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  • global warming

    I've always wanted to know, but I've never gotten around to testing it (i'm actually afraid to); What exactly happen when you have global warming?
    Does all grassland turn to jungle? What kind of effects happen to your cities? Are we talking about a food deficit of 20+ a turn?

    What kind of warnings do you get? How long do you have after?Does the computer's pollution count? I understand how to minimize it and calculate it for a city, but how does a solar plant reduce your overall levels? I usually build about 5-6 and it gets rid of a bright sun in deity (eventually).

    Does it affect the computer as much? Or do they seem to adapt? I thought about using it as a tactic before, has anyone fought this way?
    In matters of life and death, you should: A. choose life /B. avoid death / C. dress warmly / D. loot, kill, pillage, and burn

  • #2
    I've tested it too often.

    AI civs create no pollution except via nuking. That pollution counts toward risk of global warming, and it's hard to clean up.

    The entire world, you and the AIs, are equally affected when it happens. Since the AI doesn't know how to use terrain and you do, I think it's to your disadvantage to have the terrain damaged.

    The only warning is the brightening of that little icon over to the right, and it's so vague as to be almost useless.

    The effect, as best I remember it (I've learned to avoid it), is that grasslands turn to (plains?), plains turn to desert, forests turn to jungles, etc. I'm not sure about the exact changes, but that pretty well describes what you get. I think only coastal squares are affected, for some reason, but hey, there aren't all that many squares in most games that aren't coastal.

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    • #3
      It isn't completely devastating - it seems that maybe three or four squares within each city radius are changed. If you (like me) have spent centuries micromanaging your engineers to create beautiful and perfectly balanced landscapes around your cities, though, it just plain sucks.
      Consul.

      Back to the ROOTS of addiction. My first missed poll!

      Comment


      • #4
        But with a couple of engeneers at hand and a foodsurplus in every city its a nice way to destroy the AI

        I used this tactic where right after i got refrigeration I started cranking out engeneers, improving all grass to farmland and at the same time created a HUGE polution problem.

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        • #5
          Re: global warming

          Originally posted by bellisaurius
          I've always wanted to know, but I've never gotten around to testing it (i'm actually afraid to); What exactly happen when you have global warming?
          Does all grassland turn to jungle? What kind of effects happen to your cities? Are we talking about a food deficit of 20+ a turn?
          personnaly...it's a nightmare...but it teaches you to build an army of over 50 engineers in les then 4 turns

          What kind of warnings do you get? How long do you have after?Does the computer's pollution count? I understand how to minimize it and calculate it for a city, but how does a solar plant reduce your overall levels? I usually build about 5-6 and it gets rid of a bright sun in deity (eventually).
          how many warnings? I thought 1...but you kinda notice it quite quickly afterward when more then half your terrain becomes useless...
          AI has no pollution( and that's a good thing,beeing totally ignorant for polution)

          Does it affect the computer as much? Or do they seem to adapt? I thought about using it as a tactic before, has anyone fought this way?
          jep they "suffer" equally, there cities just aren't as evolved=> less real consequences...
          This as tactic...*shiver*...

          Shade
          ex-president of Apolytonia former King of the Apolytonian Imperium
          "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
          shameless plug to my site:home of Civ:Imperia(WIP)

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          • #6
            See Thread Invasion Planet Earth
            civ2 General Help


            Look at the posted saves.

            its a civ2-Tot game. you can see some probs, badly polluted Earth (by our warfare tactics) also causes global warming on AC :eek.

            Global warming changes some Terrains
            -grassland-plain
            -plain-desert
            -forest-plain
            -some irrigations are lost
            -Rivers disappear
            -coast tiles changes to jungle or swamp
            (grassland plain desert forest are affected if I remember right )
            There is a pattern of stripes you can see after gw.

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            • #7
              Re: Re: global warming

              [SIZE=1]
              This as tactic...*shiver*...

              Shade
              I usualy play on an arch map, warm, wet, 5bil.
              With off shore platforms, harbours and some extra food before you start it can be done quite easy, then send out ships with dips to destroy AI improvements and the game is over.....

              Comment


              • #8
                Re: Re: global warming

                Originally posted by shade

                This as tactic...*shiver*...

                Shade
                Well, it seemed like a good idea at the time!

                STYOM
                "I'm a guy - I take everything seriously except other people's emotions"

                "Never play cards with any man named 'Doc'. Never eat at any place called 'Mom's'. And never, ever...sleep with anyone whose troubles are worse than your own." - Nelson Algren
                "A single death is a tragedy, a million deaths is a statistic." - Joseph Stalin (attr.)

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                • #9
                  Global Warming only counts the polluted tiles in your cities' radii, doesn't it? So you can nuke away, but as long as you don't take any cities you're sweet.
                  Consul.

                  Back to the ROOTS of addiction. My first missed poll!

                  Comment


                  • #10
                    Originally posted by MrWhereItsAt
                    Global Warming only counts the polluted tiles in your cities' radii, doesn't it? So you can nuke away, but as long as you don't take any cities you're sweet.
                    Definately false. If there are 9 polluted tiles somewhere on the map gw occurs.
                    But the problem is:
                    AI nukes AI city affects no pollution.
                    AI cities dont cause pollution.

                    AI nukes human affects pollution
                    human nukes->pollution
                    human cities cause pollution
                    Chernobyl only human players affected

                    So only if the human is included in actions that causes pollution, a polluted tile appears.

                    Effects of pollution: production of ressources is halved.

                    AI's are less affected, because they get food, money and production as a gift by the executable.

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                    • #11
                      Warming schmarming

                      I really hate political correctness intruding into my game of bloodthirsty conquest and ransacking of global resources.
                      (\__/) Save a bunny, eat more Smurf!
                      (='.'=) Sponsored by the National Smurfmeat Council
                      (")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)

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                      • #12
                        Did anyone say anything about politics here? Or are you implying that global warming is purely a political issue and not real? If so, you're ignoring the bulk of modern scientific opinion.

                        [edited-in warning: from this point on we go completely off-topic]

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                        • #13
                          Continuing the off topic; Science recognizes global warming, but the results of it (as interpeted by economists and politicians) are still highly hypothetical, possibly noneventful, and conceivably beneficial depending on the latitude in question.
                          In matters of life and death, you should: A. choose life /B. avoid death / C. dress warmly / D. loot, kill, pillage, and burn

                          Comment


                          • #14
                            [rant]

                            Indeed, sensational claims of a global warming crisis comprise the bulk of heaviliy publicized pseudo-scientific opinion. The assumptions of 1) vast and devastating climactic effects and 2) firm ties to man-made pollution are indeed politically correct. The opinions and assumptions are also ignorant of the bulk of scientific data… most of which is inconvenient to the prevailing politically correct opinion.

                            When global warming became a hot-button topic in the late '80s my younger brother said, "Hey, do you remember back in the '70s when scientists were saying that global cooling was the big threat?" The more things change, the more they stay the same.

                            As implemented in Civ2 (and SMAC, btw) it is ridiculous. If there were a way to turn it off entirely in Civ2, SMAC, and anywhere else I encounter it in games, I'd do so.

                            [/rant]
                            (\__/) Save a bunny, eat more Smurf!
                            (='.'=) Sponsored by the National Smurfmeat Council
                            (")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)

                            Comment


                            • #15
                              Straybow
                              Cool...cool...chill...relax...
                              May I suggest that you start a thread in the OT forum if you wish to discuss global warming in the real world?
                              When playing the game, I find it an interesting feature since it compels you to take into account long term effects of pollution (exactly what should be done in the real world IMO ).
                              Aux bords mystérieux du monde occidental

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