Announcement

Collapse
No announcement yet.

OCC Fortnight #9: Discussion, Logs etc...

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Oldman,
    Yes I did it in one sitting. I've just got out of hospital after an op so I wasn't going anywhere.
    This one probably took about 10 hours which is longer than normal for me as I had to keep chatting to the AI. (Something I loathe doing).
    I don't think you're being particularly slow, I'm probably being too quick (which probably explains why I'm always being beaten by you guys).

    Comment


    • #17
      I hope you're back up and about soon man!!!! I don't know about us beating you?!?! i'm certainly not!!!!!!! but your 1769ad looks like a good time, by anyones standards!!! i'll have to let you know how i fare over the weekend!!!
      "There are not more than 5 musical notes..." - Sun Tzu
      ...and we build an Academy for this guy... :confused:

      Comment


      • #18
        I made this scenario back when I thought that large maps would be next to impossible in OCC. Hence the great starting location, which was supposed to compensate for the slower tech advances. As Redbarons arrival date has indicated, there was no need to be quite so generous. Oh well, I'm sure everyone will get a kick out of having a 1900 beaker per turn science rate.

        Comment


        • #19
          I was getting 2000 beaker researches on occ5 the other day?!?!!? argh!!!!! so i don't know what i'm going to come up with on this one?!?!?!
          "There are not more than 5 musical notes..." - Sun Tzu
          ...and we build an Academy for this guy... :confused:

          Comment


          • #20
            Well, finally had the time to play civ again, and since no one logged here: don't read this if you haven't finished yet...

            sure you want to go on?....


            Here she goes...

            This was one of the weirdest games I've ever played. I got science from huts I never got before. Good thing too, since I almost gave up because advances took forever. "Next advance 36 turns" and it turned up in the next hut... I must have popped hundreds of them. Never saw so many huts before. Allied with everyone up to landing... Anyway, landing in 1755
            Techs from huts: Mysticism, Pottery, Trade, Mathematics, Polytheism, Seafaring, Literature, Philosophy, Enginering, University, Astronomy, Th of Gravity, Sanitation, Economics and Chemistry.

            Monarchy -- 2350BC
            Republic -- 1050BC
            Democracy -- 325BC

            Colossus -- 2100BC
            Copernicus -- 525BC
            Shakespeare -- 300BC
            Isaac Newton -- 300AD
            Darwin's Voy -- 760AD
            Apollo Program -- 1460AD

            1st trade -- 600BC
            2nd trade -- 450BC
            3rd trade -- 424BC

            Trade -- 2050BC
            Construction -- 1350BC
            Sanitation -- 625BC
            Refrigeration -- 620AD
            Automobile -- 760AD
            Computers -- 1160AD
            Space Flight -- 1440AD
            Alpha Centauri -- 1755AD


