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  • #31
    Attack of the proud mongolian city of Nishapur by hordes of german dips:
    5 dips attack 25 times (since there are 4 improvements + settlers under production in the city). Results:

    Settlers (ub): 14, 4, 4, 3, 0, =25
    Barracks_____: 10,14, 1, 0, 0, =25
    Temple_______: 0, 6,15, 3, 1, =25
    Market Place : 0, 1, 5,17, 2, =25
    City Walls___: 1, 0, 1, 2,21, =25

    (14 means that dip #1 destroys the settlers)

    The pattern is the same as when using spies: almost a diagonal matrix, meaning that dips choose their target almost in accordance with the list (with a slight random factor).
    The difference is the level of losses (all dips lost in the attack, instead of 50% of non vet spies and about 28% of vet spies).
    I don't feel like testing vet dips now (I bet the pattern of results is the same and the level of losses somewhere between dips and non vet spies).

    But I have tested an attack with spies choosing their primary target. Results hereunder.

    ------------------
    aux bords mystérieux du monde occidental
    Aux bords mystérieux du monde occidental

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    • #32
      East Side Trader,
      Yes, there is. But, pistes are short (500 m of difference of altitude is the max), snow may be from december to april (from 700 m up), it is much cheaper than Alpes, but sometimes snow conditions are bad: I go to Italy now.

      Where is Murren?
      [This message has been edited by SlowThinker (edited January 15, 2001).]
      Civ2 "Great Library Index": direct download, Apolyton attachment

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      • #33
        La Fayette,
        I am inclinable to believe that Vet dips work the same manner as non-Vet dips in all situations.
        Civ2 "Great Library Index": direct download, Apolyton attachment

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        • #34
          Attack of the ancient and glorious city of Memphis by hordes of babylonian spies ("choose their primary target").

          1) 25 attacks by 6 non vet spies attempting to destroy city walls (I chose 6 because it was the number of spies used during the previous attack of Memphis,"use their judgment", see results above)
          0 spy lost: 3 times
          1 spy lost: 9 times
          2 spies lost:6 times
          3 spies lost:3 times
          4 spies lost:1 time
          5 spies lost:1 time
          6 spies lost:2 times (which means that, unlike Jericho, the walls of Memphis did not come tumbling down).
          Global losses are reduced, compared with the "use their judgment" attack: 51 spies lost instead of 75, but the attack fails twice out of 25 attempts.

          2) 25 attacks by 6 vet spies attempting to destroy city walls:

          0 spy lost : 5 times
          1 spy lost : 16 times
          2 spies lost: 3 times
          3 spies lost: 1 time

          Beloved vet spies! The walls tumble down and losses are quite light (25 spies lost in 25 attacks, which means exactly 1 loss/attack on the average).

          I plan to be back with some results about poisoning and stealing techs within a few days (fed up with destroying improvements for the time being).

          BTW there were neither dips nor spies inside Memphis and Nishapur.



          ------------------
          aux bords mystérieux du monde occidental
          Aux bords mystérieux du monde occidental

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          • #35
            ST
            Murren is Switzlerland (shame on me if not).
            No city walls there. But there is a wall ("wand" in german), with world reputation not far from there: the so called "Eigerwand", quite impressive to look at and very very difficult to climb.
            I stopped at the Lauberhorn which is much easier to climb, but skiing down to Wengen was great fun.
            (auld times, and slightly off-topic I'm afraid; excuse me).
            Aux bords mystérieux du monde occidental

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            • #36
              So a secret service support for an attacking army of just two vet spies (plus one more for each subsequent target city) gives good odds for bringing down the walls by selecting them as a target.

              Interesting. Very.

              For non vets the trade off between letting the spy choose her target and specifying the walls seems to go something like

              - non-selection guarantees some damage is done even if the walls never come down and the city is not taken; also calculating the number of spies needed to make the attack statistically close to a sure thing is easier.

              - selecting the walls is a higher risk/higher reward approach; many spies may be lost for nothing at all; but the walls may come down at the first or second attempt with no or very few spies lost with some improvements retained in the city once it has been taken.

