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  • #16
    I have never had a starting position as tough as that, but then I haven't played very much lately...
    Rome rules

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    • #17
      Poor starting locations don't determine the number of tehcs at the start.

      I don't think starting locations factor in as heavily as the relative distance to the other civs and the starting locations on the map. A civ that starts in the middle of the map tends to get fewer techs while players at the edge will receive more.


      For the record: On a special map (with all civs starting at the edge of the map) I once designed I got 11 techs for my civ!.
      Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

      Elie A. Shneour Skeptical Inquirer

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      • #18
        1780 and only 5 more German cities to buy and game over - will post the Power Graph during the week once I have actually mopped up - good fun game - hard to play ICS with a five city civ - had to modify my normal style quite considerably...

        p.s. added in edit - CapTVK 11! can I have the save please?
        ------------------
        ____________
        Scouse Git[1]

        "CARTAGO DELENDA EST" - Cato the Censor
        "The Great Library must be built!"
        "A short cut has to be challenging,
        were it not so it would be 'the way'."
        - Paul Craven
        [This message has been edited by Scouse Gits (edited February 18, 2001).]
        "Our words are backed by empty wine bottles! - SG(2)
        "One of our Scouse Gits is missing." - -Jrabbit

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        • #19
          Scouse,

          I got these sort of tech start results on a special I had designed called "King of the Castle". It used set starting locations on a round map. I used to get big tech starts at every game I tested. Unfortunately I lost my originals when my HD crashed last year but the maps may still be available at kwang's site.


          I did draw a quick map to see if it still works. Here are the results:
          http://home-1.worldonline.nl/~thomas/misc/king2-1.gif http://home-1.worldonline.nl/~thomas/misc/king2-2.gif http://home-1.worldonline.nl/~thomas/misc/king2-3.gif

          And the save for the elusive king2-2 http://home-1.worldonline.nl/~thomas/misc/king2-2.sav
          Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

          Elie A. Shneour Skeptical Inquirer

          Comment


          • #20
            CapTVK, you included irrigation, mining and road building in your count. Since these are always freely available, we don't count them. The maximum number of advances (from this basic starting point onward) you can get for free at the beginning of the game, is indeed 8.

            ------------------
            If you have no feet, don't walk on fire
            A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
            Project Lead of Might and Magic Tribute

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            • #21
              Aaaah - thanks Rib! - I thought yet another piece of received wisdom had just gone down the tubes! Yes, Eight we can live with - Eleven upsets too much research!

              ------------------
              ____________
              Scouse Git[1]

              "CARTAGO DELENDA EST" - Cato the Censor
              "The Great Library must be built!"
              "A short cut has to be challenging,
              were it not so it would be 'the way'."
              - Paul Craven
              "Our words are backed by empty wine bottles! - SG(2)
              "One of our Scouse Gits is missing." - -Jrabbit

              Comment


              • #22
                The treacherous Germans fell in 1792 after sneakily switching to Democracy to avoid my spies they hadn't reckoned on my discovering Tactics that very turn! RIP Germany ...
                The Power Graph as promised ...


                ------------------
                ____________
                Scouse Git[1]

                "CARTAGO DELENDA EST" - Cato the Censor
                "The Great Library must be built!"
                "A short cut has to be challenging,
                were it not so it would be 'the way'."
                - Paul Craven
                [This message has been edited by Scouse Gits (edited February 22, 2001).]
                "Our words are backed by empty wine bottles! - SG(2)
                "One of our Scouse Gits is missing." - -Jrabbit

                Comment


                • #23
                  quote:

                  Originally posted by rixxe on 02-13-2001 05:43 AM
                  Where are you from Julius??!


                  Sorry Rixxe, for not answering earlier. I didn't take a loot at this topic for quite a while. I'm from the Geneve area. And you ?
                  Oh Man, when will you understand that your greatness lies in your failure - Goethe

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                  • #24
                    Congratulations Scouse Gits. Very nice game !
                    I said I was going to play this saved game but never found the time. Maybe later, much later.

                    ------------------
                    Oh Man, when will you understand that your greatness lies in your failure - Goethe
                    Oh Man, when will you understand that your greatness lies in your failure - Goethe

                    Comment


                    • #25
                      Could be that I was overcounting in my excitement, still 8 techs at the start is a record. But that's not the point I intended to make. The point is that tech allocation is apparently based on the relative distance to other civs and the map itself. Starting surroundings don't factor in so heavily.
                      If you would have taken a look at the savegame you would have noticed that the other AI civs all start with 6 techs, except one. Which is the civ in the middle of the map. It is a max distance away from other civs and has a real poor starting location. Yet it doesn't receive any techs!
                      Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

                      Elie A. Shneour Skeptical Inquirer

                      Comment

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