            Size 12 -- 775BC
            Size 24 -- 620AD

            4000: hut $50, Karakorum founded
            3800: warrior
            3750: Alphabet
            3700: hut $50
            3600: hut Mysticism
            3350: hut $50
            3100: Code of Laws
            2900: hut Horseman (supported)
            2850: hut barbs
            2550: hut barbs, hut Archer
            2400: Monarchy, revolution
            Americans: trade Mapmaking, Masonry, Writing, share maps
            Russians: gave Mapmaking, CerBurial, Myst, share maps, $50
            Babylonians: trade Currency, gave CodeLaws, Map, Monarchy, share maps
            Vikings: gave Mapmaking, Bronze, share maps
            Spaniards: gave Map, Bronze, share maps, allied
            Greek: gave Map, Myst, share maps, allied
            2350: Americans: gave Currency
            2300: hut Chariot
            2200: hut Archer, hut Pottery
            2150: Russians: gave Pottery
            Vikings: gave CerBurial
            Spaniards: gave CerBurial
            Americans: gave Pottery, allied
            Greek: gave Pottery
            2050: hut Horseman, hut Trade
            2000: hut Horseman
            1950: huts: $50, Mathematics, barbs
            1900: Russians: gave Math
            Babylonians: gave Trade
            Vikings: gave Writing
            Americans: gave Trade
            Greeks: gave Math
            1850: $150 barb king, hut: Archer (after 4 advanced tribes )
            Russians $25, Babylonians $50, Vikings $50
            1800: Library, hut Horseman
            1750: hut Archer
            1700: Hides caravan, huts Polytheism, barbs
            1600: Dye caravan, hut $100
            Russians: gave Poly, Monarchy, share maps
            Babylonians: gave Math, share maps
            Vikings: gave Trade, Myst, share maps
            Spaniards: gave math, share maps
            Americans: gave Poly, share maps
            Greek: gave Horseback, Poly, share maps
            1550: Americans $25, Greek $50
            1500: Silk Caravan, hut $50
            Russians: gave Currency
            Babylonians: gave Poly
            Vikings: gave Monarchy
            1450: huts Seafaring, Literature
            Russians $150, Babylonians $100, Vikings $100
            1400: Hides Caravan
            1350: Americans: trade Construction, hut: barbs
            1300: Marketplace
            1250: huts: $50, Philosophy
            1200: Russians: trade Warrior Code, Wheel
            Babylonians: gave Lit, allied
            Vikings: gave Constr
            Spaniards: gave WarCode
            Americans: gave Philosophy
            Greek: gave Philosophy, Construction
            1150: Republic, revolution
            1050: Republic
            1000: WLTCD (4) Colosseum
            975: huts: Enginering, Horseman
            Russians, Babylonians, Ameriacans: gave Republic
            Spaniards: gave Construction
            Vikings: gave Republic, allied, $50
            Greek: gave Wheel, WarCode, Republic
            875: Aquaduct
            hut $50
            Gave all to everyone, got back $75
            800: Sold Colosseum
            775: End WLTCD (12)
            750: huts $25, University
            700: Babs $50, Viks $50, Greek $100
            675: Hut Astronomy
            650: Hut Gravity
            625: Greek: trade Medicine
            Huts: Sanitation, $50
            600: Hides to Athens $226, hut barbs
            575: Banking
            550: Huts Economics, barbs
            Babs, Viks, Ami's: $300 evenly spread
            525: Cop's Obs, Horseman killed by barbs
            475: Gold caravan, hut Chemistry
            450: hut $50, Hides to Washington $456
            425: Invention, Dye to Washington $196
            325: Demo, revo, Demo
            300: Shakes, Horseman killed by barbs
            250: Dye Caravan
            200: Coal Caravan, Iron Working
            All Civs: gave all some techs, shared maps, cashed $200
            175: Babylonians: $50
            150: bank
            125: Hut $25
            100: University
            75: Gunpowder, hut $25
            50: Stock Exchange
            --------
            1AD: Gave all techs to everyone except Gravity, cashed $650, allied with Russians
            20: Explosives
            40: Engineer
            80: Engineer,
            100: Bridge building, Gold to Athens $134
            160: Navigation
            180: Cash from allies: $625
            300: Newton
            320: Magnetism, WLTPD (10), hut $50
            340: Sewer System, Dye to Atlanta $278, Coal to Atlanta $139
            360: Steam Engine
            380: Harbor
            420: Railroad
            480: Industrialization, hut Crusader
            520: Dye caravan
            Russians: trade Metallurgy
            Cash from allies $650
            600: sold Sewer
            620: Refrigeration, sold Aqua, end WLTPD(24)
            660: Electricity
            700: Corporation
            740: Refining
            760: Darwin, Combustion, Automobile
            800: Electronics, Superhighway
            840: Conscription, Oil Freight
            880: Feudalism
            920: Chivalry
            960: Leadership
            1000: Tactics
            1040: Machine Tools
            1080: Miniaturization
            1120: Mass Production
            1160: Computers
            1180: Research Lab
            1200: Moble Warfare, Oil to Washington $400
            1220: Factory
            1240: Robotics
            1260: Hydro Plant
            1280: Flight, Dye to Washington $376
            1300: Power Planr
            1320: Radio
            1340: Advanced Flight
            1400: Rocketry
            1440: Space Flight
            1460: Apollo
            1480: Supermarket (Why can't they eat cake?)
            1500: Plastics
            1530: Athomic Theory
            1550: Nuclear Fission
            1580: Nuclear Power
            1610: Laser
            1650: Superconductor
            1700: Fusion Power
            1730: A sad moment, my faithfull settler who served me for almost 6 millenia sacrificed himself in order to get the spaceship ready... A moment of silence please...
            1740: Launch!
            1740-1754: the usual stuff
            1755: Landing on AC

