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  • #16
    Settler support can be a problem in switching from monarchy to commie/fundy government. How I deal with the problem:

    1. Most cities are only supporting one settler; usually I can rearrange workers to provide the extra food to keep that settler alive.

    2. For cities suppporting more than one settler, or with very little food, you can run a food deficit as long as your food box doesn't go empty. As the food runs out, I look to (in order of preference):

    a. Build cities with troublesome settlers.
    b. Re-home troublesome settlers to cities with food surpluses (or with food in the box).
    c. Add the troublesome settler to an existing city.
    d. Disband the troublesome settler.

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    • #17
      I'm getting into this discussion late but I think the original question was about defending cities against barbs in the early game.

      Here are some criteria I keep in mind for early defense, when shields are scarce. First of all, I try to build as many cities as possible on rivers. The defense bonus may enable you to get by with only a warrior for a few turns.

      Second, if the city is on the outer perimeter, then I build a phalanx; if it's on the inner portion, then I'm more prone to build a warrior.

      Third, I will definitely build a phalanx if the city is near the coast or close to the enemy.

      Since I only play single-player, this is generally enough to get me through the early game.

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      • #18
        Everyman,
        Question: a warrior on a river still only has a defense factor of 1, doesn't it? 1 + 50%(river bonus) = 1.5...rounds down to 1?

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        • #19
          I don't think these things are rounded down. The fractions do seem to make a difference. Besides, a fortified warroro on a river will have a defense of 2.

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          • #20
            and if he is a veteran? 2? or 3? or 2.5?

            are you sure the values are not rounded?

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            • #21
              I'm convinced (based on other people's research and my own experience) that all of the defensive factors are multiplied, and rounded off to the next lowest .125. So a fortified vet warrior on a river would have a defense factor of 1.5 x 1.5 x 1.5 = 3.375. He should be able to withstand an attack from a barb horse (attack = 3 at Deity), but will likely lose to a barb chariot (attack = 4.5 at Deity). If the river square also contains swamp, woods, or jungle, the defense is increased by an additional 1.5, rounding off to 5.0 - enough to withstand a barb chariot or archer.

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              • #22
                I just tested this and was very surprised. I had read elsewhere on this site that the bonuses were added up and then applied, so the total defense bonus for a vet warrior on a river would be 50%+50%+50%=150% added. In this case, the warrior would have a defense of 2.5

                But when I tested it in cheat mode, nine Roman warriors fortified on a river survived attacks by Japanese chariots. Thus they all had defense higher then 3, supporting DaveV's number of 3.375

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                • #23
                  Returning, if I may, to the government transition thing. I am forced to ask what are all these settlers doing if they are causing this much mayhem - and the answer that I fear is, "Irrigating and Mining, of course".
                  For my money, (but I bow to DaveV as my mentor and master) when playing ICS in Monarchy a settler has only one job and that is founding - an occasional road can be forgiven - we do need internal transport systems and I must admit to having mined a grape or two very very occasionally - but the big problem - as has been stated above - is excessive city growth which we simply cannot stand in Monarchy so never ever irrigate until you go Fundy - my personal preference - I like medieval warfare so go Fundy - close down research (rely instead on trade for advances) - the stupid AI follows suit so you don't drop that far behind - and you will be conquering and buying most of your science anyway and with unhappiness a thing of the past - now you can grow your cities ...

                  I have a fun game going on a Giga map when I experimented with a Republican sleaze before going Fundy and buying the world - now that is fun - again inspired by DaveV's no wonder ICS scenario - it occurred to me that a strategy that can support ICS without wonders could support ICS with Republican growth if you cut the wonders back in - and it works!

                  Anyway - the watchword - "Do what works for you" - good civin'

                  ps added in edit: Should anyone have the slightest interest I could email a few selected saves from my republican Sleaze game - it's keeping me very happy, but I make no further claims for it. (sorry MP only)
                  ____________
                  Scouse Git[1]

                  "CARTAGO DELENDA EST" - Cato the Censor
                  "The Great Library must be built!"
                  "A short cut has to be challenging,
                  were it not so it would be 'the way'."
                  - Paul Craven
                  [This message has been edited by Scouse Gits (edited December 08, 2000).]
                  "Our words are backed by empty wine bottles! - SG(2)
                  "One of our Scouse Gits is missing." - -Jrabbit

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                  • #24
                    Scouse Gits,

                    I am the one with the government transition problem. As I said above, it's a long way from the center of my empire to the fringes, even with roads. I have not irrigated or mined one square. All I've been doing is laying roads to new city locations and founding.

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                    • #25
                      Rehome settlers to other cites for support as they move out. Do a LOT of founding just before the switch. Remember, ICS does not require ideal sites, just lots of them.
                      No matter where you go, there you are. - Buckaroo Banzai
                      "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

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