              I, for one, have been getting this one wrong. My practice has been always to let the spy choose her target. I can now see that, particularly with vets, there are going to be tactical situations which favour specifying the walls. Attacking any city with a lot of improvements being an obvious one.

              I have a feeling (empiric evidence only) that my attempts (outside communism) to make my spies into vets involve casualty rates at about 50%. So to get two vet spies I have had to build four. That still looks cheap compared to non vet results tho'.

              Looking forward to results on poisoning etc. In case they throw up routes to vet status which are less costly.

              Yes, Murren is in Switzerland. It is where recreational skiing started. It has enduring links with the UK but I also met quite a few Scandinavians and Dutch there. Not many French or German people.

              If you like cutting yourself off from the world amongst a smallish group of other folk with whom you share an interest it is a really nice place.

              Incredible views - I spent some minutes looking at the face of the Eiger mystified that folk climb it. Nowadays, apparently, free climbing - no ropes!

              Like the sound of cheaper skiing in the Czech Republic. With tourism to central Europe picking up perhaps there is a cheap flight to be found. I might just look into it.

              Meanwhile, I'm already dreaming of a week in Val d'Isere (my favourite resort) in March.

              Comment


              • #37
                EST
                Please, don't post too much about Val d'Isère
                (I was lucky enough to be named responsible for a number of economic studies about the growth of such places in the late sixties; wrote 4 books about Val d'Isère, one about Wengen and Grindelwald, none about Murren though...and don't go skiing any more now)

                About dips and spies:
                1) With 3 vet spies, you are quite sure that the walls tumble down (all walls but one went down during my test with zero or one spy lost, but this game is tricky and I would suspect that there may be a 1% probability of needing spy #3 to be really on the safe side).
                2) With dips or non vet spies, the test shows that you are sure that the walls go down if you attack with n+1 and let them choose their target (n being the number of improvements in the city), but losses are high (100% with dips and 50% with spies), and, most of the time, you need to destroy all other improvements before getting rid of the walls.
                3) Choose communism and build vet spies. This is the only way to get them cheap (and communism also has many other interesting features, ... in civ2, I mean ).
                Aux bords mystérieux du monde occidental

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                • #38
                  La Fayette,
                  what means "x spies lost" in your post from January 15, 2001 09:17? Does it include spies captured before AND after the sabotage of city walls? (I would like to join our results)
                  Did you test the capital? (I mean the message "Attempting sabotage in enemy capital or against city walls is very risky". It may be cumulative).

                  I did a quick test for sabotaging/use her judgement with
                  Barracks, Granary, Temple, MarketPlace, Bank, Cathedral, Recycl., SuperHighways, PoliceSt., with no recording. I felt Recycl., SuperH and Police were usually destroyed first, then choice skipped to the beginning of the list...

                  I tried to head computer to specific improvement: I sent first unit with "primary target" option, then I watched if it will affect subsequent choices with "use her judgement". It doesn't.

                  [This message has been edited by SlowThinker (edited January 21, 2001).]
                  Civ2 "Great Library Index": direct download, Apolyton attachment

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                  • #39
                    I tested industrial sabotage with spies and "primary target".

                    Description of tests:
                    50 attempts for each test:
                    Test 1: Vet spy - city walls, not the capital
                    Test 2: Vet spy - city walls, the capital
                    Test 3: Non-Vet spy - city walls, not the capital
                    Test 4: Vet spy - not city walls (ordinary improvements), not the capital
                    Test 5: Vet spy - not city walls (ordinary improvements), the capital
                    Test 6: Non-Vet spy - not city walls (ordinary improvements), not the capital
                    Test 7: Non-Vet spy - not city walls (ordinary improvements), the capital

                    I took notice of the survival after the attempt too: I imagined a spy attempt may be divided into two parts:
                    1. The enemy tries to capture a spy before completing her mission (the sabotage fails if he is succesful)
                    2. The enemy tries to capture a spy after completing her mission

                    I mark a succesful capture as 0, and an escape as 1: The result of a mission may be recorded as 0, 10 or 11:
                    0: The capture before the mission
                    10: Unsuccesfull capture before completing a mission (i.e. succesful sabotage) and succesfull capture after the mission
                    11: Unsuccesfull capture before completing a mission (and succesful sabotage) and an escape after the mission.