            And only 8 hours on my old 486, 40Mhz, 12Mb
            Typing this log took me almost as much


            Comment


            • #21
              I had my best game so far in this one.I also got a zillion techs from huts including Theory of Gravity,Medicine and Astronomy.I must have tipped 100 huts.That road was awesome!Any barb hut on it or close to it would disappear.It linked up to nearly every landmass.Most of which I was able to explore unopposed.

              By the time Refrigeration was in sight,there was still alot of work to do so I built 3 engineers.

              For the first time in OCC,I was able to manage 1 turn per tech (without caravans) for 2 techs(Robotics and Flight).The city was producing 1632 beakers at 100% and 5 scientists at that time.That is the highest I have ever seen.It could have been higher as quit growing at 26.

              Never had any gold problems to speak of.Huts and gifts just kept rolling in.I also got a nice amount of tribute from non allies in the period of anarchy between Republic and Democracy.

              Caravans paid good bonus in this game also.

              Building wonders with caravans in OCC is great if you have the gold.You can produce 50 sheilds per turn towards a wonder.I had the first 4 wonders built before AD 1 with this technique.Thnx Scouse

              deity 2.42


              4000-gift Bronze to Russians-trade Burial for Horseback-alliance-gift Horseback and Burial to Babs-alliance-gift Horseback and Burial to Vikes-trade Bronze for Warrior Code-alliance-Bronze to Spanish-alliance-Burial and Warrior Code to Americans-alliance-trade Bronze for Alphabet-Warrior Code and Horseback to Vikes-alliance-allied with all...wonder how long that will last
              hut-archer-found Karakorum-start Collosus
              3950-gift all-takes 4 turns off 24>20
              3750-hut-50 gold-whats this?a road on the pole...hmmm
              3600-hut 25 gold-hut Code of Laws!
              3400-hut 25 gold-gift Laws to all cept Yanks
              3150-barbs appear-time to get some veterans
              3050-archer repels attack but no vet
              3000-Monarchy-revolt-trade Yanks Laws for Writing-receive Masonary-gift Mason to Russians-receive Poly-gift Mason and Writing to Babs,Vikes and Spanish-Poly and Mason to Greeks-barb leader 150 gold
              2900-hut barb horse-disappears
              2850-govt-Monarchy
              2650-hut-Literacy
              2450-size 4-hut 50 gold-Babs gift 50-Vikes cancel alliance
              2400-Collosus
              2350-hut-elephant-NON
              2200-trade Babs Lit for Currency-receive Iron Working
              2150-gift Iron to Russians and Greeks-trade Literacy to Spanish for The Wheel-trade Lit to Yanks for Myst-receive 50 gold
              2100-library-hut elephant NON
              2050-gift Iron to Yanks Myst to Babs
              2000-hut-Trade!-10%luxuries
              1950-size 5-hut legion NON->0 luxuries
              1900-temple-hut -Philosophy!?-gift Wheel to Russia-receive 50 gold-Babs gift 50-gift Literacy to Vikes-gift Myst to Spanish who promptly cancel alliance-Yanks gift 50-Greeks cancel alliance
              1850-silk caravan-Russia cancels alliance-gift Trade to Babs,Yanks-Wheel and Myst to Greeks
              1800-Construction-gfit Philosophy to Babs and Yanks
              1750-hut barb horse-disappears next turn
              1700-hut 25 gold
              1650-gold caravan
              1600-Philosophy to Russia-Construction to Babs-gift all to Spain won’t ally-Construction to Yanks-gift all to Greeks won’t ally
              1550-gift Monarchy to Babs and Yanks
              1500-hut Map Making-gift to all-share maps with Babs and Spanish-alliance with Spain
              1450-size 6-hut 50 gold
              1400-hides caravan--hut-Engineering-Babs gift 50 gold -share maps with Yanks
              1350-wheat>silk-hut-Bridge Building
              1300-Yanks gift 50
              1250-market-trade Russia Construction for Math-gift Bridge -Trade,Monarchy and Construction to Vikes-Bridge to Babs-Math to Spain-Bridge to Yanks-Math to Greeks
              1050-Bridge to Spanish-Myst,Poly,Math,Currency,Iron and Bridge to Vikes-Bridge to Greeks-Wheel to Yanks
              1000-hut-Medicine
              975-hut Astronomy-man this road has been awesome!
              950-hut-horseman NON
              925-colliseum-hut-50 gold-Spain gift 25-Babs 50-Yanks 50
              900-size 7
              875-hut-50 gold
              850-aquaduct-Myst and Monarchy to Russia
              800-hut-Monotheism
              775-caravan-hut 50 gold-hut barb horse
              750-elephant KIA-Yanks gift 50
              725-Republic-instant revolution-govt-Republic-gift Repub to Babs,Yanks and Spanish
              700-caravan-start “we love” size 7-trade Mono to Spain for Banking-gift Mono to Babs
              650-caravan
              625-Yanks gift 50-hut-crusader-NON
              600-caravan
              575-end “we love” 12-trade Spain Engineering for University-gift Mono and Banking to Yanks-University to Babs-Repub,Mono and Engineering to Russia-University Mono,Repub,Banking and Engineering to Vikes and Greeks-hut 100 gold
              550-caravan-start Cope’s
              500-Cope’s-silk arrives in Washington 256 bonus-hut-crusader-NON-hut-Theory of Gravity
