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World Conquered - 750bc - No Cities

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  • World Conquered - 750bc - No Cities

    Hi,

    I conquered the world by 750bc without building a single city. Version 2.4.2, Random Map, 7 civs, Raging Hordes, No restarting civs. Diety level.

    I was playing around with this last night, and it really wasn't very hard. I came close a few times only to have one AI civ on an island, or running out of units. I expect this record (if it is a record) to stand for no longer than a week.

    I didn't keep a log, but I periodically saved the game in about 5-turn increments. If you would like, you can get them from the following URL:
    http://www.angelfire.com/ut/chuck0lynn/750bc.zip

    Again, it wasn't too hard. Especially with all the plains on this particular map. It would have been faster if I would have gotten some horsemen/chariots from the early huts rather than archers.

    Take care.

    The only way to stop a terrorist, is with a bullet.

  • #2
    wow, I don't know what is left to see in civilization2, maybe reaching alpha centauri in BC??
    but I think that that it is impossible

    felicidades
    Second President of Apolytonia, and Vice-President twice
    Shemir Naldayev, 1st Ukrainian front comander at the Red front democracy gamePresidente de la Republica de España in the Civil War Demogame
    miguelsana@mixmail.com

    Comment


    • #3
      I don't know, Shaka. This might be something.

      Last week, I played with one city on an ultra-small (32x32) map.

      I conquered every civ but one (similar to what was done here), and left one AI civ alive (fortifying the rest of my NON units on hill-tops 3-squares away from his city). As a result, he never asked me to leave, but he couldn't get out of the "perimeter" until about 1850ad.

      Then I built every wonder in my only city and launched a space-ship from it. It arrived really late (2019ad), because it took awhile to build all the wonders with only one city.

      That was a lot harder than this was.
      The only way to stop a terrorist, is with a bullet.

      Comment


      • #4
        wow, all the wonders with just one city!!!!!!!!!!!
        and I still can't win in an OCC game.
        with the conquest with no cities, what was your purpose not to conquer any city?? just destroying them??? becuase if you just conquered them I think that you could do it even faster that you did.
        the good part is that you don't have any cities so from the huts you are just going to get units, or I'm wrong???
        Second President of Apolytonia, and Vice-President twice
        Shemir Naldayev, 1st Ukrainian front comander at the Red front democracy gamePresidente de la Republica de España in the Civil War Demogame
        miguelsana@mixmail.com

        Comment


        • #5
          Damn good,

          Vik, I've had a few OCC games where I wandered about looking for ideal city sites while my barbarian hut tippers demanded tribute of any AI they encountered. I remember being sorely tempted to let loose a blood bath, but my devotion to OCC was too much back then. Maybe we should call your successful strategy Vik's Barbarian Method.

          Later
          Do Androids dream of Electric Sheep? [--Inspiration of Blade Runner]

          "> > Sarchasm: The gulf between the author of sarcastic wit and the reader who
          >doesn't get it."--don't know.

          Comment


          • #6
            sg(2),

            It not only is possible, I felt it was rather easy. Like I said, I've been trying this for a little while, and generally you can tell after about a half-hour or so whether or not you will have a chance at success.

            You have to have some luck with the shape of the world, and you have to have luck with the huts. I think I tagged just about every hut on the map, and since I had no cities, I got no barbarians.

            Overall, I got 9 archers, 1 legion, 2 chariots, and 1 horseman. Of these, I lost an archer and a chariot. I really could have benefited from fast units.

            I also got various amounts of gold and technologies from the huts -- I don't know how many I tipped, though.

            I got slowed down as I was making a bee-line to the last Spanish city. Some barbarians landed between me and the city and I couldn't get re-inforcements there right away. I probably could have destroyed the city sooner, but all I had there was a legion and an archer unit. The city was size-3, so I wanted to get one or two more units up there.

