game...]
                googol... this is a number!
                "Silence Ming. I will let you know when I feel you are needed." - HappySunShine
                "Classic Eyes...But in reality, it works the other way around." - Ming

                Comment


                • #9

                  From experience I'd agree that before you have any techs or even researching, warrior code and horse are the two most likely techs to receive. But after that, too many combinations to notice a pattern.
                  It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                  RIP Tony Bogey & Baron O

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                  • #10
                    Originally posted by Messer Niccolò
                    Should I use my spare time to run these tests, I will soon be an ex-boyfriend...
                    ... and then you'll have even more time to test. Think of what you could accomplish!

                    This sounds about as easy to verify as my grand idea to explain trade supply and demand over time. I'll leave that one to somebody who doesn't even have a job...
                    The first President of the first Apolyton Democracy Game (CivII, that is)

                    The gift of speech is given to many,
                    intelligence to few.

                    Comment


                    • #11
                      I think Oedo (or somebody else) found that, in an ordinary game (i.e., not in scenarios), you are not able to research 1/3 of the techs according to the # of techs you have. Maybe hut techs follow the same rule.

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                      • #12
                        IIRC the rule is that you are never presented a tech more than twice in a row (and SlowThinker wrote a program telling you what you should be presented next turn).
                        About huts, my opinion is the same as Rah's: many theories, nothing verified for sure (though I remember having tested a few hundreds... not as many as the starting techs by the SGs though ... over 5000 was it? and these people have wives or girlfriends ?
                        IMO civ2 probably improves the sex appeal, otherwise none of us would have met a woman for years ... willing to run a test ?
                        Aux bords mystérieux du monde occidental

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                        • #13
                          I do know one thing, it's not limited to what it will give you the option to research. My proof is that I always select ceremonial first to research. If you open no huts and research it, you will always be offered the choice of just alpha or horse. Yet if you open a hut before you finish researching ceremonial, the possible techs that you can get are not limited to those two.

                          RAH
                          It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                          RIP Tony Bogey & Baron O

                          Comment


                          • #14
                            Here is a test (included in my first post to Apolyton on december 11th 2000 ).
                            100 starts with the Aztecs; results of tipping hut #1:
                            58 units (31 archers, 19 horsemen, 8 chariots)
                            20 gold (100g=1, 50g=14, 25g=5)
                            21 techs (1 Alpha, 1 CerBur, 1CodeoL, 6WarCode, 4Horseb, 3 BronzeW, 2 Pot, 1 Mas, 1 Myst, 1 Writ)
                            ... and 1 unlucky settler killed by barbs in 1500BC after having wandered that long before finding any hut to tip
                            Aux bords mystérieux du monde occidental

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                            • #15
                              Those percentage are not unexpected. I am wondering, since you can't get cities/nomads or barbs, is it 20% probablility for all of them, and if the percentage that would be allocated toward barbs or nomads is given over to units, your percentages would support that theory.

                              I always wondered if you didn't build a cap how long you could go before seeing barbs from a hut. Even in our no-city nomad challanges I never seemed to get to that point. Does anyone know exactly when it can first occur?

                              RAH

                              AND LF
                              I would also me interested to see the percentage is you just found a start with a hut in the opening screen and just opened it, reset and opened it again a 100 times.

                              If the percentages were drastically different, it might teach us something about huts.
                              It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                              RIP Tony Bogey & Baron O

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