The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Just think, a line of battle ships that can't be attacked by ground units. That's almost better than a row of fortresses on mountains.
(At least until cruise missiles start flying )
Ming and SG1 - can grounded ships not be attacked by ground units? Then a trireme would be enough, maybe stacked with a warrior to prevent bribery. Hmmm...
I just built a couple of cities and disbanded them after fortifying a destroyer in each. I then added a barbarian unit right beside them from the cheat menu.
The barbarian unit was able to attack them (after announcing that the ship was caught in port).
Yeah... they got it right, a ship can be just sitting there in the middle of land
Well, that's good to know that a ship in this situation can be attacked by ground units. Thanks for running the test. I was just picturing this row of ships on land...
Yes, but. I just trialled an inland BB versus assorted archers et al - it seems to have the same attack - ie they die quickly - and comparable defence - no visible dints after repeated ancient unit assault - despite the 'Ship in port' message - further I tested the city chain - created inland naval vessel, built city next door - moved vessel into city - works!
If someone can quantify the attack & defence poperties of inland naval units that would be good?
I guess we have to add this to the 'cheat list' now before we get to use it in anger - sigh!!
SG1 - grounded ships should attack at full strength. According to the manual, ships "in port" have their firepower reduced to 1, and the attacker's firepower is doubled. So on defense, a BB (battleship) is effectively 12 def, 2 HP, 1 FP, or about 33% better than a mech inf.
Edited for typo.
[This message has been edited by DaveV (edited May 24, 2000).]
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