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  • #31
    Interesting map. It really needed that road at the south pole or else we would probably never have been able to gexplore around the whole world.

    Tom, interesting choice to build a smaller ship to shave of some years. Too bad I didn't think of that. Now I "only" landed in 1565.

    I saw that the map had mostly land and lots of river squares so I built a second Settler when I got Republic to give me some help with improving the land.

    Here are my highlights and my log:

    Monarchy: -2250
    Republic: -725
    Democracy: 60

    Colossus: -2650
    Copernicus' Observatory: -475
    Shakespeare's Theatre: -250
    Isaac Newton's College: 180
    Darwin's Voyage: 600
    Apollo Program: 1120

    Trade: -1750
    Construction: -2000
    Sanitation: -375
    Refrigeration: 420
    Automobile: 620
    Computers: 880
    Space Flight: 1100

    Trade routes: -800, -800, -475

    Size 12: -500
    Size 21: 40


    4000 BC Hut: Currency
    Karakorum
    Russians: trade Horseback Riding; alliance
    Greeks: alliance
    Americans: trade Alphabet, Masonry, Writing; alliance
    Vikings: trade Warrior Code; alliance
    Babylonians: alliance
    Spanish: alliance
    3800 BC Warrior
    3750 BC Hut: Barbarians
    3600 BC Hut: Wheel
    3550 BC Russians: gift 25 gold
    3400 BC Americans: gift Iron Working
    Hut: 50 gold
    3250 BC Russians: gift 50 gold
    3150 BC Hut: Chariot
    3050 BC Hut: Chariot
    3000 BC Russians: gift 50 gold
    2950 BC Hut: Map Making
    2900 BC All: share maps
    2850 BC Hut: Horsemen
    2800 BC Hut: 50 gold
    2750 BC Americans: gift 50 gold
    2700 BC Hut: Code of Laws
    Hut: 50 gold
    Disband Warrior
    2650 BC Colossus
    Hut: 25 gold
    2550 BC All: share maps
    2450 BC Babylonians: gift 100 gold
    Vikings: gift 50 gold
    2400 BC Library
    Monarchy, revolution
    Babylonians: trade Mathematics
    2350 BC Hut: Literacy
    Hut: 25 gold
    Hut: Barbarians
    2250 BC Gov: Monarchy
    Hut: Horsemen
    2150 BC All: share maps
    2100 BC Hut: 25 gold
    Hut: Horsemen
    2050 BC Marketplace
    2000 BC Hut: 25 gold
    Hut: Construction
    1950 BC Temple
    Hut: Horsemen
    Hut: Legion
    Hut: Bridge Building
    Vikings: trade Feudalism; share maps
    All: share maps
    1900 BC Hut: Legion
    1850 BC Hut: Mysticism
    Hut: Chivalry
    1800 BC Hut: Barbarians
    Hut: Barbarians
    1750 BC Russians: trade Trade
    Babylonians: gift 50 gold
    1700 BC Hut: Barbarians
    Hut: Engineering
    1650 BC Build Hides Caravan
    1600 BC Hut: Legion
    1550 BC Hut: Barbarians
    Hut: 25 gold
    1500 BC Vikings: gift 50 gold
    Americans: trade Pottery
    1450 BC Build Silk Caravan
    Hut: Astronomy
    1400 BC Hut: 25 gold
    1350 BC Trireme
    1300 BC Hut: Invention
    1150 BC Build Coal Caravan
    Hut: 100 gold
    Hut: 25 gold
    1100 BC Babylonians: gift 50 gold
    Spanish: gift 50 gold
    Americans: gift 25 gold
    Greeks: gift 50 gold
    1050 BC Build Hides Caravan
    Hut: 25 gold
    Hut: 25 gold
    975 BC Colosseum
    Hut: Barbarians
    Hut: Legion
    950 BC All: share maps
    825 BC Aqueduct
    800 BC Republic, revolution
    Hides to Washington: 53 gold (not demanded)
    Silk to Washington: 159 gold (demanded)
    775 BC Hut: Barbarians
    725 BC Settler
    Gov: Republic
    Start WLTCD, size 4
    675 BC Hut: 50 gold
    Hut: 50 gold
    Spanish: gift 50 gold
    Americans: gift 75 gold
    Greeks: gift 25 gold
    600 BC Greeks: gift 50 gold
    575 BC Russians: gift 100 gold
    Americans: gift 50 gold
    525 BC Hut: Barbarians
    500 BC End WLTCD, size 12
    Sell Colosseum
    475 BC Copernicus' Observatory
    Philosophy, Medicine
    Coal to Washington: 124 gold (not demanded)
    Hides to Washington: 124 gold (not demanded)
    Sold Temple
    425 BC Build Dye Caravan
    375 BC Sanitation
    Russians: gift 150 gold
    Babylonians: gift 25 gold
    Vikings: gift 50 gold
    Americans: trade Seafaring
    325 BC Vikings: gift 25 gold