                    Results
                    Test 1: Vet spy - city walls, not the capital
                    0,0,11,10,11,11,11,11,0,0,10,0,11,0,11,10,0,11,0,1 1,11,0,0,11,11,0,0,10,0,11,10,0,0,0,10,10,0,11,10, 0,10,10,11,0,0,10,0,11,10,0
                    22/50 (44%) captured before
                    16/28 (57%) escaped after

                    Test 2: Vet spy - city walls AND the capital
                    0,0,10,0,0,0,0,0,10,11,10,10,10,10,0,10,10,10,10,1 1,0,10,0,10,10,11,10,10,0,0,0,0,10,11,11,0,0,11,0, 0,11,11,10,10,0,10,11,0,10,0
                    21/50 (42%) captured before
                    9/29 (31%) escaped after

                    Test 3: Non-Vet spy - city walls, not the capital
                    11,0,10,10,0,0,0,0,10,0,0,11,10,10,10,0,10,10,10,0 ,0,0,11,10,11,10,0,0,10,10,10,10,0,10,11,0,0,0,10, 10,10,0,0,0,0,10,0,0,10,10
                    23/50 (46%) captured before
                    5/27 (18.5%) escaped after

                    Test 4: Vet spy - not city walls (ordinary improvements), not the capital
                    11,10,10,10,10,10,11,11,10,10,0,10,0,11,11,10,10,1 0,11,0,0,10,10,10,11,10,11,11,10,11,10,10,11,11,10 ,10,11,11,11,11,10,11,10,10,0,11,11,0,10,10
                    6/50 (12%) captured before
                    19/44 (43%) escaped after

                    Test 5: Vet spy - not city walls (ordinary improvements), the capital
                    10,10,0,0,11,11,0,10,10,10,10,11,0,11,11,0,10,0,11 ,11,11,11,0,10,11,11,0,0,11,11,0,0,0,0,11,11,11,0, 11,11,0,10,10,10,0,0,11,11,11,11
                    17/50 (34%) captured before
                    22/33 (66%) escaped after

                    Test 6: Non-Vet spy - not city walls (ordinary improvements), not the capital
                    10,10,10,10,10,11,10,0,10,0,10,11,10,0,10,11,0,0,1 0,11,10,0,10,0,10,11,10,10,10,10,10,11,0,0,10,11,0 ,10,0,0,0,10,0,10,11,10,10,11,0,10,
                    15/50 (30%) captured before
                    9/35 (25.7%) escaped after

                    Test 7: Non-Vet spy - not city walls (ordinary improvements), the capital
                    0,10,0,10,0,10,10,0,10,10,10,0,10,10,0,10,10,0,11, 0,0,0,0,0,0,10,10,0,0,10,10,0,0,11,10,11,0,0,0,0,0 ,0,10,0,0,0,11,11,0,0
                    28/50 (56%) captured before
                    5/22 (22.7%) escaped after

                    Summary:
                    Generally, I am confused. I am unable to find any simplifying rules.

                    ____________________________________
                    There is a question: Is any attempt independent on a number of previous unsuccesful attempts for the same city? Using other words: Has La Fayette's concentration to the number of spies lost any sense?
                    [This message has been edited by SlowThinker (edited January 21, 2001).]
                    Civ2 "Great Library Index": direct download, Apolyton attachment

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                    • #40
                      ST
                      It is clear that you and I are going to destroy some more improvements before having a complete answer to all questions.
                      My attacks up to now were limited to the cities of Memphis and Nishapur. Neither of these was a capital and there were no dips or spies inside the cities.
                      I suppose that dips or spies defending have no effect on sabotaging (though they have an effect on stealing techs, as stated in the book).
                      But I am quite sure that there is a "capital" effect (namely sabotaging is more risky in a capital). This appears in your tests and I experienced it last night, loosing EIGHT vet spies before being able to destroy the city walls of Delhi, proud capital city of the Indians.

