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  • #16
    quote:

    <font size=1>Originally posted by debeest on 01-02-2001 10:39 PM</font>
    Sand, you're missing something. Happiness comes primarily from luxuries, and the effects of luxuries are all counted BEFORE the effects of contentment improvements and wonders.


    Correct.

    quote:

    First the citizens move one by one from unhappy to content to happy, based on luxuries alone;


    Not true. Luxuries start out making any and all DOUBLE unhappy citizens happy first. Then they work from "left to right". If the leftmost citizen is content, it is made happy. If it is unhappy, it is first made content and then it is made happy before moving on to the next citizen. Bottom line: you can run out of luxuries before affecting all citizens and end up with a mix of happy and unhappy citizens.

    quote:

    THEN any remaining unhappies can be placated by the improvements/wonders.


    Yes, but there is a step between improvements and wonders: the effects of the military. In Rep/Dem citizens are made unhappy by miltary units away from home in a "right to left" fashion. Starting from the rightmost content or happy citizen, military units turn them unhappy one by one. If you have, say, a Temple and a Colloseum, you have potentially 6 content citizens who will be made unhappy by the military before your happy citizens are affected. Without the improvements, military units go right after the citizens that were made happy by luxuries and they turn them right back into unhappies again.

    Of course, at the end Shakes just turns each unhappy into a content but if you lost enough happy guys from the military, Shakes can't give you them back and you may not have enough for WLTxD.

    In other gov'ts of course you have the martial law effect from the military and therefore improvements don't matter at all with Shakes.

    edit: fix typos.
    [This message has been edited by Sieve Too (edited January 03, 2001).]

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    • #17
      right. so please explain how, when i sold the happy improvements, 1-2 citizens went from happy to content. Obviously they have some effect. I'll post screen shots if I have to.

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      • #18
        quote:

        Originally posted by SandMonkey on 01-03-2001 06:16 PM
        right. so please explain how, when i sold the happy improvements, 1-2 citizens went from happy to content. Obviously they have some effect. I'll post screen shots if I have to.


        Actually, that was precisely the point I was trying to make. Under Rep/Dem, the happiness improvements do have an effect on the overall number of happy vs content citizens even with Shakes.

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        • #19
          Sieve, the military stuff happens AFTER the contentment improvements -- after everything but Bach and maybe HG and Cure, and of course Shakespeare. Thus, improvements can't affect the military discontent either. I'm quite sure that temples, cathedrals, and colosseums have no effect whatsoever on WLT_D in a city with Shakespeare -- the luxuries determine how many are happy, and Shakespeare determines that none are unhappy. I'd like to see what happened in Sand's game, but I'm skeptical.

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          • #20
            Shakespeares is a very underused and powerfull wonder.
            In even more ways than above. Think of it in combo or not with colosus in building up a large city very quickly.
            Why? use your imagination.
            The journey itself is the thing~Odysseus

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            • #21
              "Don't know much about history, don't know much about the french I took..."

              I don't know much about these numerical things, but I do know that in many OCC games selling off the temple immediately after building Shake's often made one happy guy content. So I started keeping it until I was done celebrating. Like SandMonkey I've seen it happen with my own eyes, so unless I was hallucinating...

              I also remember that Sieve Too explained why in a thread about it. Don't have the patience to look for it, but I guess the post above settles the issue?

              Carolus

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              • #22
                sell em unless your under fundy. the temple, go ahead an keep if ya got smith's, but sell the colleseium. Milkshakes theater makes evrybody at least content, so paying it's up keep is a waste of money.
                "our words are backed by nuclear weapons"
                "oh, yeah. well, our nukes are backed by 100%money back guarantee, so there."

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                • #23
                  thank you Carolus

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                  • #24
                    Carolus' post kinda rings a bell about some of my early OCC games.I do seem to remember hanging on to temples for that reason,But I think that was because I didn't have my trade improvements completed because I notice no such thing now.Now,with 3 routes,temple,colliseum and market,20% lux will take me up to size 12.After that I need 30% past size 13 until I have a bank then back to 20%
                    The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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                    • #25
                      Actually, I am more or less certain that having Shakespeare's Theater in a city does NOT render it immune to unhappy citizens caused by military units.

                      Whilst making a scenario, I gave a civ the wonder in their main production city and then decided to pile on the military units. Much to my surprise, unhappy people did appear.