    300 BC Hut: Knight
    Hut: Barbarians
    275 BC Americans: gift 100 gold
    Russians: gift 50 gold
    Vikings: cancel alliance
    250 BC Shakespeare's Theatre
    University
    225 BC Russians: gift 50 gold
    Americans: gift 25 gold
    Greeks: gift 25 gold
    Start WLTCD, size 12
    200 BC Sewer System
    Hut: Knight
    125 BC Theory of Gravity
    Russians: gift 50 gold
    Babylonians: gift 25 gold
    Americans: gift 25 gold
    Greeks: gift 25 gold
    100 BC University
    75 BC Hut: Knight
    25 BC Banking
    40 AD Bank
    Russians: gift 100 gold
    Vikings: alliance; gift 50 gold
    Americans: gift 250 gold
    Greeks: gift 50 gold
    End WLTCD, size 21
    60 AD Democracy, revolution
    Gov: Democracy
    100 AD Chemistry
    Americans: trade Gunpowder
    Russians: gift 100 gold
    140 AD Explosives
    Babylonians: gift 50 gold
    Greeks: gift 100 gold
    160 AD Russians: gift 50 gold
    Americans: gift 250 gold
    Hut: Knight
    180 AD Isaac Newton's College
    Economics
    Hut: 25 gold
    200 AD Russians: gift 100 gold
    220 AD Stock Exchange
    Navigation
    260 AD Build Gold Caravan
    Physics
    Vikings: gift 50 gold
    280 AD Russians: gift 100 gold
    300 AD Harbor
    Magnetism
    All: share maps
    340 AD Metallurgy
    380 AD Engineer
    Electricity
    Russians: gift 100 gold
    Babylonians: gift 50 gold
    Vikings: gift 100 gold
    420 AD Refrigeration
    Americans: trade Steam Engine; gift 250 gold
    440 AD Engineer
    Disband Settler
    Disband Trireme
    460 AD Engineer
    Railroad
    Start WLTPD, size 18
    Dye to Babylon: 261 gold (not demanded)
    480 AD Russians: gift 100 gold
    Vikings: gift 50 gold
    Americans: gift 200 gold
    Greeks: gift 50 gold
    500 AD Supermarket
    Industrialization
    520 AD Americans: gift 50 gold
    Greeks: gift 25 gold
    540 AD Corporation
    Hut: 50 gold
    580 AD Steel
    600 AD Darwin's Voyage: Refining, Combustion
    620 AD Automobile
    Russians: gift 100 gold
    Babylonians: gift Conscription
    Vikings: gift 50 gold
    Americans: gift 100 gold
    640 AD Superhighways
    660 AD Electronics
    680 AD Factory
    700 AD Leadership
    End WLTPD, size 29
    720 AD Build Oil Freight
    Tactics
    740 AD Machine Tools
    Russians: gift 150 gold
    760 AD Babylonians: gift 50 gold
    Vikings: gift 50 gold
    Americans: gift 200 gold
    Greeks: gift 25 gold
    780 AD Miniaturization
    820 AD Mass Production
    840 AD Sell Sewer System
    Russians: gift 50 gold
    Babylonians: gift 100 gold
    Vikings: gift 50 gold
    Americans: gift 150 gold
    Greeks: gift 75 gold
    860 AD Americans develop Flight
    880 AD Computers
    Sold Aqueduct
    900 AD Research Lab
    Babylonians: gift 50 gold
    Americans: gift 150 gold
    Greeks: gift 350 gold
    920 AD Mobile Warfare
    940 AD Offshore Platform
    960 AD Robotics
    Americans: trade Flight; gift 50 gold
    980 AD Power Plant
    Babylonians: gift 50 gold
    Vikings: gift 100 gold
    1000 AD Radio
    Oil Freight to Athens: 253 gold (not demanded)
    1020 AD Manufacturing Plant
    Advanced Flight
    1040 AD Russians: gift 50 gold
    Vikings: gift 50 gold
    Americans: gift 150 gold
    1060 AD Rocketry
    1100 AD Space Flight
    Gold to Ellipi: 856 gold (demanded)
    1120 AD Apollo Program
    1140 AD Plastics
    1180 AD Atomic Theory
    1220 AD Nuclear Fission
    1260 AD Nuclear Power
    1300 AD Laser
    1320 AD Hut: 100 gold
    1340 AD Superconductor
    1380 AD Fusion Power
    1420 AD 15 Structurals
    Recycling
    1460 AD Environmentalism
    1500 AD Communism
    1520 AD Guerilla Warfare
    6 Components
    1540 AD Labor Union
    1550 AD Launch
    1551 AD Solar Plant
    Stealth
    1552 AD Mass Transit
    1553 AD City Walls
    Espionage
    1554 AD SAM
    1555 AD Combined Arms
    1556 AD SDI
    1557 AD Coastal Fortress
    Genetic Engineering
    1558 AD Barracks
    1560 AD Amphibious Warfare
    1562 AD Polytheism
    1564 AD Monotheism
    1565 AD Arrival at Alpha Centauri