                      Then, what is clear now from our tests?

                      1)"Use her judgment"

                      I think that the situation is quite clear when there is no specified target (which means attacking with dips or attacking with spies and choosing "use her judgment").
                      In that case, the improvements inside the city are destroyed almost in accordance with the list (my tests), with some sort of priority for some modern improvements (your tests).
                      City Walls are usually close to the bottom of the list.
                      Losses are 100% with dips, around 50% with non vet spies and around 29% with vet spies (almost certainly higher losses in a capital, but this remains to be tested).
                      In fact, it seems to me that the solution I gave before we started testing is still valid after test:

                      IF THERE ARE N IMPROVEMENTS IN THE CITY, ATTACK WITH N+1 DIPS OR SPIES ("using their judgment") and you are sure that the walls will tumble down.

                      2)"give primary target"
                      You are right, when 1 spy is lost she may be lost either before or after destroying the walls (O or 10, in your log).
                      I concentrated on "how many spies are captured during the attack", then the 2 situations "0,11" and "10" in your log both are one situation "1 spy lost" in my log.

                      I have converted your log into mine, in order to check whether your results are close to mine. Here it is (column 1=your test, column 2=my test):

                      Test 1: Vet spies; city walls; not the capital
                      O lost = 7,5
                      1 lost = 14,16
                      2 lost = 3,3
                      3 lost = 3,1
                      4 lost = 1,0
                      Total = 28,25

                      My conclusion: results quite in accordance (33 spies lost in 28 attempts in your test, 25 lost in 25 attempts in my test).

                      Test 3: Non vet spies; city walls; not the capital
                      0 lost = 3,3
                      1 lost = 15,9
                      2 lost = 4,6
                      3 lost = 3,3
                      4 lost = 1,1
                      5 lost = 2,1
                      6 lost = 0,2

                      Results also quite in accordance (46 spies lost in 25 attempts in your test, 51 lost in 25 attempts in my test).

                      3) What remains to be tested:
                      - vet dips (I don't wish to; I love vet spies, not vet dips)
                      - capital (I'll do some testing this week)
                      - improvements other than city walls (I'm satisfied with your test)

                      4) Am I confused?
                      Not at all. I think we are close to the end, since your tests provide results very close to mine.

                      (This is not the case when bribing cities without capital; I tell you about that later)


                      ------------------
                      aux bords mystérieux du monde occidental
                      Aux bords mystérieux du monde occidental

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                      • #41
                        ST
                        I forgot telling you that IMHO my concentration to the number of spies lost makes sense ( in fact I think that having a knowledge about losses is very important for any player, sinceone derives the probability of seeing the walls tumble down directly from that knowledge).
                        Aux bords mystérieux du monde occidental

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                        • #42
                          La Fayette,
                          quote:

                          <font size=1>Originally posted by La Fayette on 01-22-2001 11:41 AM</font>
                          I suppose that dips or spies defending have no effect on sabotaging (though they have an effect on stealing techs, as stated in the book).

                          I agree.
                          quote:

                          <font size=1>Originally posted by La Fayette on 01-22-2001 11:41 AM</font>
                          But I am quite sure that there is a "capital" effect (namely sabotaging is more risky in a capital). This appears in your tests and I experienced it last night, loosing EIGHT vet spies before being able to destroy the city walls of Delhi, proud capital city of the Indians.

                          I refer to my Post1 in my "Info" thread:

                          12.17 If you choose "give primary target" against the capital or walled city, then a message "Attempting sabotage in enemy capital or against city walls is very risky" appears.

                          Now, I noticed that this message doesn't appear in 2.42, it appear in Multiplayer only. But your experience tell us it that it is valid for 2.42 too, probably.
                          quote:

                          <font size=1>Originally posted by La Fayette on 01-22-2001 11:41 AM</font>
                          Losses are 100% with dips, around 50% with non vet spies and around 29% with vet spies (almost certainly higher losses in a capital, but this remains to be tested).

