As posted in my attempt thread I've got kindoff a little problem.
For some strange reason the game refuses to count my science(no more from my cities nor my caravans)
Maybe someone else has had the same problem or any options to solve it.
I'll try to give as much info as possible
*Deity game / Raging hordes /7 civs
*year 1975AD
*next tech: Future Tech 41
*cost of next tech: 13058beakers
*current sciencerate: 40% --> 27000beakers
I made a little miscalculation the turn before(had only a few beakers short to get my next tech=> I start 1974AD with ~99,9% of the beakers I need, I send some caravans around and got >20000G(ie also 20000beakers).Hit enter and start intermezzo...1h later after some serrious rushbuilding and 27000 beakers ,I have 0 new techs and when I look at the techscreen it tells me I have Not even 1 beaker in my research.
No problem(it's strange but well yeah I could live with that) but when I send 2 caravans(enough for some 1500G) no beakers show up. Now this is kinda strange don't you think.
If tried changing my science-rate and did some tries sending in new caravans==> no effect
0% (3turns/tech--> no effect)
10%(1turn/tech-->no effect)
20%(-1turn/tech-->no effect)
30%(0turn/tech-->no effect)
40%(0turn/tech-->again nada)
50%(13564turn/tech--> guess= nada,njetk,noppes, nothing,nihil )
also something else(don't know if this has any influence)-->1975 was the turn my population went through the second overflow(ie >640.000.000ppl)current pop ~2.700.000ppl(or something)
Maybe anyone with more experience has seen this before...I'm totally clueless ( I mean even more then else )
Shade
For some strange reason the game refuses to count my science(no more from my cities nor my caravans)
Maybe someone else has had the same problem or any options to solve it.
I'll try to give as much info as possible
*Deity game / Raging hordes /7 civs
*year 1975AD
*next tech: Future Tech 41
*cost of next tech: 13058beakers
*current sciencerate: 40% --> 27000beakers
I made a little miscalculation the turn before(had only a few beakers short to get my next tech=> I start 1974AD with ~99,9% of the beakers I need, I send some caravans around and got >20000G(ie also 20000beakers).Hit enter and start intermezzo...1h later after some serrious rushbuilding and 27000 beakers ,I have 0 new techs and when I look at the techscreen it tells me I have Not even 1 beaker in my research.
No problem(it's strange but well yeah I could live with that) but when I send 2 caravans(enough for some 1500G) no beakers show up. Now this is kinda strange don't you think.
If tried changing my science-rate and did some tries sending in new caravans==> no effect
0% (3turns/tech--> no effect)
10%(1turn/tech-->no effect)
20%(-1turn/tech-->no effect)
30%(0turn/tech-->no effect)
40%(0turn/tech-->again nada)
50%(13564turn/tech--> guess= nada,njetk,noppes, nothing,nihil )
also something else(don't know if this has any influence)-->1975 was the turn my population went through the second overflow(ie >640.000.000ppl)current pop ~2.700.000ppl(or something)
Maybe anyone with more experience has seen this before...I'm totally clueless ( I mean even more then else )
Shade
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