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  • A question about highscores (and some other stuff)

    Let´s assume one has conquered the planet. Let´s assume, he has placed cities on 95% of the landmass.
    Let´s go some further, and say that he (she) has put farmland everywehere, built the SS ready for launch and is now pressing Enter all the time.
    To put it short, let´s say you´ve finished and want to maximize your score.
    Would it be conform to the conventions to set the luxuries up to a point where you still get advances every turn and make enough surplus to have an acceptable treasury, for example Tax20%,Sci20%,Lux60%,
    just to get the maximum number of happy citizens (points)? Would this be considered kind of unfair, unrealistic or sth else and have effect on the acknowledgement of the final score?

    Second question: How do I find out what version of civ2 I call my own?

    Third question: Concerning the techs being given at the start: Is there any civ that gets more techs than the other civs, just because its this one particular civ?

    Fourth Question: A friend recently told me, that he had noticed that units that attack from terrain square with a high defensive bonus do win easier than units attaking from a square with a smaller def-bonus.
    Has anyone notice sth like taht, too? I ask, because I have never noticed sth like this and doubt that.

  • #2
    Luxuries should always be set on max for the turn you are going to win to give you the highest possible ammount of happy/content people. When people were playing for points, this was considered standard practice

    Go to the patches on this site, or at microprose.com and just load the latest patch... then it won't matter what you have now

    If there is... nobody has been able to prove it.

    You point on attacking from good defensive terrain has been raised before. I think somebody did some tests to prove that it just isn't true. The tests show that the terrain of the attacker had no effect on the combat, and follows what the rules say

    Keep on Civin'
    RIP rah, Tony Bogey & Baron O

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    • #3
      Wow...THIS I call a quick answer...thanx alot!
      One thing left to be cleared: You said, that luxuries should have been turned to the max. Does this mean 100%, or what I described in my question?

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      • #4
        On your last turn you can set your luxuries to 100%. That way you know for sure that you have the maximum amount of happy people. The spaceship will arrive before the rest of the turn is executed, so a tax and science rate wouldn't have an effect on the last turn anyway.

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        • #5
          Version - look at the menu Game | Game Options and then look at the top of the pop-up window it contains the exact game version you are playing. If this is standard Civ II it should be v2.42 if you are playing a version earlier than this you need the patch - this fixes loads of bugs.

          As far as the starting techs are concerned it is dependent upon the initial choice of Civ - to some extent for example - if you want masonry choose Egyptians - watch this space for more interesting revelations.
          ______________
          The SGs in concert (available at all good record stores)
          "Our words are backed by empty wine bottles! - SG(2)
          "One of our Scouse Gits is missing." - -Jrabbit

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          • #6
            quote:

            Originally posted by Scouse Gits on 07-21-2000 05:12 PM
            If this is standard Civ II it should be v2.42 if you are playing a version earlier than this you need the patch - this fixes loads of bugs.



            I wouldn't say you need the 2.42. It does fix a few bugs, but it also introduces some new ones (settlers able to irrigate without water, and the user able to see location and numbering of continents).

            now that I know how to find the version, I'll look and see what version i actually have when I get home (file is dated 4/3/96 - over 4 months before the 8/10/96 of 2.42)

            quote:


            The SGs in concert (available at all good record stores)



            I still want to know where I can get the T-shirt

            ------------------
            April Cantor: Sire, in order to expand further we must first gain favor of the King

            SCG: darn, I've never really got the hang of that tribute thing, guess it will be a long time until i make prince

            *goes off and starts gifting gold and techs*
            Insert witty phrase here

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            • #7
              SCG,

              Just a slight correction on your post about 2.42 and new bugs. Settlers irrigating without water is not a bug. This according to the readme this was a request fix. People wanted to automate the Settler and not have to move and give commands all the time. In response the "K" automate command was provided. This turns the settler over to the AI and just like AI settlers don't need water yours no longer will either. If you check the revised manual and Prima Strategy Guide that came out with v2.42 you will see that the continent number is an intended feature not a bug. If you happen to view these as cheats then don't use them.

