quote: Originally posted by Rufus T. Firefly on 10-18-2000 03:13 AM Man, I love this site. |
This is the hottest site, isn't it?
quote: 1) Caravans, caravans, caravans...instead of what? I'm still having trouble "banging them out," because my cities always seem to need something. Maybe I should ask it this way: after you build a temple, how long do you wait to build another city improvement? |
There seem to be two different camps concerning caravans. One side builds them and sends them out for money/science bonuses. The other side uses them to rush build wonders. I'm in the second camp. After building a temple, if I'm building a wonder or anticipate one in the near future, I'll target my largest shield producing cities (maybe two or three of them) to start on caravans or the wonder. The others I'll let work on the next logical city improvement. That would be either marketplace/library/city walls.
quote: 2) Related question: how long do you stay in monarchy? In a Prince game, I tend to research with these goals: Monarchy-Literacy-Trade-Republic-Invention-Democracy, switching governments as soon as I can. But when I go to Republic now, it doesn't seem to do any good; the advantages in terms of science and money are offset by the need to divert arrows to luxuries and rush-build happiness improvements. Democracy seems to present the same problems. |
If I get the research advances soon enough, I'll put off switching to Republic until I've either got a coloseum built or about to be built in each city or a "happy" wonder, i.e., HG, MC, BC, built.
quote: 3) Do you all really do without city walls? I can't seem to part with them, especially since it takes forever to get a defensive unit that can hold its own against an elephant; besides, they're as cheap as all but the cheapest units, and they require no support. It seems at the very least that a capital and a science city should have them, no? And, yes, I know a horseman can win against an elephant on the attack, but thanks to my road infrastructure the elephant can often get to my city before I can get to him. What to do? |
There once was a thread that had a piece of advice in it that went like this... "city walls, city walls, city walls". I build city walls. And I smile all the way to the top parapet (sic?) because their maintenance cost is $0. If my income is down, city walls are a good investment while waiting for your economy to grow.
quote: 4) I don't mind giving techs away to make friends, but do you all really give away money at the beginning? I keep making contact early with civs that want everything I have, and I'm both too proud and too nervous about low cash flow to say yes. Then, of course, the wars start. |
I think this is a version related issue. I play MGE, therefore, I have to give the AI anything it wants. Bummer, huh?
quote: 5) In this most recent game, after ending up in war after war because I refused demands for monetary tribute, I finally got the opportunity to sack an enemy city. Suddenly, everyone seemed to "grow weary of this endless fighting" -- even civs whose cities I hadn't touched. Coincidence, or strategy? |
I haven't noticed this.
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Frodo lives!
Better dead than "Red"... or green... or blue... or yellow... or orange... or purple... or white.
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