            I could have destroyed the last German city about 7 turns sooner, but it was mostly a size-2 undefended for those 7 turns. Everytime it built a unit, it attacked the very same turn it was completed, so I waited until I killed off the 2nd to the last civ (the Spanish) before I turned on Liepzig (the last civ).

            I was able to keep peace even while fortifying units outside the AI cities. They would "DEMAND" that I move the troops away from their city. I would choose the option to "move offending units to nearest city," but since I had no city, the units stayed put. Same thing happens if you break an alliance without establishing a city.
            The only way to stop a terrorist, is with a bullet.

            Comment


            • #7
              Oh, I think both very early conquests and AC in early AD are very possible. All it takes is the right condition: all 7 civs starting on a small resource-rich landmass where all can be discovered within a few turns, and if not completely conquered, just keep one small one contained and then build up your cities to achieve maximum arrows and caravan productions. There are 100 turns (on the high levels) to 1 AD, so I'm not sure what is the most number of advances that can be researched in that time, given the best possible scenario. Perhaps playing at a lower level with more turns to 1 AD would allow you to discover Space Flight by 1 AD.

              Comment


              • #8
                Shaka,

                My aim was to destroy the cities, not take them over. In all but two cases this was a moot point. Most times, I faced either a size-1 or a size-2 city with one defender. Of course one or two successful attacks will destoy it totally.

                And a couple of archers are very effective against a fortified warrior.

                For one city, I waited a turn for the size-2 city to build a defender before I destroyed it. For the city of Liepzig, I had to wait several turns.

                Aurelius,

                Welcome back. Long time, no post? I don't have a problem with killing a city or a civ during OCC -- especially when they are sitting near a sweet 4-special spot with many river squares near-by. I just destroy the city without taking it over. One time, I allied with the AI who's capital I destroyed a couple of turns later.
                The only way to stop a terrorist, is with a bullet.

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                • #9
                  Steve, it is certainly possible to get space flight before 1 AD on lower levels. I once played a game just for fun on chieftain and got space flight around 1000 BC (I think, it's some time ago so I don't remember the exact date).

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                  • #10
                    Yeah, and I bet those warriors and phalanxes hanging around the mud huts were were shocked to see a spaceship flying over their heads.

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                    • #11
                      My earliest on Chief is only 1700 or so(for spaceships), you simply can't research that fast. My high score is about 600%.
                      [This message has been edited by MasterBob (edited June 06, 2000).]

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                      • #12
                        You're right Shaka, getting to AC in BC is not possible. The game won't let you build spaceship parts before 1 AD.

                        Not that I ever came close to that on deity.

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                        • #13
                          Nice one Vik!

                          I often wondered if it was possible to conquer with no cities - now I know.

                          Do you remember how many units you received from huts?

                          -----------
                          SG (2)
                          [This message has been edited by Scouse Gits (edited June 06, 2000).]
                          "Our words are backed by empty wine bottles! - SG(2)
                          "One of our Scouse Gits is missing." - -Jrabbit

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                          • #14
                            Masterbob,

                            Discovering Space Flight on the Chief level at around 1000bc seems incredible.

                            But don't doubt Paul.

                            Both Paul, Tom DeMille, and myself have reached Alpha Centauri in the middle 1500s. In this game, we all discovered Space Flight in 1100ad.

                            This was on Diety, 7 civs, Raging Hordes, with a "Large" map. We each played with one and only one city.

                            This was during the OCC Fortnight Competition #9. Details are at: http://apolyton.net/forums/Forum3/HT...tml?date=06:44
                            The only way to stop a terrorist, is with a bullet.

                            Comment


                            • #15
                              Actually, space flight in 1000 BC on chieftain is not that incredible. On lower levels there are more turns in the game and 1000 BC on chieftain is turn 150. On deity turn 150 is 1000 AD which is not that much earlier than the discovery of space flight in the fastest OCC games. With the faster research on lower levels you should probably be able to get space flight well before 1000 BC. The only problem would be that the AI will be slower so you won't be able to trade as much with them as you would on deity.

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