Mind if I join Although it'll slightly be different for me(at least for diplomacy) since the only copy of Civ2 I can still find ( I had the old Civ2 before but lent it to someone a long time ago and was never seen again) is the MGE version.
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Come! Laugh at an SG!
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3950: hut, Horsey
3850: hut, Horsey again, Carthage, whale and silk
3800: research, alphabet, 6 turns estimate
3700: Utica, no special.
3650: Carthage builds warrior.
3550: hut, 25 gold, horsey find wheat by river, Alphabet (I think it was this year, forgot to record it, lol) Start code of laws.
3500: horsey find buffalo, near wheat.
3450: horsey find pheasant, 3 west of wheat. The common square(for city building) would be a forest, Utica builds warrior.
3350: Scroll, Warrior's Code
3300: Horsey notices the whale Utica missed *sniff* and the location of Utica makes it rather impractical for me to make use of that whale. Other Horsey notices whale near pheasant.
3250: Discovers another pheasant near the pheasant whale, 3 speical site (common square = forest) and possibly a 4th special.
3150: Discovered fish near the whale Utica missed... now it's tempting me
3100: Carthage builds settler, starts on Colossus for now. Island completely mapped.
3050: Code of Laws Starts on Monarchy, disgusting science rate (I really miss that 2nd whale now) Settler builds road near carthage.Attached Files
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Welcome aboard - Xarathas
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SG(2)"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
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Second tranche
3000: Utica builds Settler; Code of Laws discovered; Monarchy now being sought - 12 turns
2850: Malaca founded research at 9 - this is certainly not going to be ICS - SG1 cries into his red wine
2500: Monarchy! - go for Currency
2450: Monarchy established; Utica builds Settler
2200: Road between Utica & Malaca
2100: Carthage = 3; Malaca = 2; Currency! Trade not offered
Debate:
Do we choose Map Making for the Lighthouse or Pottery for the Gardens ???
After much soul searching the decision was cast for the Gardens - the Admiral actually agreed!!!
2000: Here is the next batch ... 3000 - 2000BC
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The SGs having red funAttached Files"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
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2000-1500BC
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The SGs getting very well lubricatedAttached Files"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
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1500-1000BC
1950: Malaca builds Settler
1850: Utica builds Settler; Caralis founded
1750: Warrior in Caralis
1700: Lord Macauley claims we are Pathetic (wealth)
1650: Pottery discovered - Trade next; Panormus founded;
1500: Babylonians destroyed by Barbs ... the Barbarian city of Babylon is the greatest city on the planet!
1450: Warrior in Panormus;
1400: Americans start Colossus; Settler in Malaca;
1350: Gardens in Carthage - celebration! - Trade!
Debate:
What do we research: - the options are: Construction, Map Making, Mathematics, Polytheism, Wheel & Writing
after much debate - Maps & Writing can be traded after we build Marco's - (we are assuming that we can build both the Colossus and Marco's before the AI) so the choice now lies in an 'advanced' tech after some debate in which SG1 favoured Construction the decision was to settle for Mathematics
1300: Leptis Parva founded - the Empire will build Caravans ...
1200: Caralis builds Dye Caravan
1150: Utica builds Food Caravan
1050: Aztecs start Pyramids - our population now 200,000
1000 - poised for victory (we hope)
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The SGs drowning in some excellent South Aftican MerlotAttached Files"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
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Ahhhh - Xarathas, never underestimate the power of the Lighthouse!!! Your naval units are veterans and move one square more (except for triremes) the first step towards the Super Ironclad! This invincible beast has a movement of 7 (with Magellans) and attacks and defends at 6 and there is nothing on land nor sea that can stop it - except Magnetism!
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The High Admiral and his drunken sidekick"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
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Okay, point taken SG Though in Deity, it's really hard to justify getting the lighthouse and sacrificing a wonder like colossus, HG, etc. I'll give it a shot sometimes
Second Millenium
2950: Babylonian Civilizations destroyed by the Barbarians.
2750: Utica builds settler.
2700: Building road by Utica.
2650: Malaca Founded on river, no special
2350: Caralis Founded on river, buffalo + wheat. Switched the grass/road to silk in Carthage to get Monarchy in time for 0edo year
2250: Monarchy Revolution, Government changed.
2100: Caralis builds warrior.
Third Millenium
1850: Currency, yup, no trade either, researching pottery.
1800: Malaca builds settler.
1750: Utica builds settler.
1700: Building road near Utica. St. Augustine thinks I'm puny (wealth)
1650: Malaca builds warrior. (had one of the original horseys here to keep order)
1550: Caralis builds Settler, Panormus Founded (2 pheasants, 1 whale, built on forest.)
1500: Leptis Parva founded, (whale and fish I originally missed, founded on forest.) Building road on wheat near Caralis.
1450: Pottery, researching trade.
1400: LOL, yup, the top city is Barbarian's Babylon, with the size of 4! Irrigating wheat.
1350: Panormus builds phalanx, Aztec building pyramid, Americans building Colossus.
1250: Leptis Parva builds phalanx.
1100: Utica builds settler, Americans changed from colossus to Great Library. Caralis builds temple, starts on wonder.
1050: Trade, researching writing. Caralis switches to Marco's. Building road near Utica, Caralis.
1000: Malaca builds temple, starts on Caravan. HG 3 turns to completion.
Okay, made a few city management errors, (rather, I neglected them when they gained a pop.. stinkin AI always sticks them on fish!@#). Whether or not writing will be a good tech choice is still up in the air. Other than that, things seems to be going okay.Attached Files
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Well, no, I just kinda roam around the coast (it's perfectly safe to go one square out then get back to the coast at the end of the turn) until I find land. It's pretty easy to see land that are 3 spaces away from the coast (without cheating by clicking on black area) if you go 1 space out into the sea. I don't think I've once gotten stuck on an island where there's no land nearby.
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just in case you don't know:
in MGE you can use the end turn keyboard shortcut and triremes will never sink.Same trick that is used for planes and missiles.The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu
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