                      Another annoying thing is that Shakespeare's Theater does not give you anything if you are running a Fundamentalism. Ideally, it should pay you one gold per citizen made happy, meaning that a Fundamental state could make a huge amount of money per turn from it.

                      Anybody know how to change this?
                      "lol internet" ~ AAHZ

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                      • #26
                        shakespeares makes all unhappy citizens content, regardless of luxuries, military units, other happy improvments.

                        i think there's something in rules.txt that you can change to make it give yo 1 gold per person, but i'm not sure.
                        [This message has been edited by Smokey tha nuke man (edited January 07, 2001).]
                        "our words are backed by nuclear weapons"
                        "oh, yeah. well, our nukes are backed by 100%money back guarantee, so there."

                        Comment


                        • #27
                          quote:

                          Originally posted by debeest on 01-05-2001 03:22 AM
                          Sieve, the military stuff happens AFTER the contentment improvements -- after everything but Bach and maybe HG and Cure, and of course Shakespeare. Thus, improvements can't affect the military discontent either.


                          Improvements only help with the mix of happy vs. content when you have Shakes.

                          quote:

                          I'm quite sure that temples, cathedrals, and colosseums have no effect whatsoever on WLT_D in a city with Shakespeare -- the luxuries determine how many are happy, and Shakespeare determines that none are unhappy.


                          Not true. The order of happiness effects are:

                          1) Luxuries: make some people happy, can leave a mix of happy and unhappy.

                          2) Improvements: can make some of the remaining unhappy citizens content.

                          3) Military: In Rep/Dem, the military first makes any content citizens unhappy and when it runs out of content, it makes happy citizens unhappy. This last point is crucial.

                          4) Wonders: In this case, Shakes, which makes any and all unhappy citizens content.

                          In order to get WLT_D, you must have at least as many happy as you have content. #1 can give you enough happies, but if you have no #2, then #3 will start immediately undoing what #1 did, leaving you with fewer happy citizens. Of course #4, Shakes, gets rid of all the unhappy citizens, but it does not restore the happy citizens lost. If you lose enough happy citizens from #3, no WLT_D.

                          I've personally tried this in a Democracy that had a city with Shakes supporting 8 ships out to sea. No amount of luxuries would make that city celebrate until I rebuilt the Colloseum.

                          Comment


                          • #28
                            Forgive me, you're right. First your luxuries barely make half the people happy; then your improvements make some others content; then your units in field make some unhappy again. Without the improvements, the units in field can push all the way over and begin to affect the happy citizens. I rarely build Shakespeare, so I don't tend to have many units in the field from one city, so I've never noticed this happening to me.

                            Apropos of this happiness stuff, here's a weird one that people have noted but not explained much. Two luxuries make an enraged citizen happy (why?!). For some reason, Hanging Gardens seems to works the same way, rather than straightforwardly shifting the citizen one "step" as temples, Bach, etc. do. This is why it's possible to make a city LESS happy by moving a martial law unit into it (or by building a temple) when you have outraged citizens. The temple or martial law unit makes an enraged citizen just angry, and then HG can only move it to content. Bizarre.

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                            • #29
                              Very clear exposition, Sieve Too. Thanks. A nice point to get thoroughly pinned down.

                              debeest

                              As you say, the fact that two luxuries converts a double unhappy straight to happy without going thro' a content phase is well known. ICS seems to rely heavily on the combination of HG and one military unit keeping all its size two cities under control. But I too can't recall seeing an explanation of why two luxuries has that effect. DaveV is the guru of the black hats so maybe he could explain the phenomenon.

                              Edit. That HG has the same effect is no surpries. It is just doing what it promises to do - guarateeing one happy citizen in each city (plus the three in the city where it is built). It does not choose which citizen to work on - it is always the first one (or first three). The double unhappy (or both double unhappies) are always the first ones too.
                              [This message has been edited by East Street Trader (edited January 10, 2001).]

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                              • #30
                                EST - I think the very unhappy to happy conversion is a bug. As you say, it makes ICS a lot more productive. I have to point out that HG does not guarantee a happy first citizen, but instead acts like an invisible elvis (applied in the fourth happiness step). If your first citizen is content or you have any very unhappy citizens, you get a happy; if the first citizen is merely unhappy, he's only converted to content.

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