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A poll: do you accept caravan rehoming?

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  • #31
    Having always rehomed from within the city menu, I just tried it the other way, and sure enough, it says "You can not change the home city of a trade unit."

    No one will believe this, of course, but I got into the habit of doing most things from the city menu, because I was always being told "That function can not be performed here.", whenever trying the "f" command on a settler or engineer trying to fortify itself inside a city to help protect it when there was no other defense.

    My vote is also NO, since the game explicitly forbids it. 776 was fun, but rehoming was a major reason for it, so for me it doesn't count as any kind of record. It was more of an exercise in possibilities.

    There are as many opinions about the innumerable things we do when playing the game as there are players. There is no way to verify anyone's actions, honesty, or results, so having "official" records seems pointless, but its still a lot of fun doing pointless things while playing CivII.

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    • #32
      LaFayette

      There are two ways of trying to re-home and only one gives the "can't do" message. Evidently you always use the way which works. I'm struggling to remember what the two methods are but it must be something like giving the re-home instruction via the toolbar (which I think gives the "can't do" message) and clicking on the unit itself while in the city screen and then giving the re-home instruction from the pop up list or pressing "H" on the keyboard (which I think doesn't).

      I suppose I am a bit influenced by the "can't do" message but my "no" vote is mainly based on a slightly different take. As with some other tactics the problem for me is that this one is both too easy to do and (I suspect) too effective.

      I would accept the criticism of civ2 that the trade arrangements can be cumbersome (mostly because the "go to" function is so weak). But, leaving aside the occasional tedium, I usually rather welcome the need to take care to maximise the benefit of trade. It is my feeling that if I took up re-homing to my SSC some of the satisfaction would go.

      But all this seems to me entirely personal. I see no benefit at all in working out a rule which Apolytoners are expected to follow in SP games. My admiration for Solo's outstanding early finish is wholly unaffected by the fact that he is happy with re-homing. And I shall continue to enjoy your company and to profit from your insights whether you continue happily to re-home or whether you decide to stop doing so for a while.

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      • #33
        I haven't found the command that says no to rehoming, but I believe you and agree with you that if the designers wrote somewhere that it shouldn't be done, then it is kind of a cheat to use method #2 and do it that way.
        Perhaps this is due to the fact that I play a game dated march 1996 and numbered 1.024 (or else I'm sure that someone will explain to me which command it is; something on the keyboard?).
        Anyway this shouldn't be very important in the future, since there is a gauntlet lying on the ground, not far from my left foot, and that gauntlet cannot remain untouched. I am going to buy MGE and never rehome any caravan any more.
        (in fact I started a game without rehoming yesterday, and it seems to be going fine: Rome scenario, Macedonian, hoping to manage to win in less than a century).
        Meanwhile, please allow me to change my vote: if there is a command that says 'don't do it', then I say 'don't do it'.

        ------------------
        aux bords mystérieux du monde occidental
        Aux bords mystérieux du monde occidental

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        • #34
          quote:

          Originally posted by La Fayette on 04-09-2001 04:57 AM
          I haven't found the command that says no to rehoming, but I believe you and agree with you that if the designers wrote somewhere that it shouldn't be done, then it is kind of a cheat to use method #2 and do it that way.



          La Fayette, at least in my 'Civ2 classic 2.42'-version if I move my caravan over a city and press 'h' I get a message box "You can't change the home town of a trade unit". Try it in your version!

          I'll edit the vote post and move your name to the 'No'-group. Thanks for the vote.

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          • #35
            quote:

            Originally posted by La Fayette on 04-09-2001 04:57 AM
            I haven't found the command that says no to rehoming, but I believe you and agree with you that if the designers wrote somewhere that it shouldn't be done, then it is kind of a cheat to use method #2 and do it that way.



            Monsieur La Fayette!

            My original copy of Civ2 was similar to the version you own - 1.07 I think? I believe even in this edition if you tried to press the "h" (for home) key, you received a message saying something like:
            "That function is not possible".
            This is the reason for thinking that re-homing caravans is really a cheat. I too used to rehome some freights, but the more I have understood about the trading configurations in the game, the more I feel it should not be done.

            I think you can download the 2.42 patch from this site.
            (Last week I had an enjoyable game playing as the French)

            -------------

            SG(2)

            "Our words are backed by empty wine bottles! - SG(2)
            "One of our Scouse Gits is missing." - -Jrabbit

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            • #36
              I checked "h" key.
              It says "rehoming forbidden".
              The fun with this is that I have played several hundred games, rehoming with help of the city screen, not having even noticed that there was a 'h' key available.
              La force de l'habitude, as we say in french...

              ------------------
              aux bords mystérieux du monde occidental
              Aux bords mystérieux du monde occidental

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              • #37
                quote:

                Originally posted by Marko Polo on 04-05-2001 04:52 AM
                SINGLE PLAYER
                Pro (3 - 13)
                Ming (did I interpret this correctly?



                No you didn't... But I didn't make myself very clear.
                Like Rah, I used to do it all the time in SP. But after many discussions here, I stopped doing it in SP. While there are many other "items" where the intent of the designers can be questioned, this isn't one of them.

                So please consider me a no for both SP and MP.
                Keep on Civin'
                RIP rah, Tony Bogey & Baron O

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                • #38
                  quote:

                  Originally posted by Ming on 04-10-2001 03:27 PM
                  No you didn't... But I didn't make myself very clear.
                  Like Rah, I used to do it all the time in SP. But after many discussions here, I stopped doing it in SP. While there are many other "items" where the intent of the designers can be questioned, this isn't one of them.

                  So please consider me a no for both SP and MP.


                  Ming, sorry for the misunderstanding. And thanks for clarifying your point of view, I'll modify your vote immediately!

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                  • #39
                    In the early part of the game, I send caravans to a city with the intent to use them to build a wonder. At this time, the building city is vulnerable to obliteration, taking the supported units with it. To guard against this, you can tell the wonder city to assume support for the caravans, which is good tactics. I would vote to allow changing caravan support.

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                    • #40
                      I accept it and do it all the time (both in SP and MP) unless it has been ruled out by a gentlemen's agreement prior to the game.

                      That being said, I consider it a loophole as a result of sloppy programming.

                      Carolus

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                      • #41
                        And geofelt raises a good point; the precautionary aspect. I do the same thing all the time when peripheral cities have built caravans.

                        Carolus

                        [This message has been edited by Carolus Rex (edited April 12, 2001).]

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                        • #42
                          bump
                          Aux bords mystérieux du monde occidental

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                          • #43
                            Of course yes! That's the center part of my "two continental trading strategy". I put down a size one city and get 3 commodities, rehome and trade for big money, beats a size 36 city which uses up all commodities. It's fun.

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                            • #44
                              Same comments as Xin Yu. Rehoming also greatly helps the Repeated Commodity trading strategy. Rehome the desired commodity to a large origin city, and develop reliable transportation to a large destination city. Lather, rise, repeat.
                              Old posters never die.
                              They j.u.s.t..f..a..d..e...a...w...a...y....

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                              • #45
                                I never even thought about doing this. If anybody is still keeping score, I vote a resounding NO! Clearly, this is not intended by the designers. You might as well just go up to the cheat menu and change your cash if your gonna do this.

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