    Comment


    • #32
      Well, if I could use only one word to describe this scenario, I would choose “exhausting.” In this scenario, there were plenty of opportunities to slip up and lose a turn here or there due to not paying attention. I was glad I was able to maintain a 2-turn discovery rate from about the time I built INC in the BC years up until the time I no longer wanted to research anything. But I still could have improved. I missed out a turn here or a turn there on incremental rush-buying. I seemed to have a little more need for money than others so far, but I probably could have milked the AI for more cash. I don’t think I got to as many huts as others, either, because I was just slow, and I didn’t explore much with boats. Many of the first Hut-units I got came late and were slow units, so it took me some time. I also got screwed by finding Philosophy in a hut because apparently you get no bonus tech with it. I also shaved off about 4 turns near the end by not researching mobile warfare and robotics. I figured I could get by without a manufacturing plant, but it almost cost me. I toyed around with building Leo’s just to get that NONE engineer, but I decided against it.

      Log highlights (Deity, v2.4.2):

      Colossus: 2350bc
      Copernicus: 700bc
      Shakespeare’s: 450bc
      Isaac Newton’s: 125bc
      Darwin’s: 600ad
      Apollo: 1120ad

      Monarchy: 2650bc
      Republic: 925bc
      Democracy: 25bc

      1st Trade: 700bc
      2nd Trade: 500bc
      3rd Trade: 200bc

      Size 12: 750bc
      Size 21: 225bc

      Trade: 1750bc
      Construction: 1550bc
      Sanitation: 550bc
      Refrigeration: 140ad
      Automobile: 600ad
      Computers: 780ad
      Space Flight: 1100ad

      Hut Data (51 total huts tipped):
      Number of Huts with Knowledge: 15
      Number of Huts with Barbarians: 9
      Number of Huts with Gold: 16 (for 900 gold total)
      Number of Huts with 4-legged units: 5
      Number of Huts with 2-legged units: 6

      Total # of barb leaders killed: 1 (for 150 gold)