              Ken

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              • #8
                Hmm, I must have an older manual with my 2.42. I can't find any reference to the 'K' command anywhere (i don't even use goto, so no worries about me using 'k' ) As for the continent number, I don't think it is supposed to show up in the unexplored areas - that part I would consider a bug.

                well, just guessing from the patch.txt file on the CD, I think I have 1.06 at home, i know its less than 1.08.

                And as one other side note, that patch.txt file is pretty informative anyone remember the one fellow who had his prince game timewarp backwards from early AD to mid BC? that was fixed by patch 1.07
                Insert witty phrase here

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                • #9
                  Chainsaw, once you get to the late stage of the game you can set your tax rate to 0%. Build airports everywhere, have your cities build lots of nonfood freight units, fly them half way around the world to another one of your cities and deliver it on the next turn. Hopefully the receiving city will need the freight item. If not deliver it anyway.

                  If you have lots of cities, then eventually you will not be able to spend all the money you get.
                  If you can not think of a good reason to build something other than a caravan, build a caravan!

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                  • #10
                    quote:

                    Originally posted by jpk on 07-21-2000 12:47 PM
                    Chainsaw, once you get to the late stage of the game you can set your tax rate to 0%. Build airports everywhere, have your cities build lots of nonfood freight units, fly them half way around the world to another one of your cities and deliver it on the next turn. Hopefully the receiving city will need the freight item. If not deliver it anyway.

                    If you have lots of cities, then eventually you will not be able to spend all the money you get.


                    Hm...I see that I will have tons of money that way, but in the late stage, when the slaughtering is done, I usually switch to democracy to max my population. I guess my empire would drown in anarchy when I would set luxuries to 0%?

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                    • #11
                      If you want the highest possible score you should set your luxuries to such a level that your cities are celebrating WLTPD. With three trade routes per city, the happy wonders and enough money to rush your marketplaces, banks, stock exchanges, colosseums, aqueducts and sewer systems your cities should quickly grow to maximum size at 20 or 30% luxuries.

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                      • #12
                        .....and then use food caravans to swell your population levels beyond what food surplus allows.
                        The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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                        • #13
                          What are the exact units which cause unhappiness in democracy? I know bombers do. I didn't think any land based units did. They only cause it when they're out of the city. Same with boats.

                          ------------------
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                          • #14
                            jpk, 10,000/21 < 255 ? Maybe you need a new calculator. Mine says that 10,000/21 = 476.

                            Sandmonkey, Bombers, Stealth Bombers, Helicopters, Cruise Missiles and Nukes cause unhappy citizens even when they are not in the field.

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                            • #15
                              jpk:

                              Ohh...the TAX-rate. Ok. Maybe some practical exercices in reading would help...The mystery seems to unveil...
                              Yep. You really get a helluv money that way...but, trouble with money at the late stage, hehe, what the heck?

                              Yes, I noticed the thing about the two advancements per turn, too. But it also worked *sometimes* without the freights. Maybe its the large sience surplus that fills up the window with the flasks two times, e.g. if you had the window almost full at the end of a turn?

                              I have a standart map of big size. 210 (209??) cities bow down to HIS feet... (hope every last one of them will grow to max size until the end, placed the latest in 1990, had to push growth by sending engineers in).

                              Smash:
                              Now about the food caravans. I read about that trick in the OCC-rules.
                              How EXACTLY does it work? When I looked at daniel T´s game (DAMN! How can an human being beat 2243% AND remain sane?!?!), obviously, the cities have grown over their regular max size. I consider this kinda strange, maybe not against any rules, but it seems to me that this procedure, hm, distorts the game. You have cities that can´t produce enough food to keep their size. If you´d keep SOME cities "alive" like this, it would be OK, but by having all cities been fed by each other, you kinda create food out of nothing. In my eyes, that is strange. But as I said, I don´t know exactly how it works.
                              (Yes, I know, there must be a thread about this *somewhere*)
                              I have never used food caravans, and I won´t use them in that way.

                              Good night, finally, I will get SOME sleep...like four hours

                              One last thing to ask:
                              What is that stuff about dividing the number of map squares? Do you get the max number of cities that way? Is it not possible to place more than that? (More! MORE! HARR HARR HARR!)

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