Having read for about a year now the Apolyton Gospel of the Camel, and having read of the astonishing early landings of late, I decided to see if I could knock some time off my landings by being a more effective trader. So I decided to work on my trade game, which is sorely lacking, and I now find myself bewildered. Now, I'd never have the patience for some of the early landings seen here, but I've gone from barely trading at all to trading like crazy, and I've only shaved about 40 turns off my game.
In my last game, for example, I found a good SSC site (2 silk, 2 buffalo, no bad terrain) on a penninsula of generally good land; I built another 13-14 cities and traded like crazy...without much result. True, I had my earliest deity landing date ever -- but 1896 hardly seems that impressive. The thing of it is, I felt like I had a lot going for me in that game, including having maps of nearly everyone else's territory and having Magellan's (and I never build Magellan's!). Most of my cities, except the SSC, built a couple of defenders and a temple when it was necessary, but otherwise built nothing but camels/freight. I also gave away techs galore to my "key civ." And yet, and yet...
So I guess my question is: what's a good general strategy for trade, especially if one's goal is getting ahead in the science race? I've checked the GL, but the trade entries there seem a bit more advanced.
Incidently, my strategy in the last couple of games has been to research Monarchy- Trade- Democracy- Magnetism (since caravels cause unhappiness in demo)- Automobile- Fusion. I've built an SSC, HG, MPE, Magellan's, and Hoover. I've built 12+ cities, but haven't let them get beyond size 8 (except the SSC). I've traded maps early, stayed at peace, built alliances where I could, given away techs. As I said, aside from defenders, a settler, and a temple, my non-ssc citiesonly built camels, and freight was always delivered to demanding cities on another continent when that was possible. Is it possible to suggest improvements based on these sketchy details? If so, I would welcome it. Thanks.
In my last game, for example, I found a good SSC site (2 silk, 2 buffalo, no bad terrain) on a penninsula of generally good land; I built another 13-14 cities and traded like crazy...without much result. True, I had my earliest deity landing date ever -- but 1896 hardly seems that impressive. The thing of it is, I felt like I had a lot going for me in that game, including having maps of nearly everyone else's territory and having Magellan's (and I never build Magellan's!). Most of my cities, except the SSC, built a couple of defenders and a temple when it was necessary, but otherwise built nothing but camels/freight. I also gave away techs galore to my "key civ." And yet, and yet...
So I guess my question is: what's a good general strategy for trade, especially if one's goal is getting ahead in the science race? I've checked the GL, but the trade entries there seem a bit more advanced.
Incidently, my strategy in the last couple of games has been to research Monarchy- Trade- Democracy- Magnetism (since caravels cause unhappiness in demo)- Automobile- Fusion. I've built an SSC, HG, MPE, Magellan's, and Hoover. I've built 12+ cities, but haven't let them get beyond size 8 (except the SSC). I've traded maps early, stayed at peace, built alliances where I could, given away techs. As I said, aside from defenders, a settler, and a temple, my non-ssc citiesonly built camels, and freight was always delivered to demanding cities on another continent when that was possible. Is it possible to suggest improvements based on these sketchy details? If so, I would welcome it. Thanks.
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