      4000bc- I take a deep breath, and move my trireme south. Oops, wrong scenario.
      Lots of horses. I wonder if I should delay building my city while they explore a bit…
      Hut- Chariot; Allied with all AI’s except the Greeks. Not even Greek peace. No gifts
      Oh, well. Ulaan Baatar founded in 4000bc by War4never
      Actually, I’ll call my city the Apocalypse, since I started with “Four Horsemen”
      3950bc- building colossus, researching alphabet; settler moves to mine wheat
      3750bc- discovered alphabet, researching code of laws. Hut-not tipping till later
      3700bc- hmmm. A big road down south. I think I will follow it.
      3350bc- code of laws discovered, researching monarchy
      2800bc- monarchy discovered, REVOLT, researching writing
      Greeks- gave all knowledge, alliance, no gift
      Americans- gave all knowledge, given Masonry
      Spanish- gave all knowledge, no gift
      Vikings- gave all knowledge, got Warrior Code
      Babylonians- gave all knowledge, no gift
      Russians- gave all knowledge, got Horseback Riding
      Hut-Hut-Hut: Fuedalism, 50gold, 50gold
      2650bc- monarchy established; Hut-barbarians (kilt’em)
      2600bc- Hut-barbarians (kilt’em)
      2500bc- I am the most powerful civilization in the known world. Hut-Chariot
      Trade Allies for writing, currency, and mathematics; get 150 gold in gifts
      2450bc- researching trade
      2400bc- kilt a barb leader
      2350bc- colossus built, building library
      2250bc- hut-barbarians (they ran away)
      2200bc- library built, building marketplace
      2100bc- Hut-The Wheel; dump all knowledge on Allies; 50 gold from Americans
      2050bc- Hut-100gold
      2000bc- marketplace built, building temple
      1950bc- Hut-knights; Hut-Iron Working
      1850bc- Temple built, building diplomat
      1800bc- Hut-50gold
      1750bc- Trade discovered, researching literacy; switched from diplo to caravan
      1600bc- caravan built, building another; Hut-100gold
      1550bc- Hut-construction
      1500bc- caravan built, building another
      1400bc- Hut, barbs (they run away)
      1300bc- Hut, Legion; Hut-Legion
      1250bc- Hut, 100gold
      1200bc- Babylonians: get map-making, dump knowledge, trade maps, 150 gold
      Russians: get Mysticism; dump knowledge, trade maps, 100 gold
      Vikings: get Chivalry, dump knowledge, trade maps, 100 gold
      Spanish: get Polytheism, dump knowledge, trade maps, 50 gold
      Americans: dump knowledge, share maps, 25 gold
      Greeks: dump knowledge, share maps, 25 gold
      It seems I am playing on a world that is shaped like a pencil
      1150bc- third caravan built, building colosseum; Hut-25 gold; Hut-Knights
      Hut-Astronomy; I’m tempted to build caravans now…
      1100bc- Hut-bridge building
      1000bc- Colosseum built, building aqueduct
      975bc- Hut, literacy (thank goodness); Hut-philosophy
      950bc- Hmmmm, I was the first to philosophy, but no bonus tech. That sucks.
      Hut, 25 gold
      925bc- discovered Republic, REVOLT, republic established, researching university
      Wow! Hut-Medicine; Get pottery and 300 gold from my allies
      900bc- Started Weluv; 2 Huts, 50 gold each
      825bc- Aqueduct built, building caravans
      775bc- Hut, Seafaring
      750bc- WeLuv halted at population 12; Hut-University; 350 gold in allied gifts
      725bc- researching engineering; Hut-Chemistry; buying copernicus
      700bc- Copernicus’ Observatory; gonna squeeze in the university before Shake’s
      Hides to Athens (undemanded) 294 gold
      675bc- Engineering discovered, researching Sanitation; university built, building caravans
      650bc- Dumped knowledge, traded maps with all, got a total of 50 gold
      600bc- Hut-Monotheism (yuck!)
      575bc- Hut-Legion (I wish I could get some 4-legged units)
      550bc- Discovered sanitation, researching theory of gravity
      500bc- Silk caravan to Athens (nondemanded) 298 gold
      475bc- Hut, 50gold; 200 gold from allies
      450bc- Shakespeare’s built, buying sewer system; theory of grav disc; researching banking
      cranking up weLuv
      425bc- Temple sold (colosseum sold on prior turn); sewers built, building caravans
      Hut-barbarians (at least, it said barbarians, but I see none)
      Another Hut, more barbarians (this time they’re there - 3 horseman surrounding my legion)
      400bc- Hut, navigation
      300bc- discovered banking, researching physics; dumped all knowledge; 150 gold total in gifts
      275bc- acquired Physics from russians
      250bc- researching magnetism
      225bc- halted WeLuv at pop21
      200bc- discover magnetism, research economics; hut-crusaders; Hides-Washington (non-demand) 175gold
      150bc- hut, crusaders; gifts total 300 gold; completed INC
      125bc- Isaac Newton’s College built; economics discovered; researching invention; building bank
      hut-crusaders
      100bc- Hut-50 gold
      75bc- bank built, building stock exch; invention discovered, researching democracy; hut-legion
      gifts total 225 gold
      25bc- democracy discovered; REVOLT; democracy established; researching gunpowder
      1ad- stock exch built, buildling harbor
      20ad- gunpowder, researching metallurgy
      40ad- harbor built, building diplomat