                          I believe there are no higher loses for a capital, a message doesn't appear for "use her judgement" or a dip.
                          quote:

                          <font size=1>Originally posted by La Fayette on 01-22-2001 11:41 AM</font>
                          IF THERE ARE N IMPROVEMENTS IN THE CITY, ATTACK WITH N+1 DIPS OR SPIES ("using their judgment") and you are sure that the walls will tumble down

                          I think this statement is equal to "Dip/spy("using her judgment") is always succesfull (i.e. he/she cannot be captured before a mission) AND production may be sabotaged only once per a turn".
                          quote:

                          <font size=1>Originally posted by La Fayette on 01-22-2001 11:41 AM</font>
                          I concentrated on "how many spies are captured during the attack", then the 2 situations "0,11" and "10" in your log both are one situation "1 spy lost" in my log.

                          I suppose "0" and "10" (??)
                          quote:

                          <font size=1>Originally posted by La Fayette on 01-22-2001 11:41 AM</font>
                          3) What remains to be tested:
                          - vet dips (I don't wish to; I love vet spies, not vet dips)

                          What do you expect? A chance to survive? Even for bribing formula, they have the same effect as non vets.
                          I have an hypothesis that the vet status of a dip has never any significance.
                          quote:

                          <font size=1>Originally posted by La Fayette on 01-22-2001 11:41 AM</font>
                          4) Am I confused?
                          Not at all. I think we are close to the end, since your tests provide results very close to mine.

                          Why am I confused? I would suppose some simple rule (as in bribing formula: all conditions (vet status, courthouse, existence of the capital) affects the bribing cost independently ): for example the capital should affect all situations the same way (by a common modifier).


                          [This message has been edited by SlowThinker (edited January 22, 2001).]
                          Civ2 "Great Library Index": direct download, Apolyton attachment

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                          • #43
                            quote:

                            Originally posted by La Fayette on 01-22-2001 11:56 AM
                            ST
                            I forgot telling you that IMHO my concentration to the number of spies lost makes sense ( in fact I think that having a knowledge about losses is very important for any player, sinceone derives the probability of seeing the walls tumble down directly from that knowledge).

                            I agree. My two questions didn't express the same thing. But, the first question remains:
                            Is any attempt independent on a number of previous unsuccesful attempts for the same city? (Takes Civ2 program previous attempts into consideration?)

                            I will concentrate to the question of being captured before the sabotage:
                            Test 1: We could suppose that 44% spies captured before is 50% in point of fact.

                            city walls falls for the 1st attempt (captured before 0 times) =14
                            2nd (captured before 1 times)=8
                            3rd=5
                            4rd=1

                            If the answer to my question is yes, then for a statistically large amount of test
                            14(1st row)/2 (50%)=(approx.)8 (2nd row)
                            8/2=5
                            5/2=1

                            I am willing to believe that yes is right.
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                            • #44
                              quote:

                              Originally posted by La Fayette on 01-24-2001 12:24 PM
                              6)I suppose you meant "sabotaging cost".

                              No, I meant "bribing cost". I wanted to express that things are simple for bribing.
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                              • #45
                                ST
                                I reply without quotes to make it simpler (I hope):
                                1)dips or spies defending = no effect on sabotaging; OK.
                                2)sabotaging more risky in a capital city = YES
                                (I send conclusive results to-morrow)
                                3)my statement "if n improvements in the city, attack with n+1 dips or spies" equivalent to yours: I agree.
                                4)situation "0,11" means "walls tumble down, 1 spy lost"
                                Situation "10" also means "walls tumble down, 1 spy lost"
                                (in your log 1 spy attacking is 1 attempt; in my log 1 attempt is 1 city wall down)
                                5)vet dips: agree with you: same effect as non vet (unless someone demonstrates the contrary)
                                6)I suppose you meant "sabotaging cost".
                                I have found the pattern. I post the results to-morrow.
                                Aux bords mystérieux du monde occidental

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