              475-caravan-Babs gift 50-University to Russia
              450-Sanitation-caravan-hut 25 gold-hut-Chemistry
              400-caravan-hut-Economics-barbs are pillaging my land
              375-gold arrives in Washington(demanded)620 bonus-hut 2 barbs..1 killed..
              350-Invention-caravan-legion KIA-crusader KIA-hut 50 gold-sell colliseum-Yanks gift 50
              325-Shake’s-sell temple-barb leader 150 gold-hut 50 gold
              275-sewer system
              225-caravan-hides arrives in Washington(demanded)246 bonus-Astronomy and Invention to Babs-Astronomy,Invention and Chemistry to Spain-Invention to Yanks-Invention,Chemistry and Astronomy to Vikes and Greeks-share maps-5 techs to Russia-share maps
              200-Democracy-revolt-caravan-Russia tribute 75 gold-Babs gift 50-Vikings tribute 100 gold-Greeks tribute 150
              175-caravan-Russia tribute 175-Vikings tribute 100-this is great!
              150-caravan-hut 25 gold-hut 50 gold
              125-govt-Democracy-caravan
              100-caravan-start “we love” 12-Gravity and Sanitation to Spain
              75-Sir Ike’s-Sanitation to Babs-trade Yanks Sanitation for Pottery-Pottery to all-Spain gifts 50
              50-share maps with Yanks and Babs-Sanitation to Greeks and Russians
              25-share maps with Spain
              -------------------------------------------------
              AD1-build university-Babs gift 50-Yanks 50-Gravity to Greeks
              20-share maps with Yanks
              40-bank
              60-Explosives-Spain cancels alliance-Yanks gift 50
              100-hut 50 gold
              120-Seafaring-stock exchange-end “we love” size 22-Babs gift 50 gold
              160-Metallurgy-harbor
              180-hut-crusader NON
              200-Navigation-engineer
              240-engineer
              260-Physics-Gunpowder and Navigation to Babs-Democracy,Physics and Economics to Yanks-Nav,GP and Physics to Spain-share maps-Nav,Physics and Seafaring to Russia-share maps-Nav,GP,Physics and Seafaring to Greeks-share maps
              280-engineer
              300-Magnetism-barb knights land nearby
              320-diplomat
              340-Electricity-Babs gift 50-Yanks 75
              360-dye caravan-hut-50 gold
              380-Refrigeration-Explosives and Magnet to Russia-Physics to Babs-5 techs to Vikes-share maps-Seafaring,Explosives and Magnet to Spain-alliance-share maps-Explosives to Yanks-Magnet and Explosives to Greeks-share maps
              400-coal caravan
              420-Steam Engine
              440-galleon
              460-Railroad-bribe barb crusader 82-frigate 102-hut barbs-disappear-disband galleon-much tech gifting to all-Yanks gift 75
              480-caravan-disband crusader-hut-musket-NON
              500-Feudalism-caravan-more tech gifting including 7 to Babs
              520-Yanks gift 150
              540-Conscription-caravan
              560-disband frigate “in the feild”-hut musket-NON
              580-supermarket-start “we love” 19
              620-caravan
              640-caravan
              660-caravan
              680-Industrialization-caravan
              700-Darwin’s-The Corporation-Steel
              720-end “we love” 26-sell sewer
              740-Refining-oil freight-gift Conscription and RR to all-sell aquaduct-dye arrives in Washington(demanded)278 bonus coal 139
              780-silk freight
              800-Combustion-dye freight-more gifting
              820-freight-Babs gift 50 Yanks 75
              840-Automobile
              860-superhighway
              880-Mass Production-freight
              900-freight
              920-Electronics-factory
              960-Chivalry
              980-hydro plant
              1000-Leadership-freight
              1020-freight
              1040-Tactics-freight
              1060-freight
              1080-Machine Tools-freight
              1100-freight
              1120-Miniaturization-
              1140-offshore platform
              1160-Computers-dye to Washington(demanded) 824 bonus
              1180-Mobile Warfare-research lab
              1200-Robotics
              1220-Flight-manufacturing plant
              1240-freight
              1260-Radio-freight
              1280-freight-start wonder
              1300-Advanced Flight
              1340-Rocketry
              1380-Space Flight
              1400-Apollo
              1420-Plastics-trade Greece Industrialization for Atomic Theory
              1460-Nuclear Fission
              1500-Nuclear Power
              1520-The Laser
              1540-Superconductor
              1560-Fusion Power-oil to Washington-258 bonus-silk tp Philly(demanded) 528 bonus
              1600-15 structurals
              1630-Greeks steal Fusion Power
              1650-Stealth
              1660-6 components
              1690-3 modules-launch
              91-coastal fort
              92-Recycling-city walls
              93-barracks
              94-Enviromentalism-armor-sell hydro plant
              95-solar plant
              96-mass transit
              97-armor
              98-armor
              99-armor
              1700-armor
              01-armor
              02-howitzer
              03-howitzer
              04-howitzer
              1705-Arrival AC