      60ad- metallurgy discovered, researching electricity; hut-50gold; traded maps with everyone
      80ad- diplomat built, building galleon
      100ad- electricity discovered (before anyone builds the Great Library), researching refrigeration
      Give AI all knowledge except invention (ha ha ha)
      120ad- galleon built, took the dip to explore; building caravans
      140ad- refrigeration discovered, researching explosives; hut-barbs (kilt’em); 375 gold from allies
      160ad- I am the 4th largest civilization on the planet.
      180ad- discovered explosives; researching conscription
      220ad- discovered conscription, researching leadership; hut-riflemen
      260ad- discovered leadership, researching tactics; hut-50 gold; get 225 gold from allies
      280ad- hut-50gold
      300ad- tactics discovered, researching atomic theory
      340ad- atomic theory discovered, researching steam engine
      360ad- hut-50gold
      380ad- discovered steam engine, researching railroad; hut-barbs (die on my rifleman)
      420ad- discovered railroad, researching industrialization; engineers built
      460ad- discovered industrialization, researching steel; hut-mouseketeers
      500ad- discovered steel; researching corporation; engineers built; 325 gold in gifts
      520ad- hut-barbarians (kilt’em)
      540ad- discovered corporation, researching refining
      580ad- discovered refining, researching combustion; 350 in gold from gifts
      600ad- Darwin’s built; discovered combustion & automobile, researching electronics
      620ad- Superhighways built, electronics discovered, researching machine tools; building freights
      660ad- machine tools discovered, researching miniaturization
      700ad- miniaturization discovered, researching mass production
      720ad- offshore platform built; building freights
      740ad- mass production; computers; 550 gold in gifts; cranking up we-luv one last time
      780ad- discover computers; researching nuclear fission
      800ad- research lab built; building supermarket; 150 gold in gifts
      820ad- nuclear fission discovered; researching nuclear power; supermarket built; building factory
      840ad- factory built; building hydro plant
      860ad- nuclear power discovered; researching the laser; switched to nuclear plant (I’ve never built one yet)
      250gold in gifts
      880ad- nuclear plant built; building freights
      900ad- laser discovered; researching flight; I have so many units to disband, I may not need a manu plant
      920ad- I don’t know how you guys get 1600 beakers. I have 936 with 7 scientists & 3ea(+24) trade routes
      940ad- discovered flight; researching radio. Oh. I was at 50% science…my bad; 300 gold in gifts
      980ad- discovered radio; researching advanced flight
      1020ad- discovered advanced flight; researching rocketry; 350gold in gifts
      1060ad- discovered rocketry; researching space flight
      1100ad- discovered space flight; researching plastics; pop max at 32; sold sewer system
      1120ad- Apollo Program completed. Aqueduct sold; quite a few huts remain, but I don’t have time
      1140ad- plastics discovered; researching superconductor; first SS built
      1180ad- superconductor discovered; researching fusion power
      1220ad- fusion power discovered; researching whatever-I ain’t getting it anyways; sold research lab
      1240ad- sold university
      1260ad- sold library; finished 3 modules: 1 freight, buy hanging gardens, 1 freight, and city completes it
      1300ad- finally up to 80 shields without manu plant; whale, wine, 2 silk, 2 hills, 4 forests (10 hunger)
      1340ad- getting low on food; glad I bought some NONE engineers earlier with my diplo: 500 gold each
      1400ad- starting lose population; oh well, less taxes I guess, but I already have over 5000 gold
      1480ad- 15 structurals built with 3 modules; I remember a thread about building less engine and getting there faster during this time period. I’m going to go look that up
      1500ad- my population stopped dying at size 27
      1510ad- hmmm. Decision time. A 15/1-1/1-1-1 ship would get there in 36 years with a 79% success rating. That would be 1546ad. If I build 2 more components, it would take 20 years, but I’m not sure how fast it will go (I couldn’t find that information). Certainly not less than 16 years, though, so if I don’t launch now, I will get a slower AC date. Hmm.
      1520ad- SS Component built. Well, since this is my best score so far, I ain’t going to potentially waste it on a 79% chance. I’m just not going to accept that risk.
      1530ad- Launch a 15/2-2/1-1-1 Spaceship. ETA is 1551. 94% chance of success, which is acceptable, I guess; I’ll just keep building alpine troops for awhile
      1533ad- that’s strange. Apparently, when you launch a ship, the turn sequence defaults to 1-year increments. Never launched this early, so it’s news to me. Gonna be a boring 18 turns
      1534ad- idiot AI. Babylonians want superconductor. I tell them to go stuff it. They give me 100 gold.
      1550ad- I am the wealthiest nation. I have 15,410 gold
      1551ad- I really shot to the top of the powergraph with those 20 alpine troops.
      War4Never the Cruel arrives at AC (34% Civ Rating).
      The only way to stop a terrorist, is with a bullet.

