Would anyone be interested in a strategy guide in word format or a strategy site with pics? Please let me know.
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I'd be interested as well (don't let the name fool ya ). I've found many bits and tips here and there in this site which has helped me a lot. I'd love to see a lot of them put together. I just learned the other day that putting a road on trade resource squares increases the trade by one. I thought roads only increased trade on desert, plains, and grassland. And I've been playing for like 3 years! I'm pretty sure the manual (I've loaned it out) doesn't mention that anywhere.
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As a total newbie I made myself (for ToT) a set of charts in Excel showing Wonders and City Improvements and their respective effects for each of the three categories, Original/Extended, Fantasy and Sci Fi. I have it set up in a laminated booklet for quick reference while playing. Only useful for beginners like myself but you are welcome to the file if it would be of any use.
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Does anyone want to contribute something to my site's War Academy? (no, not money) I especially want strategy and tips on the military aspect of the game.
Also, let me know if you see any mistake in the strategy guide.
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Thunderfall
Civilization Fanatics' Center
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The key is alot of cities and a huge army and navy, especially a big navy to take coastal cities.
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Webmaster---Come to the Civworld Forums
"If you cannot beat them, don't join them, instead corrupt them, make them join you, then throw them off a cliff."
"Those who achieve greatness have backstab to achieve it."
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Remember to distinguish between what everyone views as strategy and the more radical things, ie "if you can't think of a very good reason to build something else, build a caravan" applies to everybody, but airstrips on hills, airstrip "defence lines" and mining city squares are a little on the edge.
Other ideas: divide into science, expansion, and war tips, ie science build SSC, war get women's lib.
Strategies I learned from hear that I didn't already do:
-The super ironclad strategy
-Learning resource pattern
-Learning what becomes what, ie always turn pheasant to buffalo at some point.
-how to get tribute
-the bribery formula
Things which are already obvious, but maybe not to new people:
-Stockpile caravans
-The power of spies.
-Use railroads to conquer land civs.
-use planes to defend units
-superflous techs slow you down; get darwin's when you're beaker is empty so you don't waste science, don't use caravans if u discover this turn
-home caravans to big cities."Wait a minute..this isn''t FAUX dive, it's just a DIVE!"
"...Mangy dog staggering about, looking vainly for a place to die."
"sauna stories? There are no 'sauna stories'.. I mean.. sauna is sauna. You do by the laws of sauna." -P.
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