              Wonders:
              Collosus-2400BC
              Cope’s-500BC
              Shake’s-325BC
              Sir ike’s-75BC
              Darwin’s-700AD
              Apollo-1400AD

              Governments:
              Monarchy-2850BC
              Republic-725BC
              Democracy-125BC

              Trade Routes
              1-500BC
              2-375BC
              3-125BC

              size 12-575BC
              size 21-100AD

              Trade-2000BC
              Construction-1800BC
              Sanitation-450BC
              Refrigeration-380AD
              Automobile-840AD
              Computers-1160AD
              Space Flight-1380AD
              The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

              Comment


              • #22
                Hope people enjoyed the game. It took rather longer than usual for an OCC game, since there was so much exploration (and hut tipping) that could be done. Looking at other people's logs, I was rather unfortunate to get Invention in a hut before more useful discoveries like Astronomy and Medicine.

                Still, I got alliances with everyone. I remember 2 months ago when I played a few turns that I was only able to form a couple of alliances. The stupid discovery of pottery from the 1st turn hut was probably a really good thing - it allowed me to gift enough to the AIs to have them ally with me.)

                I left all other huts alone until I had researched Monarchy. Then the flood gates opened.

                With spaceflight coming so early, I decided to be sneaky and launch a 15-1-1-1-1-1 spaceship. Sure, it took 36 years and only had an 80% chance of success (I figured what the hey), but with turns still going by at 10 years per turn, I shaved 20 years off my landing date. (Sorry, Paul, that's going ot screw up your year/turn calculations).

