I think it's time for us to determine this. I find this trick very controversal. Surely it isn't what the designers had ment. The popup message says it so clearly if you try to 'h' a caravan: "You can't change the home town of a trade unit" (or something like that). However you can "support from this town" using city command menu. If only they would have fixed this (in one way or another) we wouldn't be here discussing this.
As it has been said before, it doesn't matter what tricks you do when playing SP and not posting logs here. But what if we are competing here e.g. who lands on AC the earliest? After reading Solo's log of his new landing recod, he tells us that caravan rehoming was a major part of his strategy. I'm not saying this is a problem at all. After all, we are playing a game here and the main point of it is to have fun! Solo actually told us that he had fun changing home town of his caravans "doing a sneaky thing". Competition with other humans is a part of that fun and for the competition to be fair we absolutely need to have the same rules, don't you think?
After all, there are many other "sneaky" things we do and get kicks of it. All commonly accepted. Like incremental rushbuilding, ship chaining and have a city hill square mined before building on it. All those things are in similar category of caravan rehoming: not intended by the developers! So I conclude that this mysterical argument of "designer intention" can't be used as a rule when judging these kind of matters. We must make the rules ourselves and this is exactly what we have done in the past. IMHO it's now time to try getting an agreement on this matter.
So my vote here is: let's accept caravan rehoming! I also like the sneaky nature of that practise..
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Addition per 9.4.2001: Just to clarify things: I've changed my mind since I wrote this post. I've explained it down to the thread. My main point is that the poor AI is already handicapped against an experienced human player and rehoming only makes the situation worse. Finally, the AI is puny making good trade routes and certainly can't rehome HIS caravans!
<font size=1 face=Arial color=444444>[This message has been edited by Marko Polo (edited April 09, 2001).]</font>
As it has been said before, it doesn't matter what tricks you do when playing SP and not posting logs here. But what if we are competing here e.g. who lands on AC the earliest? After reading Solo's log of his new landing recod, he tells us that caravan rehoming was a major part of his strategy. I'm not saying this is a problem at all. After all, we are playing a game here and the main point of it is to have fun! Solo actually told us that he had fun changing home town of his caravans "doing a sneaky thing". Competition with other humans is a part of that fun and for the competition to be fair we absolutely need to have the same rules, don't you think?
After all, there are many other "sneaky" things we do and get kicks of it. All commonly accepted. Like incremental rushbuilding, ship chaining and have a city hill square mined before building on it. All those things are in similar category of caravan rehoming: not intended by the developers! So I conclude that this mysterical argument of "designer intention" can't be used as a rule when judging these kind of matters. We must make the rules ourselves and this is exactly what we have done in the past. IMHO it's now time to try getting an agreement on this matter.
So my vote here is: let's accept caravan rehoming! I also like the sneaky nature of that practise..
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Addition per 9.4.2001: Just to clarify things: I've changed my mind since I wrote this post. I've explained it down to the thread. My main point is that the poor AI is already handicapped against an experienced human player and rehoming only makes the situation worse. Finally, the AI is puny making good trade routes and certainly can't rehome HIS caravans!
<font size=1 face=Arial color=444444>[This message has been edited by Marko Polo (edited April 09, 2001).]</font>
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