      Comment


      • #33
        Comparison table now available. Very interesting that we had three players all getting Space Flight in 1100 AD.

        Comment


        • #34
          wow!It wasn't that long ago the question of whether or not you could win with a half dozen cities,let alone one,was being asked.
          Now we have 1500s OCC landings on large maps.Mind you,the hardest part(finding a spot) is removed but still.I wonder how low it can go.

          The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

          Comment


          • #35
            That would probably depend on what kind of setup you use. If you put players at a great city site and give them some units to explore you will of course get better results than when you start with just two settlers and have to build your exploring units or find them in huts.

            Comment


            • #36
              I think that minimal spaceships should be used more often in OCC. It takes a long time for one city to build those extra components and structurals.

              Comment


              • #37
                Great!!!!!! When i finally manage to get a 1700 landing time and i'm feeling all smug, you guys go and beat me and land in 1500?!?!?!

                I should have thought of building a smaller ship, it might have saved me 20/30 years!!! Anyway, here's my log!! A bit unusual that i didn't get monarchy, but i got republic from a hut first!!

                Sorry about the missing log upto 3000bc, i'll stick to using notepad and not wordpad in future!!!!

                v2.42 Deity

                AC 1745ad

                Monarchy not established
                Republic 3050bc
                Democracy 60ad

                1st Trade 700bc
                2nd Trade 475bc
                3rd Trade 150bc

                Colossus 220bc
                Observatory 325bc
                Theatre 100bc
                College 280ad
                Darwins 860ad
                Apollo 1440ad

                Trade 2200bc
                Construction 1450bc
                Sanitation 200bc
                Refridge not researched
                Auto 860ad
                Comp 1140ad
                SF 1420ad

                Pop 12 750bc
                Pop 20 160ad
                (Max)Pop 27 320ad


                4000bc Founded Karakorum

                Wordpad crashed in 3050bc, this bit is vague - sorry!!!

