Shameless imitation of Julius's "what is your favorite special" thread.
For me, fish has to be my least favorite. If I build a city with a fish in its radius, I know I'm going to be spending millenia moving new citizens off that fish square. Each time the city grows, the AI will put the new worker on the highest-food square it can find. Since I rarely irrigate, and I'll build cities on top of other high-food specials, the highest-food square is always the fish. I'd much rather have less food and more production, so I have to move the new worker manually to a different square. If I forget to move the new worker, the city may grow into disorder before it can build a settler.
For me, fish has to be my least favorite. If I build a city with a fish in its radius, I know I'm going to be spending millenia moving new citizens off that fish square. Each time the city grows, the AI will put the new worker on the highest-food square it can find. Since I rarely irrigate, and I'll build cities on top of other high-food specials, the highest-food square is always the fish. I'd much rather have less food and more production, so I have to move the new worker manually to a different square. If I forget to move the new worker, the city may grow into disorder before it can build a settler.
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