                Deity, v242

                Wonders:
                Collosus-2200BC
                Cope’s-625BC
                Shake’s-400BC
                Sir ike’s-50BC
                Darwin’s-540AD
                Apollo-1120AD

                Governments:
                Monarchy-2450BC
                Republic-1250BC
                Democracy-25BC

                Trade Routes
                1-700BC
                2-525BC
                3-375BC

                size 12-750BC
                size 21-125AD
                size 30-600AD

                Trade-2550BC
                Construction-1800BC
                Sanitation-450BC
                Refrigeration-440AD
                Automobile-680AD
                Computers-920AD
                Space Flight-1110AD

                4000BC - Pottery (hut), found Karakorum
                Spanish - Alliance
                Babylonians - Alliance
                Vikings - Alliance
                Russians - Alliance
                Americans - Alliance
                Greeks - Alliance
                3800BC - built warrior
                3550BC - Alphabet, built warrior
                3400BC - chariot NONE (hut) (this hut was blocking my eastward progress, so I took the chance of getting a crappy tech)
                3050BC - Code of Laws
                2550BC - Monarchy, begin revolution
                Russians - Horseback Riding, Masonry
                Babylonians - Currency, 50 gold
                Vikings - Warrior Code, 50 gold
                Americans - Writing, 50 gold
                Spanish and Greeks - gave me nothing, ungrateful bastards!
                from huts - archer (supported), archer (supported), Trade, Feudalism
                2450BC - switched to Monarchy
                2400BC - 50 gold (hut)
                2350BC - The Wheel (hut)
                2200BC - built Colossus
                2150BC - horsemen supported (hut)
                2100BC - 25 gold (hut)
                2050BC - chariot NONE (hut)
                2000BC - 50 gold (Vikings)
                1950BC - built Library, disband 2 warriors (archers have arrived in city), barbarians (hut)
                1850BC - 50 gold (Russians, Vikings)
                1800BC - Construction, built Marketplace, begin WLTKDs (pop is 4)
                1750BC - Chivalry (hut), Polytheism (Greeks)
                1700BC - 50 gold (hut), Archer NONE (hut), Literacy (hut)
                1650BC - 50 gold (Babylonians)
                1600BC - built Silk caravan, barbarians (hut), 50 gold (hut), disband archer
                1550BC - built Temple
                1500BC - 50 gold (Spanish), 25 gold (Americans, Greeks)
                1450BC - 25 gold (hut)
                1400BC - built Colosseum, Archer NONE (hut)
                1300BC - Republic, revolution, end WLTKDs
                1250BC - switched to Republic, built Hides caravan
                1200BC - begin WLTCDs (pop is 5), barbarians (hut), Banking (hut), Mathematics (hut), 50 gold (Babylonians, Vikings, Americans), 25 gold (Greeks)
                1150BC - built Aqueduct, barbarians (hut), 50 gold (Russians, Spanish)
                1050BC - built Hides caravan, Knight NONE (hut), barbarians (hut)
                1000BC - Engineering (hut), 25 gold (hut)
                975BC - built Dye caravan, Invention (hut)
                950BC - 50 gold (Russians, Babylonians, Vikings)
                925BC - end WLTCD (pop is 11) - don't have mysticism yet
                900BC - 25 gold (hut), 50 gold (Americans)
                850BC - 50 gold (hut), barbarians (hut)
                825BC - Mysticism, 100 gold (hut)
                800BC - begin WLTCD (pop is 11)
                775BC - 50 gold (Babylonians, Vikings)
                750BC - end WLTCD (pop is 12)
                725BC - Archer NONE (hut)
                700BC - 1st trade route - 152 gold Silk to Athens (not demanded), sell Colosseum
                650BC - Philosophy, Astronomy, 50 gold (Vikings, Americans, Greeks)
                625BC - built Copernicus' Observatory, Knights NONE (hut), 50 gold (hut)
                600BC - barbarians (hut), 50 gold (Babylonians)
                575BC - Archers NONE (hut), Knights NONE (hut)
                525BC - Medicine, 50+ gold (hut), 2nd trade route - 149 gold Hides to Athens (not demanded)
                500BC - 50 gold (hut), 25 gold (Russians), 50 gold (Vikings, Americans)
                450BC - Sanitation, barbarians (hut), barbarians (hut)
                425BC - sell Temple, 25 gold (Russians), 50 gold (Vikings, Spanish)
                400BC - built Shakespeare's Theatre
                375BC - begin WLTCD (pop is 12), 3rd trade route - 152 gold Dye to Athens (not demanded), 50 gold (hut)