                Built militia

                Huts: horseman, 50 gold, 2 Barbarians, techs: Alphabet, code of Laws, Mystisism, Maths and Republic

                Revolution in 3100bc (ish)

                3050bc Republic
                3000bc 50 from hut
                3950bc 50 from hut
                2650bc iron working from hut
                2550bc 50 from hut
                2450bc monarchy from hut
                2400bc gave away techs to all, got 50 from babylonians and vikings
                2350bc 50 from hut
                2250bc 50 from hut
                150 for barb leader
                2200bc Colossus
                Philosophy, Currency (free)
                Trade (hut)
                2100bc temple
                WLTCD (3)
                1900bc WLTCD ends (7)
                1800bc shared techs, 50 from russians and vikings, wheel from americans Greek alliance dissolved?!!?
                1600bc caravan (silk)
                1450bc construction
                1300bc caravan (coal)
                1000bc exchanged all techs
                925bc colleseum
                900bc 100 gifts from babylon and 50 from vikings
                875bc elephant (hut)
                850bc aquaduct
                wltcd (8)
                800bc 50 from vikings
                775bc caravan (dye)
                750bc Pop 12!!!!
                725bc wltcd cancelled (12)
                700bc 1st Trade, silk to athens unwanted 262 revenue!
                675bc 50 from hut
                650bc medicine from hut
                600bc chemistry from hut
                550bc 50 from russians
                525bc monothesiesm from hut
                500bc theology from hut
                gave theo away, 150 gift from americans
                475bc 2nd Trade!! coal unwanted to athens 262 revenue
                450bc knights and 50 from huts
                425bc knights from hut
                375bc chivalry from hut
                50 from vikings
                325bc Observatory!!!
                economics from hut
                275bc engineering from hut
                200bc sanitation
                shared all techs, 50 from babylon
                175bc invention from hut
                150bc 3rd Trade, dye to athens demanded 248 revenue!
                125bc 100 from hut
                sold collesium
                100bc Theatre!!!
                WLTCD (12)
                disbanded militia, rushed sewers
                75bc sewer system!!
                25bc University (city)
                1ad Democracy!! revolution
                50 from hut
                20ad Bank
                60ad Democracy!!!!!!!
                160ad pottery
                gave away all techs, 50 from viks and babs, 200 from americans!!!!
                180ad size 21 wltcd still going!
                260ad 100 from hut
                280ad Newtons College!!!
                320ad wltcd ends size 27!!!!
                340ad stock exchange
                navigation!
                50 from hut
                380ad physics
                50 from hut
                420ad magnetism
                460ad steam engine
                500ad railroad
                gave all techs away, 200 from russians and 150 from babylon, vikings and americans
                540ad industrialisation
                580ad explosives
                600ad factory
                620ad corporation!
                660ad metallurgy
                700ad electricity
                720ad wltcd (27)
                760ad electronics
                engineer
                wltcd cancelled (27)
                800ad steel
                840ad refining
                860ad Darwins!!
                combustion
                automobile
                shared all techs,
                300 from russians, 150 from babylon, 200 from vikings, 100 from americans
                900ad mass production
                superhighways!
                940ad leadership
                Argh, barbarians near my nice new roads?!?!
                980ad conscription
                aquaduct sold
                1000ad sold sewersystem
                1020ad tactics!!
                1040ad oil trade with athens, 262 revenue
                1060ad caravan (silk)
                machine tools
                1100ad miniaturisation
                1140ad computers
                1180ad mobile war
                research lab!!
                share all techs
                300 from russians, 200from babylon, 250 from vikings, 200 from americans
                1220ad robotics
                1260ad flight!!!!
                manufacturing plant!
                1300ad radio
                1340ad advflight
                1380ad rockets
                1420ad space flight
                1440ad APOLLO!!!!
                1460ad structural 1
                Plastics
                1500ad atomic theory
                sold factory
                1510ad sold manu plant
                1530ad nnuclear fission
                1550ad silk to St Petersburg, 1420 revenue!!!
                1560ad nuke power!!
                1590ad laser!
                war on greeks for 200
                1620ad superconductor
                structural 15!!!
                war on babylonians for greeks peace!!!
                25 from russians?!?!
                1650ad fussion power!!
                sold research lab
                1660ad sold uni
                1670ad sold library
                1680ad 6 components!!!
                1710ad 200 from russians
                disbanded my LAST unit (engineers) to help with ss module
                sold superhighways
                1720ad sold stock exchange
                1730ad Launch!!! estimated landing 1745ad!!!
                Ship: 15-3-3-1-1-1
                1731ad guerilla uprising?!?!?!
                1732ad riflemen
                1734ad engineer
                1736ad engineer
                1739ad riflemen
                1740ad tank
                1742ad tank
                1743ad sneak attack by greeks, both riflemen destroyed!!
                1744ad engineer killed!
                1745ad AC landing!!!!!!!
                Good Old Ghengis the Cruel!!!, 264 points 34%

