The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
AD 140, I've just got the Americans and Aztecs to finish off. It will be nip and tuck beating Smash's time. I'll post my log when I finish the game (which may be next week sometime).
I'd forgotten how much I enjoy this type of game. I made lots of mistakes in the early game, and had bad luck with barbarians killing my exploring units. Bring on round 2!
One key to success in this game: explore early, find the AIs, and demand tribute. I played with MGE, and demanded tribute every turn. The AIs would alternate between declaring war and begging for peace (we offer you all our gold (6) and technology for a cease fire).
Finished 'em off in AD 360. A single barb trireme sank my whole invasion fleet of three triremes, costing me several turns. Here's the log, as promised:
Notes:
-3250 Barb Legion lands near York. -3000? Dies attacking York (after killing 2 warriors, 1 horse, 1 phalanx)
-2100 Barb legion kills exploring horsemen
-1650 Two Barb Legions, barb leader near Nottingham
-1600 Bribe barb legion, kill other legion & leader
-675 Mongols, Vikings sign secret alliance vs. English
-600 Barb leader (cha-ching!)
-525 Two barb legions land near London. Kill them with a vet elephant.
-350 Two barb knights land near Coventry. Bribe one -325. Bribe 2nd -250.
-325 Babylonians, Americans sign secret alliance vs. English
60 Barb crusaders land near York, Coventry. Bribe one 80. Kill crusader & leader 100. Kill crusader 200.
140 Give Aztecs Trade, Philosophy, Seafaring. Exchange maps.
200 Barb trireme sinks trireme, two knights on the way to visit Aztecs. Arggghhh.
220 My trireme damages, but doesn't sink, barb trireme. Barb trireme sinks my remaining trireme, 2 knights. Double arggghhh.
@ENGLISH
London -3950
York -3750
Nottingham H-3450
Hastings -1950
Canterbury -1650
Coventry -1500
Warwick -1200
Newcastle -925
Oxford -925
Liverpool -800
Dover -725
Brighton -450
Alrighty-then, Here's my log!!! It places me in 3rd, but i'm happy with it. I ran into the mongols early when i found the vikings, the russians were easy especially back in 1350bc. But i found techs slow to come by, so never built Sun Tzu's or got Chivalry!!
4000bc founded London
3950bc horsemen from hut
3850bc Militia
3800bc horseback riding (hut)
3650bc York founded
3550bc horsemen (lon)
3400bc met russians, exchanged iron for pottery, horse for ceremonial
3550bc horsemen (york)
3200bc advanced tribe (hut)
3000bc nomads from hut
2900bc Hastings founded
2850bc myst and masonry from baby's ally and 50 gold!
2800bc horsemen lost to barbs
2600bc legion from hut
peace with vikings, 50 tribute
150 for barb leader
2550bc settlers produced at york and london
2250bc 88 gold to save london from barbs!
2150bc canterbury founded
1900bc coventryfounded next to moscow(almost)
1700bc legion (york)
1600bc archer (lon)
1600bc code of laws from baby's, 50 gift
1500bc horse (hast)
1400bc horse (canter)
1350bc Moscow captured, russians destroyed!!!!!!! 45 plunder
1000bc 62 to save canter from barbs
925bc mapmaking and currency from baby's
850bc Trondheim destroyed
200 tribute from aztecs
750bc uppsala destroyed, viking civ destroyed!!!!!!!
600bc nomads (hut)
550bc Monarchy, revolution
525bc MONARCHY!!!
500bc Warwick founded
475bc tireme
375bc horsemen (hut)
325bc writing from english, 150,75 and 50 tributes from babylon, aztec and mongols
225bc war with americans for 50 from mongols
150bc Washington captured!!!!
50bc new york captured!!
1ad tlatelalco captured!
20ad philadelphia captured
40ad boston destroyed!
100ad texacco captured
160ad atlanta captured, americans destroyed!!!!!!!
180ad Ur lost to barbarians
220ad teot... captured!
babylon destroyed!
260ad nivehen destroyed! babylonians destroyed!!!!!!
340ad Feudalism
360ad tenochiltenan captured
420ad bokhara captured, tabiz destroyed!
440ad karakorum captured!
460ad tlaxcala captured aztecs destroyed!!!!!!!
480ad moscow lost to barbarians
500ad nishapur destroyed!
kashgar destroyed Mongols destroyed!!!!!!!
St George the Magnificent, 213% & 1640 points!!!
"There are not more than 5 musical notes..." - Sun Tzu
...and we build an Academy for this guy... :confused:
Smash already said the same thing in "The First Space Oddysey Challenge" thread, but I suggest we use the save game from that thread for our round 2 challenge game.
Fair enough!! I've not looked at the space oddysey challenge yet, I made up a scenario last night, mainly just random small map, but it can wait!!! I'll post the SOC1 scenario soonish, but i was thinking of running this about every fortnight like OCC, access times and all!?!?
So unless anyway has any real objections to this, i'll put it up in a day or 2!!!
"There are not more than 5 musical notes..." - Sun Tzu
...and we build an Academy for this guy... :confused:
The first hut I popped gave Ceremonial Burial. (Most other players seem to have obtained a unit). Then I founded London. I was never offered any research options. I played on for a few turns, but never saw the window “What shall our scientists pursue next?”
Looking at the Science Advisor screen, I guess you added a couple of techs for the scenario, as two were written in white.
Sorry to hear about the bug Scouse!!! glad you're back playing civ again!!! you'll have to get your socks on though, i'm going to post the next one at the weekend!! and there are 2 occ's to play!!!
Just had a thought about the next one, i was going to post the SOC1 game as the next one. But, wouldn't this give an unfair advantage to those that have played it? they'll know the map, where the AI Civs are and so forth?? Does anyone have any opinions about this? should i set it so everyone can see the whole map? or have you all played soc1 and i'm the only one going to be disadvantaged!??!
"There are not more than 5 musical notes..." - Sun Tzu
...and we build an Academy for this guy... :confused:
Oldman - when I suggested we use the SOC1 game for round 2, I assumed no one would have the desire (or time) to play that game through to both conquest and spaceship conclusions. If someone really plans on doing both, I guess we'd better go with a different scheme.
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