I would greatly appreciate it if some of the OCC experts would try winning OCC in the ToT fantasy world, and report on their efforts. I suspect this is either a lot easier or a lot harder, but cannot begin to guess which.
I strongly suggest playing as Stygians or Merfolk to get the largest offensive advantage. (Goblins might have a good chance as well.) One could also try for all-out defense (and the research win), playing Elves.
Differences in the tech tree will have an unknown effect.
The ability to go for a research win (Hanging from Yggdrasil 8) might make the game easier.
Having your opponents spread out over four maps may make things harder.
It may be harder to defend your one city, since the other AIs can come from the other three maps and show up right next to you.
Having one city will make it a lot harder to get dragons. (You cannot build dragons until you find one and kill it. The easiest way to kill a barbarian dragon is to attack it after it has become wounded while attacking your city. The fewer cities you have, the less likely you will catch a dragon.) If the other tribes get dragons first and use them against you, you may well be toast.
Having one city will also make it harder to ally with dwarves.
That one city could also be at great risk early in the game from the occasional barbarian kraken.
Having one city makes sorcerors much less valuable, and they seem otherwise to be the key to gaining an early advantage.
- toby
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toby robison
criticalpaths@mindspring.com
I strongly suggest playing as Stygians or Merfolk to get the largest offensive advantage. (Goblins might have a good chance as well.) One could also try for all-out defense (and the research win), playing Elves.
Differences in the tech tree will have an unknown effect.
The ability to go for a research win (Hanging from Yggdrasil 8) might make the game easier.
Having your opponents spread out over four maps may make things harder.
It may be harder to defend your one city, since the other AIs can come from the other three maps and show up right next to you.
Having one city will make it a lot harder to get dragons. (You cannot build dragons until you find one and kill it. The easiest way to kill a barbarian dragon is to attack it after it has become wounded while attacking your city. The fewer cities you have, the less likely you will catch a dragon.) If the other tribes get dragons first and use them against you, you may well be toast.
Having one city will also make it harder to ally with dwarves.
That one city could also be at great risk early in the game from the occasional barbarian kraken.
Having one city makes sorcerors much less valuable, and they seem otherwise to be the key to gaining an early advantage.
- toby
------------------
toby robison
criticalpaths@mindspring.com
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