                350BC - University, built Sewer System, 25 gold (hut)
                300BC - built University, 50 gold (hut), 50 gold (hut)
                250BC - Democracy, built Bank, 50 gold (Babylonians, Vikings), 125 gold (Greeks)
                200BC - 150 gold (barbarian ransom), 50 gold (hut), 50 gold (hut)
                150BC - Iron Working
                125BC - end WLTCD (size is 21, 50 gold (hut)
                100BC - 75 gold (Russians), 25 gold (Babylonians), 50 gold (Americans)
                75BC - Theory of Gravity, 362 gold (Hides ot Washington), revolution
                50BC - built Isaac Newton's College
                25BC - switched to Democracy
                1AD - Chemistry
                20AD - Knight NONE (hut), 150 gold (Russians), 50 gold (Babylonians, Vikings)
                40AD - Gunpowder, Musketeers NONE (hut)
                80AD - Explosives, begin WLTPD (pop is 21), Musketeers NONE (hut)
                100AD - built Engineer
                120AD - Bridge Building, end WLTPD (pop is 21), barbarians (hut)
                140AD - built Engineer
                160AD - Economics, begin WLTPD (pop is 20)
                Babylonians - Map Making, share maps
                Americans - Leadership, share maps
                Russians - 50 gold, share maps
                Vikings - share maps
                Spanish - share maps
                Greeks - 175 gold, share maps
                180AD - built Engineer, 125 gold (Greeks)
                200AD - Metallurgy, built Stock Exchange, 150 gold (Vikings)
                220AD - 100 gold (Russians, Americans), 50 gold (Spanish), 200 gold (Greeks)
                240AD - Seafaring
                260AD - built Harbour
                280AD - Navigation
                300AD - 50 gold (Russians, Vikings), 75 gold (Babylonians), 100 gold (Americans, Greeks)
                320AD - Physics, end WLTPD (pop is 25)
                340AD - 50 gold (Russians, Babylonians, Vikings, Americans, Greeks)
                360AD - Magnetism
                380AD - 50 gold (Babylonians, Vikings, Americans), 100 gold (Greeks)
                400AD - Electricity
                420AD - 50 gold (Russians, Babylonians, Vikings, Greeks)
                440AD - Refrigeration
                460AD - built Super Market, 50 gold (Russians, Babylonians, Vikings, Americans)
                480AD - Steam Engine, begin WLTPD (pop is 25)
                500AD - 50 gold (Russians, Vikings, Americans)
                520AD - Railroad
                540AD - built Darwin's Voyage, Industrialization, The Corporation
                560AD - Refining
                600AD - Steel, end WLTPD (pop is 30), sell aqueduct, 150 gold (barbarian ransom)
                620AD - sell sewer system, 150 gold (Russians), 100 gold (Babylonians, Americans), 50 gold (Vikings)
                640AD - Combustion
                680AD - Automobile
                Greeks - Conscription, 125 gold
                700AD - built Superhighway
                720AD - Electronics
                740AD - 150 gold (Russians), 50 gold (Babylonians)
                760AD - Tactics
                800AD - Machine Tools
                820AD - 100 gold (Russians), 50 gold (Babylonians), 250 gold (Greeks)
                840AD - Miniturization
                860AD - built Offshore Platform
                880AD - Mass Production
                900AD - Share Maps with all AIs
                920AD - Computers, 636 gold (Hides to Ashur - not demanded)
                940AD - Mobile Warfare, built Research Lab
                960AD - Robotics
                980AD - Flight, 216 gold (Oil to Washington - not demanded)
                1000AD - Radio, built Factory, 1104 gold (Silk Aarhus)
                1020AD - Advanced Flight, built Hydro Plant
                1040AD - Manufacturing Plant, built Manufacturing Plant, disband 3rd Engineer (production is now 80)
                1060AD - Rocketry
                1100AD - Space Flight, 854 gold (Coal to Ashur)
                1120AD - Plastics, built Apollo Program
                1160AD - Atomic Theory
                1200AD - Nuclear Fission
                1240AD - Nuclear Power
                1280AD - The Laser
                (Guerilla Uprising - oh, oh)
                1320AD - Superconductor
                1360AD - Fusion Power
                1440AD - Stealth
                1510AD - Launch 15-1-1-1-1-1 Spaceship, should arrive in 1546 (79% chance of success)
                build a bunch of units, a bunch of improvements, ignore the AIs (the americans brought a huge fleet to my shore, but no land units)
                1546AD - Landing on AC

