I've noticed that the AI cheats. Quite a lot. The higher the difficulty, the more it cheats. Some of the cheats I've noticed are;
1. Wonders. In spite of what the manual said, the AIs don't have to build them at all; the city just gets assigned lots of shields (I started to notice how fast wonders were being built so I turned on Cheat and looked at the cities which had nearly completed them ... things were happening like tiny cities on islands completing wonders in a few turns - and the civ in question didn't even have Trade)
2. Civs ally with each other "to contain [your] aggression" yet when you try and pay them to attack each other they have (or say they have!) no contact with each other.
3. If you have Space Flight, a diplomat or spy which gets into one of your cities ALWAYS automatically steals Space Flight - irrespective of what other tech you have that they don't, and spies have no chance to stop them - this free theft of S.F. rule will also allow the AI to steal a 2nd tech from the same city.
4. I'm not certain about this, but... the AI always creates farmland as soon as they have Refridgeration, yet I can't remember ever capturing a city with a Supermarket in it, which leads me to believe AI cities get the benefit of farmland without one.
5. The AI always knows which of your cities has SDI Defence and will nuke only the ones that don't.
1. Wonders. In spite of what the manual said, the AIs don't have to build them at all; the city just gets assigned lots of shields (I started to notice how fast wonders were being built so I turned on Cheat and looked at the cities which had nearly completed them ... things were happening like tiny cities on islands completing wonders in a few turns - and the civ in question didn't even have Trade)
2. Civs ally with each other "to contain [your] aggression" yet when you try and pay them to attack each other they have (or say they have!) no contact with each other.
3. If you have Space Flight, a diplomat or spy which gets into one of your cities ALWAYS automatically steals Space Flight - irrespective of what other tech you have that they don't, and spies have no chance to stop them - this free theft of S.F. rule will also allow the AI to steal a 2nd tech from the same city.
4. I'm not certain about this, but... the AI always creates farmland as soon as they have Refridgeration, yet I can't remember ever capturing a city with a Supermarket in it, which leads me to believe AI cities get the benefit of farmland without one.
5. The AI always knows which of your cities has SDI Defence and will nuke only the ones that don't.
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