Build just one explorer and watch the pace at which the fog of war is rolled back and you'll start being convinced. He works nearer three times as fast as a two legged unit than twice as fast (because he skips through two and three movement squares). Work him in conjunction with a diplo and a boat to tip huts and you'll:
1. Virtually never lose him;
2. Give up tipping huts any other way.
I described a method in a thread a while back so won't repeat it but if you just try using the three units together it starts being obvious what to do very quickly. Clear the fog away on each continent first, then methodically tip the huts, exploiting the coastline or the inland terrain to keep safe. If you ran into a continent comprising flatlands and nothing with many huts more than two squares from the coast you might need a second diplo for full security. But on ordinarily mixed terrain the three movement points of the explorer and the two movement and bribe ability of the dip will keep them secure.
You get to want some barb outcomes so that you can keep up the stream of good NONE units being sent home.
And when all exploring is finally done his three square movement and ignoring ZOC is still useful.
He is my next favourite after the caravan, the dip, the trireme and the ironclad.
1. Virtually never lose him;
2. Give up tipping huts any other way.
I described a method in a thread a while back so won't repeat it but if you just try using the three units together it starts being obvious what to do very quickly. Clear the fog away on each continent first, then methodically tip the huts, exploiting the coastline or the inland terrain to keep safe. If you ran into a continent comprising flatlands and nothing with many huts more than two squares from the coast you might need a second diplo for full security. But on ordinarily mixed terrain the three movement points of the explorer and the two movement and bribe ability of the dip will keep them secure.
You get to want some barb outcomes so that you can keep up the stream of good NONE units being sent home.
And when all exploring is finally done his three square movement and ignoring ZOC is still useful.
He is my next favourite after the caravan, the dip, the trireme and the ironclad.
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