                Comment


                • #23
                  I haven't finished yet, but I've run into a small problem. My population is up to 40, but I can't manage to change the last 4 specialists to taxmen or scientists. They're just stuck on entertainers, which makes them effectively useless, as I've built Shakes and can't use a WLTPD anymore. Any suggestions, as I don't want to just turn them into engineers right now because of the support factor.

                  Comment


                  • #24
                    after 36 you can't change Elvi'.I think you went too big for practical purposes.
                    The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

                    Comment


                    • #25
                      Thanks. Had I but known, I would have dropped out of WLTPD 4 turns earlier. Now I can transform some of the terrain to boost my production and just let the Elvi slowly starve.

                      Comment


                      • #26
                        I was thinkin you could starve them away but it will probably disband engineers first so I think you're stuck with em for this game.
                        The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

                        Comment


                        • #27
                          Tom, you dog. You beat me by the difference between a 15/1-1/1-1-1 Spaceship and a 15/2-2/1-1-1 Spaceship. I guess I should have chanced it, but considering this was my best game ever, and if that 21% comes up and bites ya, you're looking at 20 more turns plus flight time to send another one. I'll post my log later because I don't feel like it now.

                          I guess you can get discoveries every turn in certain conditions, but I never seemed to have the right formula... Even with 12 scientists, it was impossible for me to get them every turn after flight was discovered. Is there any enlightening you can give me on how you can get discoveries every turn after flight. that would have been awesome! thanks.

                          [This message has been edited by vik (edited May 21, 2000).]
                          The only way to stop a terrorist, is with a bullet.

                          Comment


                          • #28
                            outerface,

                            he's right. when your food box gets to zero, it will start killing your supported engineers/settlers before it starts dropping the population. If you can't afford for this to happen, i recommend getting a diplomat on a boat and finding some engineers/settlers from a poor nation to bribe.

                            the farther they are from their capital, the less it will cost you. Also, ask for a gift before you bribe them. if they give you money, then the price you have to pay to bribe will go down a little bit.

                            good luck, and welcome!

                            Edited to say the following: Even if you starve off the population, Elvis will still not be dead. If you look over at the Americans, who I believe are slightly to the East of you, in the southeast portion of their landmass, near the antarctic road, there is an American city there called "Kalamazoo." One of the city improvements there, along with a "temple," a "library," and a "marketplace," is one called a "donut shop." You'll be sure to find Elvis there. Hope this helps.

                            man, it is getting late.
                            [This message has been edited by vik (edited May 21, 2000).]
                            The only way to stop a terrorist, is with a bullet.

                            Comment


                            • #29
                              The best way to get rid of the 4 extra pop might be to just build 4 engineers, and then disband them.

                              Vik, I imagine the only way to get a discovery a turn after flight is to deliver freight. Since all the AIs were quite far away, my caravans didn't reach their destination until right around flight. If you look at my log, you'll see that I got rocketry and advanced flight in 1 turn.

                              Comment


                              • #30
                                tom,

                                Last night it seemed you were getting some discoveries in one turn without the benefit of a freight. Now that I'm more awake this morning, I can tell that you were assisted by freights.

                                In this game, I only had 8 freights at the time I started my SS. Probably because I waited so late to build a factory. I normally build it sooner, but my settler had a hard time keeping up with the land improvements. I built 2 engineers and "hired" 2 more from the Americans to help out at the end, and I still didn't have 80 shields until after 4 SS Structurals were built.

                                Log to follow
                                The only way to stop a terrorist, is with a bullet.

                                Comment

                                Working...
                                X