                [This message has been edited by Oldman (edited May 22, 2000).]
                "There are not more than 5 musical notes..." - Sun Tzu
                ...and we build an Academy for this guy... :confused:

                Comment


                • #38
                  A note on small spaceships. The only time it worthwhile to build one is if the years are still going by at 10 per turn. That means a pre 1750 launch, which is pretty unusual. It shaves 40 years off of construction time, but adds 21 years of travel time.

                  If the AI is anywhere near starting a spaceship of its own, then don't launch a small one. Those 36 years of travel time will give the AI a chance to beat you.

                  Comment


                  • #39
                    Yeah, that's what i was thinking Tom!!! It's never been an issue before, but with this one having such an early landing, still in the 10years/turn stage, it would've made sense!!!

                    Do any of you guys know the time it takes for a 15-1-1-1-1-1 ship or 15-2-2-1-1-1 from launch to landing? just thought i'd ask cause i haven't got civ here to try it out for myself?!!?!?

                    Scouse, Haven't you played this one yet? I want to see if i've beaten your attempt this time?!!?
                    "There are not more than 5 musical notes..." - Sun Tzu
                    ...and we build an Academy for this guy... :confused:

                    Comment


                    • #40
                      oldman,

                      Coincidentally, the logs of Tom, Paul, and me sort of illustrate the difference in SS flight times in the 10-year turn increments.

                      We all built apollo in 1120ad. Tom built a 15/1-1/1-1-1 SS, launched in 1510ad, and landed 36 years later in 1546ad. He had a 79% chance of success with this ship.

                      I built a 15/2-2/1-1-1 SS, launched in 1530ad (2 extra turns at 10 years each to build those bigger engines), and landed 21 years later in 1551ad. I had a 94% chance of making it.

                      Paul built the standard OCC ship (15/3-3/1-1-1), and launched it 2 turns (20 years) after I did in 1550ad. That of course is a 15-year trip, allowing him to land at 1565ad with 100% probability of success.
                      The only way to stop a terrorist, is with a bullet.

                      Comment


                      • #41
                        The 15-1-1-1-1-1 spaceship takes 36 years. I believe that the 15-2-2-1-1-1 ship takes 21 years.

                        edit: Oops, Vik beat me to it!
                        [This message has been edited by Tom DeMille (edited May 22, 2000).]

                        Comment


                        • #42
                          Cheers Guys!!!
                          i guess if i'd used my brain i would have thought to check your logs!?!? So does the probability of success make much difference? have any of you ever had a spaceship fail on you before?
                          "There are not more than 5 musical notes..." - Sun Tzu
                          ...and we build an Academy for this guy... :confused:

                          Comment


                          • #43
                            I haven't, no, but I've only launched a small ship about 3 times (only once a 15-1-1-1-1-1 ship). I have no idea if it blows up at takeoff, or crashes when landing.

                            Comment


                            • #44
                              I don't know what happens to a spaceship if it "fails" either.

                              My very first spaceship I ever launched in Civ2 (before I knew how to build one), had about a 18% chance of success. I don't remember the specs, but about 60 years after I launched it, it made it to AC.
                              The only way to stop a terrorist, is with a bullet.

                              Comment


                              • #45
                                I take it the idea is supposed to be the fastest time and not just going for score? Should I even bother to post my log, as I was researching Future Tech 16 when my spaceship landed in 1903. It also seems like you guys don't try for more than a few essential Wonders. I built a ton, including Great Wall after I already researched Metallurgy, just for the points and prestige. How directly do you go for Flight? I tend to leave it 'til about last so the Colossus functions as long as possible. Finally, how large do you normally grow your city? I found out the hard way that anything past 36 is useless. Thanks for the responses on that. it was a little late as I didn't see the posts 'til after I tried to starve the Elvi. Lost the first Engineer, promptly disbanded the others to start a rush-build Module.

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