So your argument is that because it's crucial getting Monarchy ASAP, making it less crucial would make huts more valuable? I guess that's true. Following that line of thought, won't the game be a raw hut chase after Monarchy anyway?
Personally, I dislike huts. For non-competitive games they're great fun, but in MP (which I have never played for practical reasons, much to my regret), I'd imagine that the outcome can create great imbalances. I prefer choices where you can predict the outcome with a reasonable degree of certainty. If huts provided either gold or free units then they'd be fine with me, as that would still be good and worth going for, but hardly game-breaking.
I know from other games that time is more critical against human opposition. How does that relate to the question of making Despotism more livable?
EDIT: From a MP perspective, I still think this could work. You can stay in Despotism and stop expanding at 6-8 cities and wage early war, or you can expand further in Monarchy or even further with Republic. The early war strategy can be dangerous if you don't take him out fast because of his economic advantage (assuming he didn't choose early war as well), but it's another option that can be put to good use, increasing the strategic diversity.
Personally, I dislike huts. For non-competitive games they're great fun, but in MP (which I have never played for practical reasons, much to my regret), I'd imagine that the outcome can create great imbalances. I prefer choices where you can predict the outcome with a reasonable degree of certainty. If huts provided either gold or free units then they'd be fine with me, as that would still be good and worth going for, but hardly game-breaking.
I know from other games that time is more critical against human opposition. How does that relate to the question of making Despotism more livable?
EDIT: From a MP perspective, I still think this could work. You can stay in Despotism and stop expanding at 6-8 cities and wage early war, or you can expand further in Monarchy or even further with Republic. The early war strategy can be dangerous if you don't take him out fast because of his economic advantage (assuming he didn't choose early war as well), but it's another option that can be put to good use, increasing the strategic diversity.
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